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Using Stats to Equip Items
#7
Kabanaw Wrote:all the game checks for is if with all the other items worn plus the base adds up to over the requirement, then you can equip it.

This is really the easiest way to describe it.

If the item is equipped, and (total stat - item's stat) is larger than the requirement, it's allowed to be equipped.

Sometimes you can get things that really shouldn't work. Like my NL's bottom has 120 req +18 dex, and top/claw have 130 req and 8/7 dex. Total dex is 138. So without the 3 equips, total dex is 105. Fortunately any 2 of the equips offers enough dex to equip the third. And despite the fact that none of the 3 can be equipped with 105 dex, this actually works. But reset one point of dex, and the bottom+claw would only get to 129 total dex, and the top wouldn't be able to be equipped anymore.

Of course, there's a bit of a problem being 15 dex below the requirement when you go to put your gear on. You can't simultaneously equip multiple items. I think I had a 10 dex cape and relied on MW20 (+5 dex) to cover it, then once they were equipped I could switch to a luk cape and didn't need MW anymore.
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Messages In This Thread
Using Stats to Equip Items - by 2147483647 - 2010-07-25, 07:33 AM
Using Stats to Equip Items - by Felicitates - 2010-07-25, 07:36 AM
Using Stats to Equip Items - by 2147483647 - 2010-07-25, 07:40 AM
Using Stats to Equip Items - by ¬Rob - 2010-07-25, 07:46 AM
Using Stats to Equip Items - by Kabanaw - 2010-07-25, 08:58 AM
Using Stats to Equip Items - by SlugThings - 2010-11-19, 02:07 AM
Using Stats to Equip Items - by Stereo - 2010-11-19, 04:01 AM
Using Stats to Equip Items - by Worthyness - 2010-11-19, 04:30 AM
Using Stats to Equip Items - by octopusprime - 2010-12-29, 04:40 PM

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