Devil Wrote:With critical:
- 3x 150% + 3x100% = 750%
- Shadow Partner > 750 * 1.5 = 1125%
Without critical:
- 3x 150% = 450%
- Shadow Partner > 450 * 1.5 = 675%
And uhm about Triple Throw + SE, how much is each hit then?
- 150% = basic
- 250% = normal critical
But:
- 250*1.4 = 350% = SE critical?
- 250+140 = 390% = SE critical?
- 250+240 = 480% = SE critical?
Explain plz!
That one. .65*390 + .35*150 = 306%.
Quote:First, the thread is for anyone who's interested, and it came out of my interest to compare Pirates' Demolition / Cannon VS other classes damage per second... Now with these calculations I for myself could see they're indeed VERY overpowered compared to other classes, so there you have your reason...Now that I understand your thread a little better, let me point out something. You completely ignore minimum damage. That's a big flaw. Most classes have 60% mastery, meaning .6*.9 = 54% of their main stat multiplier in minimum damage. NLs have 50% a main stat multiplier in minimum damage. Archers have 81% from Bow Expertise/Marksman Boost. DrKs have 72%. This changes your comparisons around by a lot. And I've ignored secondary stat damage bonuses. Better to run the real formulas..
Second, no they're not incorrect. Let me explain:
- I used a 5.0 stat multiplier as reference for a 100% measurement:
--> 5.0x = 5.0/5.0 = 100%
--> 4.6x = 4.6/5.0 = 92%
Meaning, if a DPM value of e.g. 100.000% should be compared from a 4.6 to a 5.0 multiplier, you should multiply 100.000 by 0.92 (= 92.000%, ya for real). This to balance out the classes main stat has the same meaning to the attack's DPM stat.
Can't explain it any more clear then that... it's just how it works with comparing...
Edit: Hmm. And what of secondary stats? Thieves would be weaker in this aspect because they need a lot of dex to equip their weapons, and archers would be slightly weaker too. Or do we assume that everyone has no equipment scrolled for their main stat and their secondary stat is buffed just enough to equip their weapon?
Finally, a 20 att shield seems kind of high. Since most classes have 7 slot shields, I think it'd be more appropriate to use 14.



.
). This to balance out the classes main stat has the same meaning to the attack's DPM stat.