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#10
My build for Page would look like this... I'm not gonna do the level by level thing, or "1 point in skill X for fun", but I will put them in order of adding points.

SkillLevelnotes
Slash Blast15155% vs. 180% at max. I hate Slash Blast but it's the only 1st job mobbing skill.
Iron Body18I like Iron Body. But it doesn't need to be maxed.
Powerstrike18Powerstrike's not great either.
HP Boost10Yeah, this one's worth maxing out.
61First Job
Mastery5Out of the gate, for booster.
Booster6And then you speed up your attacks.
Mastery+15 (20)Maxed Mastery makes sense.
Ground Smash20Hey, a good strong mobbing skill. Once you're out of first job, use this a lot.
Final Attack18I like it.
Improved Fundamentals10Meh. Just... meh.
Power Guard20Useful but not a priority.
Threaten18Might as well get it later. It's still not that useful for training.
Booster+9 (15)Finishing off the job.
121Second Job
Flame Charge5Elemental advantage is what you get. Points are for duration.
Charge Blow28Another stronger mob attack.
Restorative Nation5Prereq.
Combat Orders5Points are for duration, get less if you can stand it.
Flame Charge+13 (18)Effectively at max level.
Shield Mastery18Ridiculously awesome defense boost.
Combat Orders+15 (20)With primary charge and attack ready, get this. Makes you better in parties.
Lightning Charge18Mediocre damage boost.
Ice Charge18With Charge Blow's stun, freeze is not that useful.
Restoration+3 (8)Save it for later...
Magic Crash20I like having it maxed.
Shield Mastery+1 (19)Last few points go into pretty much anything, 10% extra def is decent.
Charge Blow+2 (30)I've heard CO doesn't count towards requirements. Haven't tested. So CB needs to be maxed.
151Third Job


Main alternative build I see is in 2nd job, getting stuff maxed in favour of not having Improved Fundamentals.

SkillSPNotes
Mastery5Out of the gate, for booster.
Booster6And then you speed up your attacks.
Mastery+15 (20)Maxed Mastery makes sense.
Ground Smash20Hey, a good strong mobbing skill. Once you're out of first job, use this a lot.
Final Attack20I like it.
Power Guard20Useful but not a priority.
Threaten20Might as well get it later. It's still not that useful for training.
Booster+14 (20)Finishing off the job.
Improved Fundamentals1Seriously, PS + SB are pomegranate.
121Second Job



During second job:

attack%targetswidthheight
Power Strike38016040
Ground Smash3003190113
Slash Blast25066040


Messages In This Thread
TO Mods: Please delete this thread. - by Stereo - 2010-11-21, 07:29 PM
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