DrRusty Wrote:Where can I find the attack speed number that goes along with each weapon?In the data. They're located in character.wz and if I'm not mistaken, that's one of the database parts on southperry. You can get the ID from sauna if it's an older weapon, but you'll have to find an alternate method of getting IDs from newer ones.
For example, Stonetooth Sword is:
http://www.southperry.net/database/Chara...02037.img/
info.attackSpeed 5
Devil Wrote:Few questions:The issue I found with calculating Assassinate is that it's very difficult to determine its total delay. The delay listed is purely that of the skill and how long it takes afterward to do anything and/or return to Dark Sight. The only skill I used on enemies was Assaulter (due to its nature), the rest were tested against air molecules.
- Is this only the first 3 hits or also plus the 4th hit?
- Is getting into Dark Sight calculated along with it?
- How much ms does it take to get into / out of Dark Sight after they patched it?
- Is Dark Sight ms delay based on any booster speeds?
As far as I know, Dark Sight (as it is a used skill and not an attack) has a constant delay. Notice how boosters do not affect, for example, Shadow Partner. Only moving to a ladder/rope does. I'm guessing this is the same, although I haven't tested it.
So I guess the answers are:
- 3 hits.
- No.
- No clue.
- Don't believe so, but I could be wrong.
Russt Wrote:More things to consider:I'm unfamiliar with what an RK is, but there are a couple Fast (4) 2-handed swords. Lionheart being one of them.
Crusher 2 hits/3 hits? I was under the impression they had different speeds.
Perhaps SB 4/5/6 as well.
Faster (2) sword? RK+booster?
Could you explain the 30 ms increases in greater detail?
And the default, i.e. normal attack speeds? For some of them, they're obvious (bow, crossbow, claw, sword/axe/mace, spear/polearm) since a whole bunch of skills share the same speed. But for others (dagger, pirate weapons) it's not as obvious. I would guess that Double Stab/Band of Thieves/Steal is default for dagger, but it's not too clear.
I'll pick up regular attack in a bit and then start playing with Final Attack, as well as testing the other cases you've posed. I don't think they'll matter, but it's worth checking out.
I gave as much detail as I've figured out for the 30ms increases. No specific pattern of animations causes it, it happens on bows/crossbows (exception of Hurricane), and it happens while holding down the button. Nothing seems to affect it - that is, weapon speed class or weapon class (exceptions of polearm/spear here). If there's anything you'd like me to test specifically to gather more information about it, I can, but as far as I can tell, it's completely random.

