2010-10-21, 07:16 PM
MetaSeraphim Wrote:I've actually been thinking about one of those too. Not sure exactly the idea behind yours, but the basic idea I came up with was have the roles based on the players, and their powers based on their actions from games.
I have no idea if anyone would be interested in that type of mafia game however.
I dunno, I was sorta thinking of Mr. Basil/Adura infiltrating Southperry, and I was thinking of a game where all the roles are known beforehand.
No kills on first night. No IRC for nonmafias, yada yada yada. No clues given?
Suppose there are 20 players:
2 initial Sleepywoodians. One Adura and one other mod, IDC who.
3-4 initial Basilers. One Mr. Basil, 1 mod, 1 idiot, and 1 troll, idiot not required.
Some roles...
Troll (there are plenty of trolls, pick one): Must include in each post an obvious insult or be godkilled. There is one troll in Basil and one troll (or more) in Southperry, initially.
Idiot: Votes for someone during the day, but he actually means someone else completely different (the person who gets voted PMs to host) due to his idiocy.
Adura: Cannot be detected. Can recruit someone to his domain during any point in the game and that person becomes a troll. One shot.
Mr. Basil: Can be detected. Also a detective.
Sleepywood Mod: Hooker
Basilmarket Mod: Can ban someone from talking that day, loses power after X number of nights (every time I go onto Basilmarket, I swear their mod lists changes)
Fiel: By PM to host, secretly forces someone to change his vote due to his hacking skills.
Eos: Vigilant. One or two shots to kill someone.
Rayquaza2233: Detective.
Mira: Can ban person from talking one day.
Synthesist: Town Mute, can only quote (guess who I'll assign this role!)
All I made up so far. Could use some balancing tweaks.

