I had started doing the comparison for this. In order to make it work you have first to set an hypothetical experiment time.
Then you insert the DoT skills you want to be using (say, fire demon every 15s and comp every 10s)
Then you subtract from the hypothetical experiment time the time used to cast those DoT skills.
The time left of the hypothetical time is used to cast paralyze.
You then add up all the % damage done directly by skills and divide by the total experiment time.
Then add up all the DoT maintained by the skills and add to your DPS.
This will give you your total %DPS. You do have to include the effect of Amp, Cast speeds, Ewands on all attacks.
I'll build up that calculator again on excel.
EDIT: Results are in:
According to my calculations all the DoT skills are worth using to keep the DoT up, though some have a very very small effect on your final DPS.
The hypothesis made:
-Fire DoT and Poison DoT can be used together (if it's not true then you should just go with the poison ones, obviously)
-Amp and Ewands do not affect DoT damage
The relevance:
In order of increasing effect on your final DPS (in %):
1. Poison Mist 6,5%
2. Fire Demon 3,8%
3. Composition 1,2%
4. Poison Breath 0,18%
5. Meteor 0,0089%
So all in all, I'd end up only using PM, FD and Comp.
Only PM and Comp if poison and fire DoT don't stack.
The fire and poison DoT stacking will be an important factor in defining if I'll have max FD or not.
EDIT2: Had forgotten to include critical, changing values.
Final Note: Big Bang doesn't come even close to paralyze in terms of dealing DPS as the main skill. It is better than paralyze if you manage to have it charged when you come to the monster (charge during ladders, jumping down, walking, super Mdef) so you should be using it a few times anyway.
Then you insert the DoT skills you want to be using (say, fire demon every 15s and comp every 10s)
Then you subtract from the hypothetical experiment time the time used to cast those DoT skills.
The time left of the hypothetical time is used to cast paralyze.
You then add up all the % damage done directly by skills and divide by the total experiment time.
Then add up all the DoT maintained by the skills and add to your DPS.
This will give you your total %DPS. You do have to include the effect of Amp, Cast speeds, Ewands on all attacks.
I'll build up that calculator again on excel.
EDIT: Results are in:
According to my calculations all the DoT skills are worth using to keep the DoT up, though some have a very very small effect on your final DPS.
The hypothesis made:
-Fire DoT and Poison DoT can be used together (if it's not true then you should just go with the poison ones, obviously)
-Amp and Ewands do not affect DoT damage
The relevance:
In order of increasing effect on your final DPS (in %):
1. Poison Mist 6,5%
2. Fire Demon 3,8%
3. Composition 1,2%
4. Poison Breath 0,18%
5. Meteor 0,0089%
So all in all, I'd end up only using PM, FD and Comp.
Only PM and Comp if poison and fire DoT don't stack.
The fire and poison DoT stacking will be an important factor in defining if I'll have max FD or not.
EDIT2: Had forgotten to include critical, changing values.
Final Note: Big Bang doesn't come even close to paralyze in terms of dealing DPS as the main skill. It is better than paralyze if you manage to have it charged when you come to the monster (charge during ladders, jumping down, walking, super Mdef) so you should be using it a few times anyway.

