2010-11-16, 03:25 PM
The calculations seem to be done. Some interesting results:
So if you plan to boss alot, maxing Marksmanship earlier is recommended.
- A jump happens from 103 to 104 SP. First it maxes Maple Warrior and starts putting points in Sharp Eyes, and at 104 SP it puts 26 points in Concentrate and leaves Sharp Eyes and Maple Warrior at 1 respectively 17, where it starts maxing Maple Warrior and Sharp Eyes again. Seems there is a turnpoint where Concentrate becomes more powerfull then SE+MW. The turning point can be at another point for people with other damage ranges, since it depends on the attack bonus of Concentrate.
- Sharp Eyes appears very low in the table, it seems that it's quite nerved during Big Bang because it doesn't give anymore the +100% critical damage bonus for classes who already have critical hits.
- Marksmanship appears dead last on the table, but that can be explained because I used a monster with PDRate 10, which is about right for a training monster (they have PDRates between 5 and 20 at levels 120+). Bosses have much higher PDRates, here are some results when changing the DPRate:
| PDRate | Monsters | SP Order | ||||||
|---|---|---|---|---|---|---|---|---|
| 5 & 10 | Most training monsters | As table | ||||||
| 40 | Horntail & Zakum | 1 Hur | 1 BE | 1 SE | 1 Conc | +4 Hur | +1 in Hur and MMS till MMS is 10 | As table |
| 50 | Chaos Horntail & Chaos Zakum | 1 Hur | 1 BE | 1 SE | 7 MSS | 1 Conc | +3 MMS | As table |
| 70 | Pink Bean | 1 Hur | 1 MMS | 1 BE | 10 MMS | As table |
So if you plan to boss alot, maxing Marksmanship earlier is recommended.

