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Battlemage's aura, need detailed working mechanics
#10
Jellyflower Wrote:It wouldn't so pretty if you get 1/1ed at zakum or party members lag if that's how distributed damage work. The defense is really nice since it's almost 26.5% boost of existing reduced damage reduction (sqrt(1.6) - 1) for percentage defense reduction. I'm just curious about yellow aura's ghetto speed infusion because I might opt for different weapon choice for dark knight and aran if it does stack with normal SI.

Yellow aura is -1 speed, adv is -2. You can have up to -6 with booster, si, adv yellow.
Also yes, the aura glitch was patched. But you have to remember that most glitches that are patched in kms eventually make it to gms for a little while.
And just to clear it up: dark aura just takes the top range and bottom range numbers and multiplies them by 1.2 (advanced).
Hardly anyone actually made it to a high enough level to max advanced blue aura, and nobody's ever used blue aura around me, so I have absolutely no idea how it works.
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Battlemage's aura, need detailed working mechanics - by Arrg - 2010-10-23, 09:49 PM

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