2010-11-09, 03:28 AM
Earlier on I mentioned that special attributes could be added to differentiate weapon types and balance stuff out a little more. I've thought of possible attributes...
Sword - Every hit dealt has a chance of being split into two hits, each dealing 60% damage (Based on skill damage if a skill is used. Basically calculated after all other factors affecting damage have been factored in).
Axe - Every hit dealt has a small chance of hitting two enemies instead of one with no damage reduction. Mobbing attacks simply deal damage without any form of penalty, without hitting additional targets like single-target attacks would.
Blunt Weapon - Every hit dealt has a chance to deal 120% damage (Based on skill damage if a skill is used. Basically calculated after all other factors affecting damage have been factored in).
Can't think of anything else for the other weapons. x.x
Sword - Every hit dealt has a chance of being split into two hits, each dealing 60% damage (Based on skill damage if a skill is used. Basically calculated after all other factors affecting damage have been factored in).
Axe - Every hit dealt has a small chance of hitting two enemies instead of one with no damage reduction. Mobbing attacks simply deal damage without any form of penalty, without hitting additional targets like single-target attacks would.
Blunt Weapon - Every hit dealt has a chance to deal 120% damage (Based on skill damage if a skill is used. Basically calculated after all other factors affecting damage have been factored in).
Can't think of anything else for the other weapons. x.x

