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[Module] The Restructuring | Aran/Evan skills
This my build:

1st:
20 Double Swing
10 Combo Ability
15 Combat Step
16 Polearm Booster

2nd:

20 Triple Swing
20 Polearm Mastery
20 Combo Drain
16 Combo Fenrir
10 Body Pressure
18 Final Charge
18 Snow Charge

3rd:
20 Full Swing
20 Combo Critical
20 Cleaving Attack
20 Final Toss
20 Combo Judgement
20 Smart Knock-back
11 Combo Recharge
20 Whirlwind

4th:
Not sure...


2nd job:
Combo Fenrir lvl 16 attacks as many monsters as lvl19 fenrir and only ~20% less/hit. Combo Fenrir isn't used that often so the 40% off from dmg wouldn't matter that much in my opinion. In the Snow Charge it's only matter of few seconds and -2 points from movement speed, meh not a big deal in my opinion. Final Charge is used more often, especially when the 3swing requirement is removed. That is why I gave few extra points for Final Charge.

3rd job:
95% chance to stun and ability to hit 6 enemies 5 times with 95% damage just makes it worth it for me to max Whirlwind.

Then again, about Combo Recharge. how is 100 combo different from 150, because boosts of Aran end after 100? Sure it's 27 seconds longer cooldown than when maxed, but I don't think I would need to use the skill more often than every 57 seconds. It should be easier to get high combos anyways.

Feel free to comment my build.
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[Module] The Restructuring | Aran/Evan skills - by Satellite - 2010-11-21, 07:13 AM

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