2010-11-19, 12:03 PM
Shidoshi Wrote:This should be reported. Also suggest as a solution to make DoT skills do damage at every second on the server/client clock (preferably server to prevent abuse) independently of the time the monster was poisoned. Meaning it would not start a second after the monster is poisoned but would deal the damage every second that passes on the server clock as soon as the monster is poisoned.
I dunno, this is how it works in KMS. I don't have any problems with the DoT being hidden, reduces clutter.

