2010-11-17, 07:43 PM
Liteness Wrote:pretty sure it means +30% dmg to all finishers, final blow,final charge,final toss, google translator is sometimes off
If thats the case then ... well to be honest at 157 and still no maxed final blow ...
it still seems pretty useless, honestly whats 30% to final blow gonna do for anyone. then again I havent maxed final blow because all most of the other 4th job skills for aran are more useful so I guess having 1 bad skill in the bunch isnt such a bad thing after all, I mean nothing is perfect.
Still there are probably gonna be more changes, they will atleast be removing all the Z's and T's with % next to them to actual numbers. But for now this is plenty exciting.
JoeTang Wrote:Final Blow sucks though. Maxed Final Blow and Overswing does the same DPS as no Final Blow. Guess what happens when you use less than maxed Final Blow, other than not being able to pin monsters?
Maxing this skill makes Final Charge do 260% and Final Toss do 390%. Final Toss + this bonus makes it do 10% less damage per second for +100% damage per hit on your next chain, and with this ridiculous buff to Final Toss's base damage to begin with, it's definitely the DPS choice in 3rd job.
but the skill is a 4th job skill so final toss still ends up being unused. I only use final blow to ohko oblivies that are too far away to get hit by overswing, Im sure final toss's range is still no where near final blows. As for my final blow it will remain at 1 sp till big bang probably, because by then using it to ohko probably wont be an option anymore.

