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[Module] The Restructuring | Adventurer skills
#88
FrozNlite Wrote:Excuse you. It's my opinion on the aesthetics of electronic entertainment. F/P skills are still awesome and flashy, but that was simply my immediate response to seeing the newly-redesigned Ice Strike: I think it looks SWEET. Yet ultimately it's, again, my opinion on entertainment aesthetics, and thus nothing that really matters.

What DOES matter, again, is if this much larger damage gap between CL and Paralyze distinctly separates the classes into top-tier and second-tier bossing. Fingers crossed that DoT becomes a juggernaut godsend of DPS.

No need to get offended, your opinion is your opinion. I just wasn't expecting that from someone who's invested a ton of time and money on their F/P.

DoT is awesome; we're currently running at 210% (Paralyze) + 180% (Poison Mist) + 90% (Composition) + 110% (Fire Demon) = 590% of constant DoT, with a 10 second renewal time. With a fairly good but not godly range of say, 15~20k, that's 118k of constant damage per second before spell spam. That kind of range lets you hit 91k~121k non-crits on neutral 25% defense monsters with Paralyze's base damage not counting Elemental weapon bonuses, which goes to show how dependent on DoT F/Ps have become. I just hope they bump Paralyze's base damage back up a bit because they just broke it to make Big Bang stronger at 1v1 without an Elemental Weapon or Teleport spam.
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[Module] The Restructuring | Adventurer skills - by Dusk - 2010-11-18, 01:28 AM

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