2010-11-14, 05:31 AM
Fiel Wrote:No need to test out DoT. It's very easy to calculate. It's based off of max damage.
Level 10 Ice Demon = 60 DoT = 6373 * 0.6 = 3823
Level 10 Blizzard = 125 DoT = 6373 * 1.25 = 7966.25
And for the last screenshot, DoTs can stack.
The interesting part is the level 10 blizzard which shows up 1 damage higher. So I guess it takes the standard damage without rounding then multiplies it by DoT and floors it.
The really sad thing is that this makes lolFP very weak. Poison Mist (3rd job one, right?) has a max DoT of 160. Considering a 3rd job F/Ps damage range around that time, this turns Mist from god tier from levels 120+ and being able to mist two channels at once to being total crap tier. Never have I seen a bigger nerfing of a skill. The only way I could hope that this is remedied is by allowing that skill to stack multiple times on its own.
While you are in NLC or if you happen to return, a question above inspired this one: Is Meditation a "smart buff," perhaps you could try one of those 20M.ATT pots from NLC?
This ice-on-ice DoT stacking was surprising to me, time to check out the SP tables and work on distributions again... With this new knowledge in hand, I am curious what a Meteor/FD/Para/Comp/Mist/PB DoT would look like, perhaps if cast times were not an issue as reported in the thread in the Magician section, as a whole it can be formidable? Of course this hinges on the poision DoT cancellation of a spammed Paralyze as reported earlier not cancelling out all of the poison DoT, but given the component characteristics of DoT witnessed thus far, maybe only Para's DoT portion is cancelled.
10% reduction through mobs (multiplicative or additive) is much better than I had guessed it would be. I thought the Evan's Blaze was recreated as a splash-like attack rather than a CL-style attack, well if it is like CL I hope for Evans that it is multiplicative.

