2010-11-13, 06:00 AM
No lucky dice for Marauders.. But Outlaws get it. Seems they've left out (Intentionally or otherwise) certain skills that were used in KMS for balancing.
Mage Ultimates all have a 30 second cooldown now. Guess that ends that debate.
And F/P Wizards lost fire arrow?
And this is just out of my own curiosity.. Does it benefit someone to have a higher level character already that's made it to 2nd job advance, because they can choose not to fill in skills that they've previously had to use for training in exchange for ones that might be otherwise useful? (Example: I have maxed arrow blow and no focus right now on my MM, however after this assuming we get full SP resets, I could instead max focus and put few points into AB/Double shot. Then in 2nd job I could skip advanced fundamentals, since I could max strafe in 3rd job anyways )
Mage Ultimates all have a 30 second cooldown now. Guess that ends that debate.
And F/P Wizards lost fire arrow?
And this is just out of my own curiosity.. Does it benefit someone to have a higher level character already that's made it to 2nd job advance, because they can choose not to fill in skills that they've previously had to use for training in exchange for ones that might be otherwise useful? (Example: I have maxed arrow blow and no focus right now on my MM, however after this assuming we get full SP resets, I could instead max focus and put few points into AB/Double shot. Then in 2nd job I could skip advanced fundamentals, since I could max strafe in 3rd job anyways )

