2010-11-14, 05:05 AM
I had thought Amp was already included in the damage range, but that makes sense too. Lemme do more calculations to see the drop.
EDIT: 10% damage drop works. It also makes sense due to a hidden variable in the WZ files. The second image having 49048 as the second mob damage helps.
Keep training on wolf spiders and check the third hit. If the third hit goes below 33450 then it's subtracted (100% --> 90% --> 80%). If it's multiplication then it will stay above 33450 (100% --> 90% --> 81%). Try to get as close to 33037 as you can. Knowing this will give us clues for other class's skills, like I think Evan has a chained hit too.
EDIT: 10% damage drop works. It also makes sense due to a hidden variable in the WZ files. The second image having 49048 as the second mob damage helps.
Keep training on wolf spiders and check the third hit. If the third hit goes below 33450 then it's subtracted (100% --> 90% --> 80%). If it's multiplication then it will stay above 33450 (100% --> 90% --> 81%). Try to get as close to 33037 as you can. Knowing this will give us clues for other class's skills, like I think Evan has a chained hit too.
