2010-10-08, 09:24 PM
Give a hero a shield with like 26 att and 20% str, and say it'll boost their range by 10%, and you have a equal damaging drk and hero. But remember drk gets docked by damage cap. Other factors to consider.
- 1h hero is generally faster than a drk, without SI.
- hero has powerguard, drk has elemental resistance and hyperbody
- hero needs to turn off enrage to mob, drks don't, just fury the heck out of the mobs
- in a party with sharp eyes and/or thorns, the benefits drks receive are more than compared to heroes
I think damage cap is a huge determining factor, it's like being a paladin all over again. But if you're a casual player who don't have like 100% str equip, you need not to worry. Comparing to a similar geared 2h hero, a drk will be more powerful, and versatile too I think since fury is nuts. Now if you take into accounts of combat order and all skills hats, it'll be pretty hard to do exact comparisons but I think it'll benefit both equally, or negligible in this case.
- 1h hero is generally faster than a drk, without SI.
- hero has powerguard, drk has elemental resistance and hyperbody
- hero needs to turn off enrage to mob, drks don't, just fury the heck out of the mobs
- in a party with sharp eyes and/or thorns, the benefits drks receive are more than compared to heroes
I think damage cap is a huge determining factor, it's like being a paladin all over again. But if you're a casual player who don't have like 100% str equip, you need not to worry. Comparing to a similar geared 2h hero, a drk will be more powerful, and versatile too I think since fury is nuts. Now if you take into accounts of combat order and all skills hats, it'll be pretty hard to do exact comparisons but I think it'll benefit both equally, or negligible in this case.

