2010-11-19, 04:01 PM
Base critical chance: 5%
Base critical damage: 20%~50%
Base average damage boost from criticals: (0.05 * (0.2 + 0.5)/2) = 0.0175 = 1.75%
Critical Punch (2nd job): +20% chance, +10% minimum
Critical Ring: +10% chance
Critical chance: 35%
Critical damage: 30%~50%
Average damage boost from criticals: (0.35 * (0.3 + 0.5)/2) = 0.14 = 14%
Decent SE: +15% chance, +20% maximum (not entirely sure on the post-BB stats)
Buffed critical chance: 50%
Buffed critical damage: 30%~70%
Average damage boost from criticals: (0.5 * (0.3+0.7)/2) = 0.25 = 25%
In other words, Decent SE would bring your damage from 114% of its damage without criticals at all to 125% of its damage without criticals at all. 125/114 = 1.0965, so overall it would add a little less than 10% to your overall damage.
Base critical damage: 20%~50%
Base average damage boost from criticals: (0.05 * (0.2 + 0.5)/2) = 0.0175 = 1.75%
Critical Punch (2nd job): +20% chance, +10% minimum
Critical Ring: +10% chance
Critical chance: 35%
Critical damage: 30%~50%
Average damage boost from criticals: (0.35 * (0.3 + 0.5)/2) = 0.14 = 14%
Decent SE: +15% chance, +20% maximum (not entirely sure on the post-BB stats)
Buffed critical chance: 50%
Buffed critical damage: 30%~70%
Average damage boost from criticals: (0.5 * (0.3+0.7)/2) = 0.25 = 25%
In other words, Decent SE would bring your damage from 114% of its damage without criticals at all to 125% of its damage without criticals at all. 125/114 = 1.0965, so overall it would add a little less than 10% to your overall damage.

