2010-11-09, 06:06 PM
I do like this idea... but it isn't something really 'new'. For example, bow has the natural "rate of knockback" imbued with it. It's such a simple idea to take this characteristic and apply them over to the warrior side to differentiate each type of weapon. Although, I must say that the "rate of knockback" feature is utterly useless now, since Bowman class/ job does not need to have minimum distance to trigger the knockback action anymore, which is kinda turned its feature redundant.
Anyways, some suggestions:
1) Sword : piecing dmg, ignore certainly % of Weapon def of mobs, as per weapon lvl
2) Axe : bleeding dmg, create a DoT % rate at a certain rate as per weapon lvl
3) Blunt weapon aka Mace : stunned mobs at a certain % rate as per weapon lvl (in reality, when a hammer hit u, u'll be unconscious)
EDIT: perhaps futher in the future, they could make Axe as a dual class.... E.g. Allowing Axe to be throwable with certain skill set and non-throwable if skill is not activated but still have non-throwing skill sets (E.g. Troll Warlord in D.o.T.A--- oh ya, something like windwalker cygnus, transformed and b4 transformation different skill sets)
Anyways, some suggestions:
1) Sword : piecing dmg, ignore certainly % of Weapon def of mobs, as per weapon lvl
2) Axe : bleeding dmg, create a DoT % rate at a certain rate as per weapon lvl
3) Blunt weapon aka Mace : stunned mobs at a certain % rate as per weapon lvl (in reality, when a hammer hit u, u'll be unconscious)
EDIT: perhaps futher in the future, they could make Axe as a dual class.... E.g. Allowing Axe to be throwable with certain skill set and non-throwable if skill is not activated but still have non-throwing skill sets (E.g. Troll Warlord in D.o.T.A--- oh ya, something like windwalker cygnus, transformed and b4 transformation different skill sets)

