2010-11-14, 04:35 AM
No need to test out DoT. It's very easy to calculate. It's based off of max damage.
Level 10 Ice Demon = 60 DoT = 6373 * 0.6 = 3823
Level 10 Blizzard = 125 DoT = 6373 * 1.25 = 7966.25
And for the last screenshot, DoTs can stack.
The interesting part is the level 10 blizzard which shows up 1 damage higher. So I guess it takes the standard damage without rounding then multiplies it by DoT and floors it.
The really sad thing is that this makes lolFP very weak. Poison Mist (3rd job one, right?) has a max DoT of 160. Considering a 3rd job F/Ps damage range around that time, this turns Mist from god tier from levels 120+ and being able to mist two channels at once to being total crap tier. Never have I seen a bigger nerfing of a skill. The only way I could hope that this is remedied is by allowing that skill to stack multiple times on its own.
Level 10 Ice Demon = 60 DoT = 6373 * 0.6 = 3823
Level 10 Blizzard = 125 DoT = 6373 * 1.25 = 7966.25
And for the last screenshot, DoTs can stack.
The interesting part is the level 10 blizzard which shows up 1 damage higher. So I guess it takes the standard damage without rounding then multiplies it by DoT and floors it.
The really sad thing is that this makes lolFP very weak. Poison Mist (3rd job one, right?) has a max DoT of 160. Considering a 3rd job F/Ps damage range around that time, this turns Mist from god tier from levels 120+ and being able to mist two channels at once to being total crap tier. Never have I seen a bigger nerfing of a skill. The only way I could hope that this is remedied is by allowing that skill to stack multiple times on its own.
