2010-11-19, 07:45 PM
An issue Arans may have to face now is properly distributing points to get everything they want. Second job has 140 points worth of skills. Prior to this, it had 130 points, and you would just cut back 9 points from Final Charge and re-add them later in Third job. Third job has 160 points worth of skills. The same as it currently is now, but prior to the restructuring, you would take 10~11 points out of Whirlwind to max Final Charge, and then put the rest into Booster or something, because Whirlwind had a 44% chance to hit at level 1, not just 44% chance to knock-back, making it a garbage skill.
I'm amazed that Aran in the first video only has 1 Final Charge. I believe they made a mistake with Body Pressure, as it used to only have the stats at level 10 and at level 20 it costs 0 MP, so it should be really simple to cut 10 points out of that if they indeed keep the cap raised. I for one don't feel like I need more proc rate or damage output on Body Pressure. The damage output is a counter-intuitive mechanic to begin with anyways.
I'm amazed that Aran in the first video only has 1 Final Charge. I believe they made a mistake with Body Pressure, as it used to only have the stats at level 10 and at level 20 it costs 0 MP, so it should be really simple to cut 10 points out of that if they indeed keep the cap raised. I for one don't feel like I need more proc rate or damage output on Body Pressure. The damage output is a counter-intuitive mechanic to begin with anyways.

