2010-10-14, 10:51 PM
Reguarding balance as the key issue in their statement, let me note that the Bowmaster job is outmatched overall by the wild hunter job.
WH's get the same skills, the same basic idea as a bowmaster, but instead they use a crossbow with a higher damage multiplier.
I feel they might take the time to change this, because as it is right now bowmasters may become the lowest tier of the archer base.
On a side note, the issue with cooldown times for the Mage's ultimate skills may stay the same.
Why?
It's all due to the balance of the game. As I'm sure, Nexon has known for years that the mage jobs were very overpowered with their ultimate skills. A cooldown was needed, and was suggested millions of times before and this patch is them telling us: "We agree, no one should be able to spam a skill equivalant to a nuke every second and potentialy use it to harrass other players."
I'm glad they're opening tespia as well (Hope I get in...
) this may kill off potentialy game killing glitches that may make it into the real servers.
Nexon did imput that some ideas may not take place in the update. I think that some things like the nerfed 2x experience options may be kept on our end due to the fact that the average high leveled mob in the Big bang update has the same experience rates, but 3x more Hp. Even if the leveling rates have been halved, thats still a large number of experience to get if your past level 140 and getting 5k experience from a mob that has over 250k hp does not help.
Other than that it seems like a well writen "We love you guys" blog post from the dev team.
WH's get the same skills, the same basic idea as a bowmaster, but instead they use a crossbow with a higher damage multiplier.
I feel they might take the time to change this, because as it is right now bowmasters may become the lowest tier of the archer base.
On a side note, the issue with cooldown times for the Mage's ultimate skills may stay the same.
Why?
It's all due to the balance of the game. As I'm sure, Nexon has known for years that the mage jobs were very overpowered with their ultimate skills. A cooldown was needed, and was suggested millions of times before and this patch is them telling us: "We agree, no one should be able to spam a skill equivalant to a nuke every second and potentialy use it to harrass other players."
I'm glad they're opening tespia as well (Hope I get in...
) this may kill off potentialy game killing glitches that may make it into the real servers. Nexon did imput that some ideas may not take place in the update. I think that some things like the nerfed 2x experience options may be kept on our end due to the fact that the average high leveled mob in the Big bang update has the same experience rates, but 3x more Hp. Even if the leveling rates have been halved, thats still a large number of experience to get if your past level 140 and getting 5k experience from a mob that has over 250k hp does not help.
Other than that it seems like a well writen "We love you guys" blog post from the dev team.
