2010-10-20, 06:01 AM
PQs might actually be fun if they allow every level and dynamize the difficulty depending on the party set up.
e.g. making mobs equal the mean level of the party, and add 10 to the boss. Work out the other stats according to level, HP = (level*2^2)*100 or something.
Make it with a focus to the intended level ranges, and don't give a fu'ck how a party of 6 level 200s will fare. Throw in rare drops. I mean f'uck there's a lot of things that can be done.
e.g. making mobs equal the mean level of the party, and add 10 to the boss. Work out the other stats according to level, HP = (level*2^2)*100 or something.
Make it with a focus to the intended level ranges, and don't give a fu'ck how a party of 6 level 200s will fare. Throw in rare drops. I mean f'uck there's a lot of things that can be done.

