2008-09-04, 02:49 AM
Russt Wrote:Presumably has to do with the packets that the client sends when you attack.
I also think it'd be "incredibly useful for everything else".
if in packet form, then yes. The times come from the delays between the sending of each piece of data to the server and the response received from the server: Button pressed>>packet sent to server>>response received>>etc.
The packets also stack, so if you happen to have delays between action, the information will stack while there is a delay and correct itself when your connection catches up.

