2010-11-17, 07:10 PM
It's to help any scenario where Combo runs out. You could be the best person in the world at keeping combo up, but if the server spikes for a split second or spawn denies you, your combo will drop to zero. This lets you start off with your combo buff up if you like that, or gives you a great burst every 30 seconds.
It's interesting they added passive boosts to Combo Smash and Fenrir on Full Swing and Overswing. I guess they really want to promote the use of finishers now, instead of holding 100+ combo for the critical and weapon attack like pre-Big Bang. Really helps that they lowered the requirement to use Smash too, otherwise the 60% increase would be stupid. Not sure how I feel about Fenrir overpowering Judgement with Overswing though.
It's interesting they added passive boosts to Combo Smash and Fenrir on Full Swing and Overswing. I guess they really want to promote the use of finishers now, instead of holding 100+ combo for the critical and weapon attack like pre-Big Bang. Really helps that they lowered the requirement to use Smash too, otherwise the 60% increase would be stupid. Not sure how I feel about Fenrir overpowering Judgement with Overswing though.

