Aran (I)
Combo Ability
Description Gain additional stats for every time you get 10 combos.
Required skill: Double Swing Lv. 10
Max Level: 10
Double Swing
Description Press the attack key twice to strike up to 12 monsters twice.
Max Level: 20
Range: 180% Range
Combat Step
Description Press the arrow key twice to quickly move a short distance.
[Command: -> ->]
Required skill: Double Swing Lv. 5
Delay (ms): 180
Max Level: 15
Polearm Booster
Description Use MP to temporarily raise the weapon's attack speed by 3 stages. Can only be used while wielding a polearm.
Required skill: Combat Step Lv. 5
Delay (ms): 600
Max Level: 20
Combo AbilityDescription Gain additional stats for every time you get 10 combos.
Required skill: Double Swing Lv. 10
Max Level: 10
| 1 | Every 10 combos add 2 weapon attack, 10 weapon defense, 10 magic defense, maximum increase 1 times |
| 2 | Every 10 combos add 2 weapon attack, 10 weapon defense, 10 magic defense, maximum increase 2 times |
| 3 | Every 10 combos add 2 weapon attack, 10 weapon defense, 10 magic defense, maximum increase 3 times |
| 4 | Every 10 combos add 2 weapon attack, 10 weapon defense, 10 magic defense, maximum increase 4 times |
| 5 | Every 10 combos add 2 weapon attack, 10 weapon defense, 10 magic defense, maximum increase 5 times |
| 6 | Every 10 combos add 2 weapon attack, 10 weapon defense, 10 magic defense, maximum increase 6 times |
| 7 | Every 10 combos add 2 weapon attack, 10 weapon defense, 10 magic defense, maximum increase 7 times |
| 8 | Every 10 combos add 2 weapon attack, 10 weapon defense, 10 magic defense, maximum increase 8 times |
| 9 | Every 10 combos add 2 weapon attack, 10 weapon defense, 10 magic defense, maximum increase 9 times |
| 10 | Every 10 combos add 2 weapon attack, 10 weapon defense, 10 magic defense, maximum increase 10 times |
Double SwingDescription Press the attack key twice to strike up to 12 monsters twice.
Max Level: 20
Range: 180% Range
| 1 | MP 2; 112% damage |
| 2 | MP 2; 114% damage |
| 3 | MP 2; 116% damage |
| 4 | MP 2; 118% damage |
| 5 | MP 2; 120% damage |
| 6 | MP 3; 122% damage |
| 7 | MP 3; 124% damage |
| 8 | MP 3; 126% damage |
| 9 | MP 3; 128% damage |
| 10 | MP 3; 130% damage |
| 11 | MP 3; 132% damage |
| 12 | MP 4; 134% damage |
| 13 | MP 4; 136% damage |
| 14 | MP 4; 138% damage |
| 15 | MP 4; 140% damage |
| 16 | MP 4; 142% damage |
| 17 | MP 4; 144% damage |
| 18 | MP 5; 146% damage |
| 19 | MP 5; 148% damage |
| 20 | MP 5; 150% damage |
Combat StepDescription Press the arrow key twice to quickly move a short distance.
[Command: -> ->]
Required skill: Double Swing Lv. 5
Delay (ms): 180
Max Level: 15
| 1 | MP 1; move a short distance |
| 2 | MP 1; move a short distance |
| 3 | MP 1; move a short distance |
| 4 | MP 2; move a short distance |
| 5 | MP 2; move a short distance |
| 6 | MP 2; move a short distance |
| 7 | MP 3; move a short distance |
| 8 | MP 3; move a short distance |
| 9 | MP 3; move a short distance |
| 10 | MP 4; move a short distance |
| 11 | MP 4; move a short distance |
| 12 | MP 4; move a short distance |
| 13 | MP 5; move a short distance |
| 14 | MP 5; move a short distance |
| 15 | MP 5; move a short distance |
Polearm BoosterDescription Use MP to temporarily raise the weapon's attack speed by 3 stages. Can only be used while wielding a polearm.
Required skill: Combat Step Lv. 5
Delay (ms): 600
Max Level: 20
| 1 | MP 30; Increased attack speed for 10 seconds |
| 2 | MP 29; Increased attack speed for 20 seconds |
| 3 | MP 28; Increased attack speed for 30 seconds |
| 4 | MP 27; Increased attack speed for 40 seconds |
| 5 | MP 26; Increased attack speed for 50 seconds |
| 6 | MP 25; Increased attack speed for 60 seconds |
| 7 | MP 24; Increased attack speed for 70 seconds |
| 8 | MP 23; Increased attack speed for 80 seconds |
| 9 | MP 22; Increased attack speed for 90 seconds |
| 10 | MP 21; Increased attack speed for 100 seconds |
| 11 | MP 20; Increased attack speed for 110 seconds |
| 12 | MP 19; Increased attack speed for 120 seconds |
| 13 | MP 18; Increased attack speed for 130 seconds |
| 14 | MP 17; Increased attack speed for 140 seconds |
| 15 | MP 16; Increased attack speed for 150 seconds |
| 16 | MP 15; Increased attack speed for 160 seconds |
| 17 | MP 14; Increased attack speed for 170 seconds |
| 18 | MP 13; Increased attack speed for 180 seconds |
| 19 | MP 12; Increased attack speed for 190 seconds |
| 20 | MP 11; Increased attack speed for 200 seconds |
Aran (II)
Polearm Mastery
Description Improves mastery of polearms.
Required skill: Triple Swing Lv. 3
Max Level: 20
Triple Swing
Description Press the attack key 3 times to strike up to 12 monsters thrice.
Required skill: Double Swing Lv. 20
Max Level: 20
Range: 180% Range
Final Charge
Description Pushes enemies while moving forward. Can only be used after Triple Swing.
[Command: Triple Swing + attack key]
Required skill: Triple Swing Lv. 20
Max Level: 30
Range: 250% Range
Combo Smash
Description Boldly launch a polearm forward into enemies. Can only be used when you have 30 or more combos.
[Command: v -> + attack key]
Required skill: Combo Ability Lv. 1
Max Level: 20
Combo Drain
Description Absorb some of the damage dealt to enemies to recover HP. Cannot recover more than 10% of your maximum HP at once, and can only be used when you have 30 or more combos.
[Command: v v + attack key]
Required skill: Combo Ability Lv. 1
Max Level: 20
Body Pressure
Description Temporarily enables you to check monsters with your body. Has a chance to Incapacitate targets for 5 seconds.
Delay (ms): 990
Max Level: 20
Polearm MasteryDescription Improves mastery of polearms.
Required skill: Triple Swing Lv. 3
Max Level: 20
| 1 | Polearm mastery +12%, accuracy +3 |
| 2 | Polearm mastery +14%, accuracy +6 |
| 3 | Polearm mastery +16%, accuracy +9 |
| 4 | Polearm mastery +18%, accuracy +12 |
| 5 | Polearm mastery +20%, accuracy +15 |
| 6 | Polearm mastery +22%, accuracy +18 |
| 7 | Polearm mastery +24%, accuracy +21 |
| 8 | Polearm mastery +26%, accuracy +24 |
| 9 | Polearm mastery +28%, accuracy +27 |
| 10 | Polearm mastery +30%, accuracy +30 |
| 11 | Polearm mastery +32%, accuracy +33 |
| 12 | Polearm mastery +34%, accuracy +36 |
| 13 | Polearm mastery +36%, accuracy +39 |
| 14 | Polearm mastery +38%, accuracy +42 |
| 15 | Polearm mastery +40%, accuracy +45 |
| 16 | Polearm mastery +42%, accuracy +48 |
| 17 | Polearm mastery +44%, accuracy +51 |
| 18 | Polearm mastery +46%, accuracy +54 |
| 19 | Polearm mastery +48%, accuracy +57 |
| 20 | Polearm mastery +50%, accuracy +60 |
Triple SwingDescription Press the attack key 3 times to strike up to 12 monsters thrice.
Required skill: Double Swing Lv. 20
Max Level: 20
Range: 180% Range
| 1 | MP 5; 208% damage |
| 2 | MP 5; 211% damage |
| 3 | MP 5; 214% damage |
| 4 | MP 5; 217% damage |
| 5 | MP 5; 220% damage |
| 6 | MP 6; 223% damage |
| 7 | MP 6; 226% damage |
| 8 | MP 6; 229% damage |
| 9 | MP 6; 232% damage |
| 10 | MP 6; 235% damage |
| 11 | MP 6; 238% damage |
| 12 | MP 7; 241% damage |
| 13 | MP 7; 244% damage |
| 14 | MP 7; 247% damage |
| 15 | MP 7; 250% damage |
| 16 | MP 7; 253% damage |
| 17 | MP 7; 256% damage |
| 18 | MP 8; 259% damage |
| 19 | MP 8; 262% damage |
| 20 | MP 8; 265% damage |
Final ChargeDescription Pushes enemies while moving forward. Can only be used after Triple Swing.
[Command: Triple Swing + attack key]
Required skill: Triple Swing Lv. 20
Max Level: 30
Range: 250% Range
| 1 | MP 14; 113% damage, push up to 5 targets |
| 2 | MP 15; 116% damage, push up to 5 targets |
| 3 | MP 15; 119% damage, push up to 5 targets |
| 4 | MP 16; 122% damage, push up to 5 targets |
| 5 | MP 16; 125% damage, push up to 5 targets |
| 6 | MP 17; 128% damage, push up to 6 targets |
| 7 | MP 17; 131% damage, push up to 6 targets |
| 8 | MP 18; 134% damage, push up to 6 targets |
| 9 | MP 18; 137% damage, push up to 6 targets |
| 10 | MP 19; 140% damage, push up to 6 targets |
| 11 | MP 19; 143% damage, push up to 6 targets |
| 12 | MP 20; 146% damage, push up to 7 targets |
| 13 | MP 20; 149% damage, push up to 7 targets |
| 14 | MP 21; 152% damage, push up to 7 targets |
| 15 | MP 21; 155% damage, push up to 7 targets |
| 16 | MP 22; 158% damage, push up to 7 targets |
| 17 | MP 22; 161% damage, push up to 7 targets |
| 18 | MP 23; 164% damage, push up to 8 targets |
| 19 | MP 23; 167% damage, push up to 8 targets |
| 20 | MP 24; 170% damage, push up to 8 targets |
| 21 | MP 24; 173% damage, push up to 8 targets |
| 22 | MP 25; 176% damage, push up to 8 targets |
| 23 | MP 25; 179% damage, push up to 8 targets |
| 24 | MP 26; 182% damage, push up to 9 targets |
| 25 | MP 26; 185% damage, push up to 9 targets |
| 26 | MP 27; 188% damage, push up to 9 targets |
| 27 | MP 27; 191% damage, push up to 9 targets |
| 28 | MP 28; 194% damage, push up to 9 targets |
| 29 | MP 28; 197% damage, push up to 9 targets |
| 30 | MP 29; 200% damage, push up to 10 targets |
Combo SmashDescription Boldly launch a polearm forward into enemies. Can only be used when you have 30 or more combos.
[Command: v -> + attack key]
Required skill: Combo Ability Lv. 1
Max Level: 20
| 1 | 410% damage on up to 4 targets |
| 2 | 420% damage on up to 4 targets |
| 3 | 430% damage on up to 5 targets |
| 4 | 440% damage on up to 5 targets |
| 5 | 450% damage on up to 5 targets |
| 6 | 460% damage on up to 6 targets |
| 7 | 470% damage on up to 6 targets |
| 8 | 480% damage on up to 6 targets |
| 9 | 490% damage on up to 7 targets |
| 10 | 500% damage on up to 7 targets |
| 11 | 510% damage on up to 7 targets |
| 12 | 520% damage on up to 8 targets |
| 13 | 530% damage on up to 8 targets |
| 14 | 540% damage on up to 8 targets |
| 15 | 550% damage on up to 9 targets |
| 16 | 560% damage on up to 9 targets |
| 17 | 570% damage on up to 9 targets |
| 18 | 580% damage on up to 10 targets |
| 19 | 590% damage on up to 10 targets |
| 20 | 600% damage on up to 10 targets |
Combo DrainDescription Absorb some of the damage dealt to enemies to recover HP. Cannot recover more than 10% of your maximum HP at once, and can only be used when you have 30 or more combos.
[Command: v v + attack key]
Required skill: Combo Ability Lv. 1
Max Level: 20
| 1 | For 44 seconds, recover 1% of damage as HP |
| 2 | For 48 seconds, recover 1% of damage as HP |
| 3 | For 52 seconds, recover 1% of damage as HP |
| 4 | For 56 seconds, recover 1% of damage as HP |
| 5 | For 60 seconds, recover 2% of damage as HP |
| 6 | For 64 seconds, recover 2% of damage as HP |
| 7 | For 68 seconds, recover 2% of damage as HP |
| 8 | For 72 seconds, recover 2% of damage as HP |
| 9 | For 76 seconds, recover 2% of damage as HP |
| 10 | For 80 seconds, recover 3% of damage as HP |
| 11 | For 84 seconds, recover 3% of damage as HP |
| 12 | For 88 seconds, recover 3% of damage as HP |
| 13 | For 92 seconds, recover 3% of damage as HP |
| 14 | For 96 seconds, recover 3% of damage as HP |
| 15 | For 100 seconds, recover 4% of damage as HP |
| 16 | For 104 seconds, recover 4% of damage as HP |
| 17 | For 108 seconds, recover 4% of damage as HP |
| 18 | For 112 seconds, recover 4% of damage as HP |
| 19 | For 116 seconds, recover 4% of damage as HP |
| 20 | For 120 seconds, recover 5% of damage as HP |
Body PressureDescription Temporarily enables you to check monsters with your body. Has a chance to Incapacitate targets for 5 seconds.
Delay (ms): 990
Max Level: 20
| 1 | MP 40; for 25 seconds, 5% contact damage, 21% chance to stun for 5 seconds |
| 2 | MP 40; for 30 seconds, 10% contact damage, 22% chance to stun for 5 seconds |
| 3 | MP 40; for 35 seconds, 15% contact damage, 23% chance to stun for 5 seconds |
| 4 | MP 36; for 40 seconds, 20% contact damage, 24% chance to stun for 5 seconds |
| 5 | MP 36; for 45 seconds, 25% contact damage, 25% chance to stun for 5 seconds |
| 6 | MP 36; for 50 seconds, 30% contact damage, 26% chance to stun for 5 seconds |
| 7 | MP 36; for 55 seconds, 35% contact damage, 27% chance to stun for 5 seconds |
| 8 | MP 32; for 60 seconds, 40% contact damage, 28% chance to stun for 5 seconds |
| 9 | MP 32; for 65 seconds, 45% contact damage, 29% chance to stun for 5 seconds |
| 10 | MP 32; for 70 seconds, 50% contact damage, 30% chance to stun for 5 seconds |
| 11 | MP 32; for 75 seconds, 55% contact damage, 31% chance to stun for 5 seconds |
| 12 | MP 28; for 80 seconds, 60% contact damage, 32% chance to stun for 5 seconds |
| 13 | MP 28; for 85 seconds, 65% contact damage, 33% chance to stun for 5 seconds |
| 14 | MP 28; for 90 seconds, 70% contact damage, 34% chance to stun for 5 seconds |
| 15 | MP 28; for 95 seconds, 75% contact damage, 35% chance to stun for 5 seconds |
| 16 | MP 24; for 100 seconds, 80% contact damage, 36% chance to stun for 5 seconds |
| 17 | MP 24; for 105 seconds, 85% contact damage, 37% chance to stun for 5 seconds |
| 18 | MP 24; for 110 seconds, 90% contact damage, 38% chance to stun for 5 seconds |
| 19 | MP 24; for 115 seconds, 95% contact damage, 39% chance to stun for 5 seconds |
| 20 | MP 20; for 120 seconds, 100% contact damage, 40% chance to stun for 5 seconds |
Aran (III)
Combo Critical
Description Improves critical rate. Further increases the chance of landing a critical for every 10 combos.
Required skill: Combo Ability Lv. 10
Max Level: 20
Full Swing
Description Upgrades Double Swing to attack twice. Also improves the damage of Double Swing and Triple Swing.
Required skill: Triple Swing Lv. 20
Max Level: 20
Final Toss
Description Launch enemies in front of you into the air. While in mid-air, monsters take additional damage. Can only be used after Triple Swing
[Command: Triple Swing + ^ + attack key]
Required skill: Triple Swing Lv. 20
Max Level: 30
Range: 210% Range
Combo Fenrir
Description Launch forward the spirit of the wolf in the form of an energy blast to attack multiple enemies twice. Can only be used when you have 100 or more combos.
[Command: v -> + attack]
Required skill: Combo Smash Lv. 10
Max Level: 30
Rolling Spin
Description Swing the polearm around you in a big arc. Pushes away enemies to either side.
[Command: ^ ^ + attack key]
Max Level: 20
Range: 130% Range
Smart Knockback
Description Temporarily lowers the damage required to knockback targets.
Delay (ms): 990
Max Level: 20
Snow Charge
Description Temporarily grants the polearm ice elemental properties and increases damage.
Delay (ms): 1200
Max Level: 20
Notes:
Combo CriticalDescription Improves critical rate. Further increases the chance of landing a critical for every 10 combos.
Required skill: Combo Ability Lv. 10
Max Level: 20
| 1 | +1% chance of critical attack, every 10 combos add 1% chance of critical attack, maximum increase 1 times |
| 2 | +2% chance of critical attack, every 10 combos add 1% chance of critical attack, maximum increase 1 times |
| 3 | +3% chance of critical attack, every 10 combos add 1% chance of critical attack, maximum increase 2 times |
| 4 | +4% chance of critical attack, every 10 combos add 1% chance of critical attack, maximum increase 2 times |
| 5 | +5% chance of critical attack, every 10 combos add 1% chance of critical attack, maximum increase 3 times |
| 6 | +6% chance of critical attack, every 10 combos add 1% chance of critical attack, maximum increase 3 times |
| 7 | +7% chance of critical attack, every 10 combos add 1% chance of critical attack, maximum increase 4 times |
| 8 | +8% chance of critical attack, every 10 combos add 2% chance of critical attack, maximum increase 4 times |
| 9 | +9% chance of critical attack, every 10 combos add 2% chance of critical attack, maximum increase 5 times |
| 10 | +10% chance of critical attack, every 10 combos add 2% chance of critical attack, maximum increase 5 times |
| 11 | +11% chance of critical attack, every 10 combos add 2% chance of critical attack, maximum increase 6 times |
| 12 | +12% chance of critical attack, every 10 combos add 2% chance of critical attack, maximum increase 6 times |
| 13 | +13% chance of critical attack, every 10 combos add 2% chance of critical attack, maximum increase 7 times |
| 14 | +14% chance of critical attack, every 10 combos add 2% chance of critical attack, maximum increase 7 times |
| 15 | +15% chance of critical attack, every 10 combos add 3% chance of critical attack, maximum increase 8 times |
| 16 | +16% chance of critical attack, every 10 combos add 3% chance of critical attack, maximum increase 8 times |
| 17 | +17% chance of critical attack, every 10 combos add 3% chance of critical attack, maximum increase 9 times |
| 18 | +18% chance of critical attack, every 10 combos add 3% chance of critical attack, maximum increase 9 times |
| 19 | +19% chance of critical attack, every 10 combos add 3% chance of critical attack, maximum increase 10 times |
| 20 | +20% chance of critical attack, every 10 combos add 3% chance of critical attack, maximum increase 10 times |
Full SwingDescription Upgrades Double Swing to attack twice. Also improves the damage of Double Swing and Triple Swing.
Required skill: Triple Swing Lv. 20
Max Level: 20
| 1 | Double Swing: MP 6; attack 2 times for 137% damage, Triple Swing: MP 8; 324% damage |
| 2 | Double Swing: MP 6; attack 2 times for 139% damage, Triple Swing: MP 8; 328% damage |
| 3 | Double Swing: MP 6; attack 2 times for 141% damage, Triple Swing: MP 8; 332% damage |
| 4 | Double Swing: MP 6; attack 2 times for 143% damage, Triple Swing: MP 8; 336% damage |
| 5 | Double Swing: MP 6; attack 2 times for 145% damage, Triple Swing: MP 8; 340% damage |
| 6 | Double Swing: MP 6; attack 2 times for 147% damage, Triple Swing: MP 8; 344% damage |
| 7 | Double Swing: MP 9; attack 2 times for 149% damage, Triple Swing: MP 11; 348% damage |
| 8 | Double Swing: MP 9; attack 2 times for 151% damage, Triple Swing: MP 11; 352% damage |
| 9 | Double Swing: MP 9; attack 2 times for 153% damage, Triple Swing: MP 11; 356% damage |
| 10 | Double Swing: MP 9; attack 2 times for 155% damage, Triple Swing: MP 11; 360% damage |
| 11 | Double Swing: MP 9; attack 2 times for 157% damage, Triple Swing: MP 11; 364% damage |
| 12 | Double Swing: MP 9; attack 2 times for 159% damage, Triple Swing: MP 11; 368% damage |
| 13 | Double Swing: MP 9; attack 2 times for 161% damage, Triple Swing: MP 11; 372% damage |
| 14 | Double Swing: MP 12; attack 2 times for 163% damage, Triple Swing: MP 14; 376% damage |
| 15 | Double Swing: MP 12; attack 2 times for 165% damage, Triple Swing: MP 14; 380% damage |
| 16 | Double Swing: MP 12; attack 2 times for 167% damage, Triple Swing: MP 14; 384% damage |
| 17 | Double Swing: MP 12; attack 2 times for 169% damage, Triple Swing: MP 14; 388% damage |
| 18 | Double Swing: MP 12; attack 2 times for 171% damage, Triple Swing: MP 14; 392% damage |
| 19 | Double Swing: MP 12; attack 2 times for 173% damage, Triple Swing: MP 14; 396% damage |
| 20 | Double Swing: MP 12; attack 2 times for 175% damage, Triple Swing: MP 14; 400% damage |
Final TossDescription Launch enemies in front of you into the air. While in mid-air, monsters take additional damage. Can only be used after Triple Swing
[Command: Triple Swing + ^ + attack key]
Required skill: Triple Swing Lv. 20
Max Level: 30
Range: 210% Range
| 1 | MP 10; launch up to 12 enemies for 205% damage, 42% extra damage on monsters in mid-air |
| 2 | MP 11; launch up to 12 enemies for 210% damage, 44% extra damage on monsters in mid-air |
| 3 | MP 11; launch up to 12 enemies for 215% damage, 46% extra damage on monsters in mid-air |
| 4 | MP 12; launch up to 12 enemies for 220% damage, 48% extra damage on monsters in mid-air |
| 5 | MP 12; launch up to 12 enemies for 225% damage, 50% extra damage on monsters in mid-air |
| 6 | MP 13; launch up to 12 enemies for 230% damage, 52% extra damage on monsters in mid-air |
| 7 | MP 13; launch up to 12 enemies for 235% damage, 54% extra damage on monsters in mid-air |
| 8 | MP 14; launch up to 12 enemies for 240% damage, 56% extra damage on monsters in mid-air |
| 9 | MP 14; launch up to 12 enemies for 245% damage, 58% extra damage on monsters in mid-air |
| 10 | MP 15; launch up to 12 enemies for 250% damage, 60% extra damage on monsters in mid-air |
| 11 | MP 15; launch up to 12 enemies for 255% damage, 62% extra damage on monsters in mid-air |
| 12 | MP 16; launch up to 12 enemies for 260% damage, 64% extra damage on monsters in mid-air |
| 13 | MP 16; launch up to 12 enemies for 265% damage, 66% extra damage on monsters in mid-air |
| 14 | MP 17; launch up to 12 enemies for 270% damage, 68% extra damage on monsters in mid-air |
| 15 | MP 17; launch up to 12 enemies for 275% damage, 70% extra damage on monsters in mid-air |
| 16 | MP 18; launch up to 12 enemies for 280% damage, 72% extra damage on monsters in mid-air |
| 17 | MP 18; launch up to 12 enemies for 285% damage, 74% extra damage on monsters in mid-air |
| 18 | MP 19; launch up to 12 enemies for 290% damage, 76% extra damage on monsters in mid-air |
| 19 | MP 19; launch up to 12 enemies for 295% damage, 78% extra damage on monsters in mid-air |
| 20 | MP 20; launch up to 12 enemies for 300% damage, 80% extra damage on monsters in mid-air |
| 21 | MP 20; launch up to 12 enemies for 305% damage, 82% extra damage on monsters in mid-air |
| 22 | MP 21; launch up to 12 enemies for 310% damage, 84% extra damage on monsters in mid-air |
| 23 | MP 21; launch up to 12 enemies for 315% damage, 86% extra damage on monsters in mid-air |
| 24 | MP 22; launch up to 12 enemies for 320% damage, 88% extra damage on monsters in mid-air |
| 25 | MP 22; launch up to 12 enemies for 325% damage, 90% extra damage on monsters in mid-air |
| 26 | MP 23; launch up to 12 enemies for 330% damage, 92% extra damage on monsters in mid-air |
| 27 | MP 23; launch up to 12 enemies for 335% damage, 94% extra damage on monsters in mid-air |
| 28 | MP 24; launch up to 12 enemies for 340% damage, 96% extra damage on monsters in mid-air |
| 29 | MP 24; launch up to 12 enemies for 345% damage, 98% extra damage on monsters in mid-air |
| 30 | MP 25; launch up to 12 enemies for 350% damage, 100% extra damage on monsters in mid-air |
Combo FenrirDescription Launch forward the spirit of the wolf in the form of an energy blast to attack multiple enemies twice. Can only be used when you have 100 or more combos.
[Command: v -> + attack]
Required skill: Combo Smash Lv. 10
Max Level: 30
| 1 | Attack up to 4 targets for 505% damage 2 times |
| 2 | Attack up to 4 targets for 510% damage 2 times |
| 3 | Attack up to 4 targets for 515% damage 2 times |
| 4 | Attack up to 4 targets for 520% damage 2 times |
| 5 | Attack up to 5 targets for 525% damage 2 times |
| 6 | Attack up to 5 targets for 530% damage 2 times |
| 7 | Attack up to 5 targets for 535% damage 2 times |
| 8 | Attack up to 5 targets for 540% damage 2 times |
| 9 | Attack up to 5 targets for 545% damage 2 times |
| 10 | Attack up to 6 targets for 550% damage 2 times |
| 11 | Attack up to 6 targets for 555% damage 2 times |
| 12 | Attack up to 6 targets for 560% damage 2 times |
| 13 | Attack up to 6 targets for 565% damage 2 times |
| 14 | Attack up to 6 targets for 570% damage 2 times |
| 15 | Attack up to 7 targets for 575% damage 2 times |
| 16 | Attack up to 7 targets for 580% damage 2 times |
| 17 | Attack up to 7 targets for 585% damage 2 times |
| 18 | Attack up to 7 targets for 590% damage 2 times |
| 19 | Attack up to 7 targets for 595% damage 2 times |
| 20 | Attack up to 8 targets for 600% damage 2 times |
| 21 | Attack up to 8 targets for 605% damage 2 times |
| 22 | Attack up to 8 targets for 610% damage 2 times |
| 23 | Attack up to 8 targets for 615% damage 2 times |
| 24 | Attack up to 8 targets for 620% damage 2 times |
| 25 | Attack up to 9 targets for 625% damage 2 times |
| 26 | Attack up to 9 targets for 630% damage 2 times |
| 27 | Attack up to 9 targets for 635% damage 2 times |
| 28 | Attack up to 9 targets for 640% damage 2 times |
| 29 | Attack up to 9 targets for 645% damage 2 times |
| 30 | Attack up to 10 targets for 650% damage 2 times |
Rolling SpinDescription Swing the polearm around you in a big arc. Pushes away enemies to either side.
[Command: ^ ^ + attack key]
Max Level: 20
Range: 130% Range
| 1 | MP 25; 185% damage, 38% chance of knocking back 4 monsters 100 distance |
| 2 | MP 26; 190% damage, 41% chance of knocking back 4 monsters 100 distance |
| 3 | MP 26; 195% damage, 44% chance of knocking back 4 monsters 100 distance |
| 4 | MP 27; 200% damage, 47% chance of knocking back 4 monsters 100 distance |
| 5 | MP 27; 205% damage, 50% chance of knocking back 6 monsters 100 distance |
| 6 | MP 28; 210% damage, 53% chance of knocking back 6 monsters 110 distance |
| 7 | MP 28; 215% damage, 56% chance of knocking back 6 monsters 110 distance |
| 8 | MP 29; 220% damage, 59% chance of knocking back 6 monsters 110 distance |
| 9 | MP 29; 225% damage, 62% chance of knocking back 6 monsters 110 distance |
| 10 | MP 30; 230% damage, 65% chance of knocking back 8 monsters 110 distance |
| 11 | MP 30; 235% damage, 68% chance of knocking back 8 monsters 110 distance |
| 12 | MP 31; 240% damage, 71% chance of knocking back 8 monsters 120 distance |
| 13 | MP 31; 245% damage, 74% chance of knocking back 8 monsters 120 distance |
| 14 | MP 32; 250% damage, 77% chance of knocking back 8 monsters 120 distance |
| 15 | MP 32; 255% damage, 80% chance of knocking back 10 monsters 120 distance |
| 16 | MP 33; 260% damage, 83% chance of knocking back 10 monsters 120 distance |
| 17 | MP 33; 265% damage, 86% chance of knocking back 10 monsters 120 distance |
| 18 | MP 34; 270% damage, 89% chance of knocking back 10 monsters 130 distance |
| 19 | MP 34; 275% damage, 92% chance of knocking back 10 monsters 130 distance |
| 20 | MP 35; 280% damage, 95% chance of knocking back 12 monsters 130 distance |
Smart KnockbackDescription Temporarily lowers the damage required to knockback targets.
Delay (ms): 990
Max Level: 20
| 1 | MP 60; for 25 seconds, 90% damage required to knockback monsters |
| 2 | MP 57; for 30 seconds, 82% damage required to knockback monsters |
| 3 | MP 57; for 35 seconds, 82% damage required to knockback monsters |
| 4 | MP 54; for 40 seconds, 74% damage required to knockback monsters |
| 5 | MP 54; for 45 seconds, 74% damage required to knockback monsters |
| 6 | MP 51; for 50 seconds, 66% damage required to knockback monsters |
| 7 | MP 51; for 55 seconds, 66% damage required to knockback monsters |
| 8 | MP 48; for 60 seconds, 58% damage required to knockback monsters |
| 9 | MP 48; for 65 seconds, 58% damage required to knockback monsters |
| 10 | MP 45; for 70 seconds, 50% damage required to knockback monsters |
| 11 | MP 45; for 75 seconds, 50% damage required to knockback monsters |
| 12 | MP 42; for 80 seconds, 42% damage required to knockback monsters |
| 13 | MP 42; for 85 seconds, 42% damage required to knockback monsters |
| 14 | MP 39; for 90 seconds, 34% damage required to knockback monsters |
| 15 | MP 39; for 95 seconds, 34% damage required to knockback monsters |
| 16 | MP 36; for 100 seconds, 26% damage required to knockback monsters |
| 17 | MP 36; for 105 seconds, 26% damage required to knockback monsters |
| 18 | MP 33; for 110 seconds, 18% damage required to knockback monsters |
| 19 | MP 33; for 115 seconds, 18% damage required to knockback monsters |
| 20 | MP 30; for 120 seconds, 10% damage required to knockback monsters |
Snow ChargeDescription Temporarily grants the polearm ice elemental properties and increases damage.
Delay (ms): 1200
Max Level: 20
Notes:
| 1 | MP 24; weapon gains ice element for 10 seconds, 105% damage, -21 enemy movement speed for 5 seconds |
| 2 | MP 24; weapon gains ice element for 20 seconds, 108% damage, -22 enemy movement speed for 5 seconds |
| 3 | MP 25; weapon gains ice element for 30 seconds, 108% damage, -23 enemy movement speed for 5 seconds |
| 4 | MP 25; weapon gains ice element for 40 seconds, 111% damage, -24 enemy movement speed for 5 seconds |
| 5 | MP 26; weapon gains ice element for 50 seconds, 111% damage, -25 enemy movement speed for 5 seconds |
| 6 | MP 26; weapon gains ice element for 60 seconds, 114% damage, -26 enemy movement speed for 10 seconds |
| 7 | MP 27; weapon gains ice element for 70 seconds, 114% damage, -27 enemy movement speed for 10 seconds |
| 8 | MP 27; weapon gains ice element for 80 seconds, 117% damage, -28 enemy movement speed for 10 seconds |
| 9 | MP 28; weapon gains ice element for 90 seconds, 117% damage, -29 enemy movement speed for 10 seconds |
| 10 | MP 28; weapon gains ice element for 100 seconds, 120% damage, -30 enemy movement speed for 10 seconds |
| 11 | MP 29; weapon gains ice element for 110 seconds, 120% damage, -31 enemy movement speed for 10 seconds |
| 12 | MP 29; weapon gains ice element for 120 seconds, 123% damage, -32 enemy movement speed for 15 seconds |
| 13 | MP 30; weapon gains ice element for 130 seconds, 123% damage, -33 enemy movement speed for 15 seconds |
| 14 | MP 30; weapon gains ice element for 140 seconds, 126% damage, -34 enemy movement speed for 15 seconds |
| 15 | MP 31; weapon gains ice element for 150 seconds, 126% damage, -35 enemy movement speed for 15 seconds |
| 16 | MP 31; weapon gains ice element for 160 seconds, 129% damage, -36 enemy movement speed for 15 seconds |
| 17 | MP 32; weapon gains ice element for 170 seconds, 129% damage, -37 enemy movement speed for 15 seconds |
| 18 | MP 32; weapon gains ice element for 180 seconds, 132% damage, -38 enemy movement speed for 20 seconds |
| 19 | MP 33; weapon gains ice element for 190 seconds, 132% damage, -39 enemy movement speed for 20 seconds |
| 20 | MP 33; weapon gains ice element for 200 seconds, 135% damage, -40 enemy movement speed for 20 seconds |
Aran (IV)
High Mastery
Description Improves the mastery of polearms to its limit, and increases minimum critical damage and overall physical damage.
Required skill: Polearm Mastery Lv. 20
Max Level: 30
Overswing
Description Upgrades Double Swing and Triple Swing to attack multiple times. Also improves the damage of Double Swing and Triple Swing.
Required skill: Full Swing Lv. 20
Max Level: 30
High Defense
Description Improves defense to a higher level, permanently reducing damage received from enemies.
Max Level: 30
Final Blow
Description Swing your polearm in a large arc to strike up to 12 enemies with a fierce blow. Can only be used after Triple Swing.
[Command: Triple Swing + v + attack key]
Required skill: Triple Swing Lv. 20
Max Level: 30
Range: 350% Range
Combo Tempest
Description Create extreme freezing conditions, freezing enemies and causing them to die instantly when struck, and attacking bosses four times for tremendous damage. Can only be used when you have 200 or more combos.
[Command: v -> + attack key]
Required skill: Combo Fenrir Lv. 10
Max Level: 30
Range: 800% Range
Notes: Hits up to 15 targets.
Combo Barrier
Description Temporarily buffs the party, reducing damage taken. Can only be used when you have 200 or more combos.
[Command: v v + attack key]
Required skill: Combo Drain Lv. 10
Max Level: 30
Range: 400% Range
Maple Warrior
Description Temporarily increase the stats of all party members.
Delay (ms): 1500
Max Level: 30
Range: 400% Range
Freeze Standing
Description Temporarily prevent being knocked back after being attacked by standing like a block of ice.
Delay (ms): 990
Max Level: 30
Hero's Will
Description Escape from the state of seduction. The cooldown is reduced at higher levels.
Max Level: 5
High MasteryDescription Improves the mastery of polearms to its limit, and increases minimum critical damage and overall physical damage.
Required skill: Polearm Mastery Lv. 20
Max Level: 30
| 1 | Polearm mastery +56%, +1 weapon attack, +1% minimum critical damage |
| 2 | Polearm mastery +56%, +2 weapon attack, +1% minimum critical damage |
| 3 | Polearm mastery +57%, +3 weapon attack, +2% minimum critical damage |
| 4 | Polearm mastery +57%, +4 weapon attack, +2% minimum critical damage |
| 5 | Polearm mastery +58%, +5 weapon attack, +3% minimum critical damage |
| 6 | Polearm mastery +58%, +6 weapon attack, +3% minimum critical damage |
| 7 | Polearm mastery +59%, +7 weapon attack, +4% minimum critical damage |
| 8 | Polearm mastery +59%, +8 weapon attack, +4% minimum critical damage |
| 9 | Polearm mastery +60%, +9 weapon attack, +5% minimum critical damage |
| 10 | Polearm mastery +60%, +10 weapon attack, +5% minimum critical damage |
| 11 | Polearm mastery +61%, +11 weapon attack, +6% minimum critical damage |
| 12 | Polearm mastery +61%, +12 weapon attack, +6% minimum critical damage |
| 13 | Polearm mastery +62%, +13 weapon attack, +7% minimum critical damage |
| 14 | Polearm mastery +62%, +14 weapon attack, +7% minimum critical damage |
| 15 | Polearm mastery +63%, +15 weapon attack, +8% minimum critical damage |
| 16 | Polearm mastery +63%, +16 weapon attack, +8% minimum critical damage |
| 17 | Polearm mastery +64%, +17 weapon attack, +9% minimum critical damage |
| 18 | Polearm mastery +64%, +18 weapon attack, +9% minimum critical damage |
| 19 | Polearm mastery +65%, +19 weapon attack, +10% minimum critical damage |
| 20 | Polearm mastery +65%, +20 weapon attack, +10% minimum critical damage |
| 21 | Polearm mastery +66%, +21 weapon attack, +11% minimum critical damage |
| 22 | Polearm mastery +66%, +22 weapon attack, +11% minimum critical damage |
| 23 | Polearm mastery +67%, +23 weapon attack, +12% minimum critical damage |
| 24 | Polearm mastery +67%, +24 weapon attack, +12% minimum critical damage |
| 25 | Polearm mastery +68%, +25 weapon attack, +13% minimum critical damage |
| 26 | Polearm mastery +68%, +26 weapon attack, +13% minimum critical damage |
| 27 | Polearm mastery +69%, +27 weapon attack, +14% minimum critical damage |
| 28 | Polearm mastery +69%, +28 weapon attack, +14% minimum critical damage |
| 29 | Polearm mastery +70%, +29 weapon attack, +15% minimum critical damage |
| 30 | Polearm mastery +70%, +30 weapon attack, +15% minimum critical damage |
| 31 | Polearm mastery +71%, +31 weapon attack, +16% minimum critical damage |
| 32 | Polearm mastery +71%, +32 weapon attack, +16% minimum critical damage |
OverswingDescription Upgrades Double Swing and Triple Swing to attack multiple times. Also improves the damage of Double Swing and Triple Swing.
Required skill: Full Swing Lv. 20
Max Level: 30
| 1 | Double Swing: MP 14; attack 2 times for 203% damage, Triple Swing: MP 16; attack 2 times for 244% damage |
| 2 | Double Swing: MP 14; attack 2 times for 206% damage, Triple Swing: MP 16; attack 2 times for 248% damage |
| 3 | Double Swing: MP 14; attack 2 times for 209% damage, Triple Swing: MP 16; attack 2 times for 252% damage |
| 4 | Double Swing: MP 14; attack 2 times for 212% damage, Triple Swing: MP 16; attack 2 times for 256% damage |
| 5 | Double Swing: MP 14; attack 2 times for 215% damage, Triple Swing: MP 16; attack 2 times for 260% damage |
| 6 | Double Swing: MP 14; attack 2 times for 218% damage, Triple Swing: MP 16; attack 2 times for 264% damage |
| 7 | Double Swing: MP 14; attack 2 times for 221% damage, Triple Swing: MP 16; attack 2 times for 268% damage |
| 8 | Double Swing: MP 14; attack 2 times for 224% damage, Triple Swing: MP 16; attack 2 times for 272% damage |
| 9 | Double Swing: MP 14; attack 2 times for 227% damage, Triple Swing: MP 16; attack 2 times for 276% damage |
| 10 | Double Swing: MP 16; attack 2 times for 230% damage, Triple Swing: MP 18; attack 2 times for 280% damage |
| 11 | Double Swing: MP 16; attack 2 times for 233% damage, Triple Swing: MP 18; attack 2 times for 284% damage |
| 12 | Double Swing: MP 16; attack 2 times for 236% damage, Triple Swing: MP 18; attack 2 times for 288% damage |
| 13 | Double Swing: MP 16; attack 2 times for 239% damage, Triple Swing: MP 18; attack 2 times for 292% damage |
| 14 | Double Swing: MP 16; attack 2 times for 242% damage, Triple Swing: MP 18; attack 2 times for 296% damage |
| 15 | Double Swing: MP 16; attack 2 times for 245% damage, Triple Swing: MP 18; attack 2 times for 300% damage |
| 16 | Double Swing: MP 16; attack 2 times for 248% damage, Triple Swing: MP 18; attack 2 times for 304% damage |
| 17 | Double Swing: MP 16; attack 2 times for 251% damage, Triple Swing: MP 18; attack 2 times for 308% damage |
| 18 | Double Swing: MP 16; attack 2 times for 254% damage, Triple Swing: MP 18; attack 2 times for 312% damage |
| 19 | Double Swing: MP 16; attack 2 times for 257% damage, Triple Swing: MP 18; attack 2 times for 316% damage |
| 20 | Double Swing: MP 18; attack 2 times for 260% damage, Triple Swing: MP 20; attack 2 times for 320% damage |
| 21 | Double Swing: MP 18; attack 2 times for 263% damage, Triple Swing: MP 20; attack 2 times for 324% damage |
| 22 | Double Swing: MP 18; attack 2 times for 266% damage, Triple Swing: MP 20; attack 2 times for 328% damage |
| 23 | Double Swing: MP 18; attack 2 times for 269% damage, Triple Swing: MP 20; attack 2 times for 332% damage |
| 24 | Double Swing: MP 18; attack 2 times for 272% damage, Triple Swing: MP 20; attack 2 times for 336% damage |
| 25 | Double Swing: MP 18; attack 2 times for 275% damage, Triple Swing: MP 20; attack 2 times for 340% damage |
| 26 | Double Swing: MP 18; attack 2 times for 278% damage, Triple Swing: MP 20; attack 2 times for 344% damage |
| 27 | Double Swing: MP 18; attack 2 times for 281% damage, Triple Swing: MP 20; attack 2 times for 348% damage |
| 28 | Double Swing: MP 18; attack 2 times for 284% damage, Triple Swing: MP 20; attack 2 times for 352% damage |
| 29 | Double Swing: MP 18; attack 2 times for 287% damage, Triple Swing: MP 20; attack 2 times for 356% damage |
| 30 | Double Swing: MP 20; attack 2 times for 290% damage, Triple Swing: MP 22; attack 2 times for 360% damage |
| 31 | Double Swing: MP 20; attack 2 times for 293% damage, Triple Swing: MP 22; attack 2 times for 364% damage |
| 32 | Double Swing: MP 20; attack 2 times for 296% damage, Triple Swing: MP 22; attack 2 times for 368% damage |
High DefenseDescription Improves defense to a higher level, permanently reducing damage received from enemies.
Max Level: 30
| 1 | 0.5% damage reduction |
| 2 | 1% damage reduction |
| 3 | 1.5% damage reduction |
| 4 | 2% damage reduction |
| 5 | 2.5% damage reduction |
| 6 | 3% damage reduction |
| 7 | 3.5% damage reduction |
| 8 | 4% damage reduction |
| 9 | 4.5% damage reduction |
| 10 | 5% damage reduction |
| 11 | 5.5% damage reduction |
| 12 | 6% damage reduction |
| 13 | 6.5% damage reduction |
| 14 | 7% damage reduction |
| 15 | 7.5% damage reduction |
| 16 | 8% damage reduction |
| 17 | 8.5% damage reduction |
| 18 | 9% damage reduction |
| 19 | 9.5% damage reduction |
| 20 | 10% damage reduction |
| 21 | 10.5% damage reduction |
| 22 | 11% damage reduction |
| 23 | 11.5% damage reduction |
| 24 | 12% damage reduction |
| 25 | 12.5% damage reduction |
| 26 | 13% damage reduction |
| 27 | 13.5% damage reduction |
| 28 | 14% damage reduction |
| 29 | 14.5% damage reduction |
| 30 | 15% damage reduction |
| 31 | 15.5% damage reduction |
| 32 | 16% damage reduction |
Final BlowDescription Swing your polearm in a large arc to strike up to 12 enemies with a fierce blow. Can only be used after Triple Swing.
[Command: Triple Swing + v + attack key]
Required skill: Triple Swing Lv. 20
Max Level: 30
Range: 350% Range
| 1 | MP 20; 626% damage on up to 12 targets |
| 2 | MP 20; 632% damage on up to 12 targets |
| 3 | MP 20; 638% damage on up to 12 targets |
| 4 | MP 20; 644% damage on up to 12 targets |
| 5 | MP 20; 650% damage on up to 12 targets |
| 6 | MP 20; 656% damage on up to 12 targets |
| 7 | MP 20; 662% damage on up to 12 targets |
| 8 | MP 20; 668% damage on up to 12 targets |
| 9 | MP 20; 674% damage on up to 12 targets |
| 10 | MP 25; 680% damage on up to 12 targets |
| 11 | MP 25; 686% damage on up to 12 targets |
| 12 | MP 25; 692% damage on up to 12 targets |
| 13 | MP 25; 698% damage on up to 12 targets |
| 14 | MP 25; 704% damage on up to 12 targets |
| 15 | MP 25; 710% damage on up to 12 targets |
| 16 | MP 25; 716% damage on up to 12 targets |
| 17 | MP 25; 722% damage on up to 12 targets |
| 18 | MP 25; 728% damage on up to 12 targets |
| 19 | MP 25; 734% damage on up to 12 targets |
| 20 | MP 30; 740% damage on up to 12 targets |
| 21 | MP 30; 746% damage on up to 12 targets |
| 22 | MP 30; 752% damage on up to 12 targets |
| 23 | MP 30; 758% damage on up to 12 targets |
| 24 | MP 30; 764% damage on up to 12 targets |
| 25 | MP 30; 770% damage on up to 12 targets |
| 26 | MP 30; 776% damage on up to 12 targets |
| 27 | MP 30; 782% damage on up to 12 targets |
| 28 | MP 30; 788% damage on up to 12 targets |
| 29 | MP 30; 794% damage on up to 12 targets |
| 30 | MP 35; 800% damage on up to 12 targets |
| 31 | MP 35; 806% damage on up to 12 targets |
| 32 | MP 35; 812% damage on up to 12 targets |
Combo TempestDescription Create extreme freezing conditions, freezing enemies and causing them to die instantly when struck, and attacking bosses four times for tremendous damage. Can only be used when you have 200 or more combos.
[Command: v -> + attack key]
Required skill: Combo Fenrir Lv. 10
Max Level: 30
Range: 800% Range
Notes: Hits up to 15 targets.
| 1 | Attack bosses 4 times for 310% damage, freeze monsters for 11 seconds |
| 2 | Attack bosses 4 times for 320% damage, freeze monsters for 12 seconds |
| 3 | Attack bosses 4 times for 330% damage, freeze monsters for 13 seconds |
| 4 | Attack bosses 4 times for 340% damage, freeze monsters for 14 seconds |
| 5 | Attack bosses 4 times for 350% damage, freeze monsters for 15 seconds |
| 6 | Attack bosses 4 times for 360% damage, freeze monsters for 16 seconds |
| 7 | Attack bosses 4 times for 370% damage, freeze monsters for 17 seconds |
| 8 | Attack bosses 4 times for 380% damage, freeze monsters for 18 seconds |
| 9 | Attack bosses 4 times for 390% damage, freeze monsters for 19 seconds |
| 10 | Attack bosses 4 times for 400% damage, freeze monsters for 20 seconds |
| 11 | Attack bosses 4 times for 410% damage, freeze monsters for 21 seconds |
| 12 | Attack bosses 4 times for 420% damage, freeze monsters for 22 seconds |
| 13 | Attack bosses 4 times for 430% damage, freeze monsters for 23 seconds |
| 14 | Attack bosses 4 times for 440% damage, freeze monsters for 24 seconds |
| 15 | Attack bosses 4 times for 450% damage, freeze monsters for 25 seconds |
| 16 | Attack bosses 4 times for 460% damage, freeze monsters for 26 seconds |
| 17 | Attack bosses 4 times for 470% damage, freeze monsters for 27 seconds |
| 18 | Attack bosses 4 times for 480% damage, freeze monsters for 28 seconds |
| 19 | Attack bosses 4 times for 490% damage, freeze monsters for 29 seconds |
| 20 | Attack bosses 4 times for 500% damage, freeze monsters for 30 seconds |
| 21 | Attack bosses 4 times for 510% damage, freeze monsters for 31 seconds |
| 22 | Attack bosses 4 times for 520% damage, freeze monsters for 32 seconds |
| 23 | Attack bosses 4 times for 530% damage, freeze monsters for 33 seconds |
| 24 | Attack bosses 4 times for 540% damage, freeze monsters for 34 seconds |
| 25 | Attack bosses 4 times for 550% damage, freeze monsters for 35 seconds |
| 26 | Attack bosses 4 times for 560% damage, freeze monsters for 36 seconds |
| 27 | Attack bosses 4 times for 570% damage, freeze monsters for 37 seconds |
| 28 | Attack bosses 4 times for 580% damage, freeze monsters for 38 seconds |
| 29 | Attack bosses 4 times for 590% damage, freeze monsters for 39 seconds |
| 30 | Attack bosses 4 times for 600% damage, freeze monsters for 40 seconds |
| 31 | Attack bosses 4 times for 610% damage, freeze monsters for 41 seconds |
| 32 | Attack bosses 4 times for 620% damage, freeze monsters for 42 seconds |
Combo BarrierDescription Temporarily buffs the party, reducing damage taken. Can only be used when you have 200 or more combos.
[Command: v v + attack key]
Required skill: Combo Drain Lv. 10
Max Level: 30
Range: 400% Range
| 1 | For 66 seconds, absorb 5.5% of damage taken |
| 2 | For 72 seconds, absorb 6% of damage taken |
| 3 | For 78 seconds, absorb 6.5% of damage taken |
| 4 | For 84 seconds, absorb 7% of damage taken |
| 5 | For 90 seconds, absorb 7.5% of damage taken |
| 6 | For 96 seconds, absorb 8% of damage taken |
| 7 | For 102 seconds, absorb 8.5% of damage taken |
| 8 | For 108 seconds, absorb 9% of damage taken |
| 9 | For 114 seconds, absorb 9.5% of damage taken |
| 10 | For 120 seconds, absorb 10% of damage taken |
| 11 | For 126 seconds, absorb 10.5% of damage taken |
| 12 | For 132 seconds, absorb 11% of damage taken |
| 13 | For 138 seconds, absorb 11.5% of damage taken |
| 14 | For 144 seconds, absorb 12% of damage taken |
| 15 | For 150 seconds, absorb 12.5% of damage taken |
| 16 | For 156 seconds, absorb 13% of damage taken |
| 17 | For 162 seconds, absorb 13.5% of damage taken |
| 18 | For 168 seconds, absorb 14% of damage taken |
| 19 | For 174 seconds, absorb 14.5% of damage taken |
| 20 | For 180 seconds, absorb 15% of damage taken |
| 21 | For 186 seconds, absorb 15.5% of damage taken |
| 22 | For 192 seconds, absorb 16% of damage taken |
| 23 | For 198 seconds, absorb 16.5% of damage taken |
| 24 | For 204 seconds, absorb 17% of damage taken |
| 25 | For 210 seconds, absorb 17.5% of damage taken |
| 26 | For 216 seconds, absorb 18% of damage taken |
| 27 | For 222 seconds, absorb 18.5% of damage taken |
| 28 | For 228 seconds, absorb 19% of damage taken |
| 29 | For 234 seconds, absorb 19.5% of damage taken |
| 30 | For 240 seconds, absorb 20% of damage taken |
| 31 | For 246 seconds, absorb 20.5% of damage taken |
| 32 | For 252 seconds, absorb 21% of damage taken |
Maple WarriorDescription Temporarily increase the stats of all party members.
Delay (ms): 1500
Max Level: 30
Range: 400% Range
| 1 | MP 10; 30 seconds, All stats +1% |
| 2 | MP 10; 60 seconds, All stats +1% |
| 3 | MP 10; 90 seconds, All stats +2% |
| 4 | MP 10; 120 seconds, All stats +2% |
| 5 | MP 20; 150 seconds, All stats +3% |
| 6 | MP 20; 180 seconds, All stats +3% |
| 7 | MP 20; 210 seconds, All stats +4% |
| 8 | MP 20; 240 seconds, All stats +4% |
| 9 | MP 20; 270 seconds, All stats +5% |
| 10 | MP 30; 300 seconds, All stats +5% |
| 11 | MP 30; 330 seconds, All stats +6% |
| 12 | MP 30; 360 seconds, All stats +6% |
| 13 | MP 30; 390 seconds, All stats +7% |
| 14 | MP 30; 420 seconds, All stats +7% |
| 15 | MP 40; 450 seconds, All stats +8% |
| 16 | MP 40; 480 seconds, All stats +8% |
| 17 | MP 40; 510 seconds, All stats +9% |
| 18 | MP 40; 540 seconds, All stats +9% |
| 19 | MP 40; 570 seconds, All stats +10% |
| 20 | MP 50; 600 seconds, All stats +10% |
| 21 | MP 50; 630 seconds, All stats +11% |
| 22 | MP 50; 660 seconds, All stats +11% |
| 23 | MP 50; 690 seconds, All stats +12% |
| 24 | MP 50; 720 seconds, All stats +12% |
| 25 | MP 60; 750 seconds, All stats +13% |
| 26 | MP 60; 780 seconds, All stats +13% |
| 27 | MP 60; 810 seconds, All stats +14% |
| 28 | MP 60; 840 seconds, All stats +14% |
| 29 | MP 60; 870 seconds, All stats +15% |
| 30 | MP 70; 900 seconds, All stats +15% |
| 31 | MP 70; 930 seconds, All stats +16% |
| 32 | MP 70; 960 seconds, All stats +16% |
Freeze StandingDescription Temporarily prevent being knocked back after being attacked by standing like a block of ice.
Delay (ms): 990
Max Level: 30
| 1 | MP 30; for 10 seconds, 32% chance to prevent knockback. |
| 2 | MP 30; for 20 seconds, 34% chance to prevent knockback. |
| 3 | MP 30; for 30 seconds, 36% chance to prevent knockback. |
| 4 | MP 30; for 40 seconds, 38% chance to prevent knockback. |
| 5 | MP 30; for 50 seconds, 40% chance to prevent knockback. |
| 6 | MP 35; for 60 seconds, 42% chance to prevent knockback. |
| 7 | MP 35; for 70 seconds, 44% chance to prevent knockback. |
| 8 | MP 35; for 80 seconds, 46% chance to prevent knockback. |
| 9 | MP 35; for 90 seconds, 48% chance to prevent knockback. |
| 10 | MP 35; for 100 seconds, 50% chance to prevent knockback. |
| 11 | MP 35; for 110 seconds, 52% chance to prevent knockback. |
| 12 | MP 40; for 120 seconds, 54% chance to prevent knockback. |
| 13 | MP 40; for 130 seconds, 56% chance to prevent knockback. |
| 14 | MP 40; for 140 seconds, 58% chance to prevent knockback. |
| 15 | MP 40; for 150 seconds, 60% chance to prevent knockback. |
| 16 | MP 40; for 160 seconds, 62% chance to prevent knockback. |
| 17 | MP 40; for 170 seconds, 64% chance to prevent knockback. |
| 18 | MP 45; for 180 seconds, 66% chance to prevent knockback. |
| 19 | MP 45; for 190 seconds, 68% chance to prevent knockback. |
| 20 | MP 45; for 200 seconds, 70% chance to prevent knockback. |
| 21 | MP 45; for 210 seconds, 72% chance to prevent knockback. |
| 22 | MP 45; for 220 seconds, 74% chance to prevent knockback. |
| 23 | MP 45; for 230 seconds, 76% chance to prevent knockback. |
| 24 | MP 50; for 240 seconds, 78% chance to prevent knockback. |
| 25 | MP 50; for 250 seconds, 80% chance to prevent knockback. |
| 26 | MP 50; for 260 seconds, 82% chance to prevent knockback. |
| 27 | MP 50; for 270 seconds, 84% chance to prevent knockback. |
| 28 | MP 50; for 280 seconds, 86% chance to prevent knockback. |
| 29 | MP 50; for 290 seconds, 88% chance to prevent knockback. |
| 30 | MP 55; for 300 seconds, 90% chance to prevent knockback. |
| 31 | MP 55; for 310 seconds, 92% chance to prevent knockback. |
| 32 | MP 55; for 320 seconds, 94% chance to prevent knockback. |
Hero's WillDescription Escape from the state of seduction. The cooldown is reduced at higher levels.
Max Level: 5
| 1 | MP 30; cooldown 600 seconds |
| 2 | MP 30; cooldown 540 seconds |
| 3 | MP 30; cooldown 480 seconds |
| 4 | MP 30; cooldown 420 seconds |
| 5 | MP 30; cooldown 360 seconds |
| 6 | MP 30; cooldown 300 seconds |
| 7 | MP 30; cooldown 240 seconds |

