2010-11-21, 07:56 PM
My build for Page would look like this... I'm not gonna do the level by level thing, or "1 point in skill X for fun", but I will put them in order of adding points.
Main alternative build I see is in 2nd job, getting stuff maxed in favour of not having Improved Fundamentals.
During second job:
| Skill | Level | notes |
|---|---|---|
| Slash Blast | 15 | 155% vs. 180% at max. I hate Slash Blast but it's the only 1st job mobbing skill. |
| Iron Body | 18 | I like Iron Body. But it doesn't need to be maxed. |
| Powerstrike | 18 | Powerstrike's not great either. |
| HP Boost | 10 | Yeah, this one's worth maxing out. |
| 61 | First Job | |
| Mastery | 5 | Out of the gate, for booster. |
| Booster | 6 | And then you speed up your attacks. |
| Mastery | +15 (20) | Maxed Mastery makes sense. |
| Ground Smash | 20 | Hey, a good strong mobbing skill. Once you're out of first job, use this a lot. |
| Final Attack | 18 | I like it. |
| Improved Fundamentals | 10 | Meh. Just... meh. |
| Power Guard | 20 | Useful but not a priority. |
| Threaten | 18 | Might as well get it later. It's still not that useful for training. |
| Booster | +9 (15) | Finishing off the job. |
| 121 | Second Job | |
| Flame Charge | 5 | Elemental advantage is what you get. Points are for duration. |
| Charge Blow | 28 | Another stronger mob attack. |
| Restorative Nation | 5 | Prereq. |
| Combat Orders | 5 | Points are for duration, get less if you can stand it. |
| Flame Charge | +13 (18) | Effectively at max level. |
| Shield Mastery | 18 | Ridiculously awesome defense boost. |
| Combat Orders | +15 (20) | With primary charge and attack ready, get this. Makes you better in parties. |
| Lightning Charge | 18 | Mediocre damage boost. |
| Ice Charge | 18 | With Charge Blow's stun, freeze is not that useful. |
| Restoration | +3 (8) | Save it for later... |
| Magic Crash | 20 | I like having it maxed. |
| Shield Mastery | +1 (19) | Last few points go into pretty much anything, 10% extra def is decent. |
| Charge Blow | +2 (30) | I've heard CO doesn't count towards requirements. Haven't tested. So CB needs to be maxed. |
| 151 | Third Job |
Main alternative build I see is in 2nd job, getting stuff maxed in favour of not having Improved Fundamentals.
| Skill | SP | Notes |
|---|---|---|
| Mastery | 5 | Out of the gate, for booster. |
| Booster | 6 | And then you speed up your attacks. |
| Mastery | +15 (20) | Maxed Mastery makes sense. |
| Ground Smash | 20 | Hey, a good strong mobbing skill. Once you're out of first job, use this a lot. |
| Final Attack | 20 | I like it. |
| Power Guard | 20 | Useful but not a priority. |
| Threaten | 20 | Might as well get it later. It's still not that useful for training. |
| Booster | +14 (20) | Finishing off the job. |
| Improved Fundamentals | 1 | Seriously, PS + SB are pomegranate. |
| 121 | Second Job |
During second job:
| attack | % | targets | width | height |
|---|---|---|---|---|
| Power Strike | 380 | 1 | 60 | 40 |
| Ground Smash | 300 | 3 | 190 | 113 |
| Slash Blast | 250 | 6 | 60 | 40 |

