2010-11-19, 12:10 PM
Wow, that aran video...final charge has no like in-between delay but then its actual delay is longer than rush, but not needing to combo drastically changes how aran plays. They seem no different than a hero now except for a fading combo charge that you need to keep up. But did they nerf combat step's distance? I know it drops down to level 5 from 15 or something but I didn't think distance travelled would have changed. But overall I like the changes. And if final toss is spammable, say goodbye to overswing lol.

