2008-09-06, 08:19 PM
Devil Wrote:Second, no they're not incorrect. Let me explain:
- I used a 5.0 stat multiplier as reference for a 100% measurement:
--> 5.0x = 5.0/5.0 = 100%
--> 4.6x = 4.6/5.0 = 92%
Meaning, if a DPM value of e.g. 100.000% should be compared from a 4.6 to a 5.0 multiplier, you should multiply 100.000 by 0.92 (= 92.000%, ya for real). This to balance out the classes main stat has the same meaning to the attack's DPM stat.
Can't explain it any more clear then that... it's just how it works with comparing...
Whoops, I misread. It would still be incorrect though.
set str 700 and dex 100
[(700 * 5.0 + 100) / 100] * 100 = 3600 (given damage)
[(700 * 4.6 + 100) / 100] * 100 = 3320 (exact damage)
3600 * 4.6/5 = 3312 (calculated damage by your way)
But well, yeah, it's only an approximation I'd assume, so it doesn't matter that much


). This to balance out the classes main stat has the same meaning to the attack's DPM stat.