2010-11-05, 08:18 AM
CarrionCrow Wrote:This little thing aint half bad!
Got one thing I want to comment, and that is: "Maple Warrior CAN BE REDUCED, but for soloers such as myself, we have to keep MW at 29." Might wanna mention that it is mostly a matter of fundings to have MW past 19. MW30 will not drop from easier monsters post BB, and paying 800m-1,2b for a mere 5% in base stat aint in everyones interest, especially not when compared to potential % boosts that factors in more than the base.
This is very true, but that would also have to imply that those people would not want to spend alot of meso/NX on potentialed gear, which in result would lower magical defense, in effect, upping the reflection of mana reflection by a tad bit more.
At the same time, if the extra 5% - 6% addition in INT is not in interest, then the damage cap would be of less interest to the mage, thereby making big bang pretty much less looked toward upon due to all the calculations based on damage cap of CL.
So this research from the highest standpoint means to say that a mage would completely overpower itself, meaning dishing out alot of dough =[, though I have tried to add in the bits where 'regular type' mages can see their viewpoint, where the MW 19 mages would fall into.
I'm mainly looking at a "End-Game Type" Mage calculations and beyond, in which can be supported both solo and partied, looking past the method of the Chain Lightning damage cap, or damage cap whatsoever.
I'm sorry if I sound like I'm attacking a post. I really am trying not to, but want to express my reasoning when possible. So sorry if I sound rude >.<!!!
Thank you for input, much appreciated ^-^.

