2010-10-11, 07:42 PM
Signal Wrote:From what stereo says, if it says 8% on a 71-120 item it will be 6%. 2% difference is really hard to catch with statistical tests :/
I tested this on that boss in Neo City that hovers over and doesn't attack. It was incredibly boring counting the number of crits I got over the total hits, but the data did reveal that although my staff showed 8% crit, it actually is 6%. I was getting 11% crit chance for +110% damage with critical ring and my weapon, and I was getting 6% crit chance for +110% damage with only my weapon.
OT: For mages, critical is definitely better than Total Damage. I'm not sure for the other classes, but it's not difficult to calculate for damage output:
(Total Damage and multipliers)((Crit Chance x Multiplier with Crit) + (Non Crit Chance)) = A
If you invert the function:
Monster's HP / A
You can see how many hits on average it takes to kill a single monster (eg. 32mil HP for bigfoot). Then it makes it really easy to compare how different bonuses compare. The lower the number, the better the bonus.
