2010-10-28, 07:26 PM
Dusk Wrote:I like the idea of more interesting stat bonuses like you'd see in other games, but I don't really agree with any of the ones you designed. The defense system is already designed to reduce damage by a %. I do think HP/MP should be passively recovered at a % rate, but your idea means someone with near 3000 str would fully recover their HP every 10 seconds. Overall most of the things you suggested just scale really badly and do way too much for higher levels.
if 3000 STR is possible then the potential system is really horrible and out of hand...
Though taking the brokeness of potential into consideration I'll amend the defense change to be a bit lower now and get rid of the defense stat % buff. I'll also lower the cap on the crit rate benefit to 10%... 55% isn't too much for sins/thieves is it?
I'll also raise some of the requirements more, namely the crit damage ones.
HurrycaneX Wrote:I would make LUK increase Critical Rate, and DEX increase Critical Min. Damage. Critical hit improving skills would have to be weakened(mainly those of thieves/archers).
Would STR be a sub stat or not for Bandits?
Additional idea: no more level requirement on items that already require stats. Of course items that currently have a higher level requirement and little to none stat requirements would keep it. Also, now more fame requirement.
Hmm, my reasoning was that hitting a weak point was more a art of skill than luck, and that being lucky would make sure the damage done was intense, but yeah i am more used to LUK relating to Crit rate usually in RPGs!
Good question for the bandits... maybe DEX LUK and STR could all be equal damage stats when a STR dagger is equipped, but to compensate they could have a lower multiplier, STR daggers having higher base attack would make up for that loss i'd imagine anyway. But as far as calculating all the other boosts the class' main stats would be still DEX and LUK only.
I would like for stat requirements to go bye bye personally, or just change to something like both sub and main stat = level like how pirates do for their armor. no level requirement would be kinda rough on things like CPQ. just having good base stats is a hefty enough advantage in competitve PQs.

