2010-10-14, 08:58 PM
LittlePrincess Wrote:I don't think you really mis-addressed the issue. Effectively for you (and probably most other high level mages) it's the same issue. But this is an issue that a different version of maple story tried to address (did SEA make the wands/staffs first?) and it turns out KMS had a different solution. It would be silly for Nexon to implement KMS's fix as is without adjustment because now this item creates imbalance. (Not that it ever stopped them before - look how long it took to add the penalties.) But I don't think the change will be as drastic as you suppose. Currently the wands/staffs are rare and expensive. So naturally they should give a good boost above the normal level. But a reasonable solution might be to make adjustments such that a mage that does not use this wand would get 10% less damage than what KMS has while a user of this wand would get 15% more damage than what KMS has. In that way you provide balance (which was the original point) while still maintaining the special bonuses that have been implemented in our version.
Even after the balance patch where the ultimate mp costs were reduced
and the skill's power increased, elemental weapons stayed the same despite
speculation that something would be done about them.
It is possible that GMS will address some concerns for the items but I'm quite
sure that they'll remain the same after Big Bang.
Archmages/Evans are still be behind the major dpm classes after the revamp with
the elemental weapons taken into account so I doubt that they can be considered broken
to KMS's idea for balance.
If they suddenly made Archmages/Evans from mid to OP tier with the new skill
designs, then I can see the reasoning behind your argument.

