2010-11-05, 01:30 PM
Devil Wrote:Energy Orb sucks because of how Energy Charge works... even after Big Bang...
They should have made Energy Charge work like its a "Battery" that you charge (would make sense <-> energy...) and you -keep- the energy till it's used (discharged) and -without- a stupid timer. Besides that, with every hit you charge it again (also with energy attacks) if it isn't fully charged. The way it works now it totally retarded, especially since you can use Super Transform 90% of the time now (after BB)...
Energy Attacks should have been incredible overpowered (non-AoE) attacks that you specially charge, but can only use a few times with the charged energy. Something like the Kamehameha attack from Dragon Ball, on which the Buccaneer class is designed anyway...
This would have been a really interesting mechanic to have in the game, It would encourage constant killing for the buff, but also encourage wise-use of the energy units. This would also encourage comboing much like what we're doing today. A good buccaneer could keep the charge going constantly after the initial charge. Would have been pretty cool to try. That and they could make every non-energy hit = 1 unit charge and energy attacks = 2 units per hit.
If we go with the DBZ thing, BB fixes the Super Sayin thing with the added watk and speed.jump boosts. Energy Charge i think they pictured as the Kaioken- temporrary super strength, but slow recovery. Maybe that's why they have the timer?
-On topic: Energy Orb is really fun to use, but the fact that it's pretty much overshadowed by Dragon strike makes it such a low priority on the max-this-attack list =( I have 1 point in the skill just because i think it's cool

