2010-10-29, 12:09 PM
(Sorry Joe I missed your thread) I'll merge my thread (http://www.southperry.net/showthread.php?t=33577) here.
I disagree with the OP on first job skill; bowmasters have bomb shot and marksmen have ice shot too which does more damage to more mobs with the same range. I'll have to recommend double shot. Other than that:
1. Do frostprey freeze enemies?
2. Do we need power knockback?
3. How does mortal blow work? Do we need it?
If the answer to all three is "yes" then I agree with your second and third job builds.
From my thread OP Wrote:Marksmen have almost nothing to worry about in their first, second and third job skills (333 SP rewarded; 360 SP needed to max everything) but I'm wondering where to shave off the missing 27 SP. It could be taken from arrow blow, double shot, power knockback, mortal blow, ice shot (only 14 needed for 2 second freeze) and golden eagle (only 15 needed for frostprey). I'm wondering what the point of arrow blow and power knockback; iron arrow outperforms arrow blow and if arrows could be shot at close-to-zero range, there's no point of using an extra skill to knock them back. None of the other skills are essential; double shot for balrog, mortal blow for nerfed snipe, max ice shot for marginal damage boost @extreme range and max golden eagle in case frostprey no longer freezes. Any advise on what to throw out?
I disagree with the OP on first job skill; bowmasters have bomb shot and marksmen have ice shot too which does more damage to more mobs with the same range. I'll have to recommend double shot. Other than that:
1. Do frostprey freeze enemies?
2. Do we need power knockback?
3. How does mortal blow work? Do we need it?
If the answer to all three is "yes" then I agree with your second and third job builds.

