2010-10-07, 03:44 AM
Kubi Wrote:Somewhat a balance right? I don't see it as helpful though. 20% is pretty low enough to not rely on it for a big damage boost towards DPS. And archers can activate critical hits pretty often with some options so making them all critical might not matter too much either?
Anyway, anything that can help archers avoid hits or damage is always a good boost. Even with the 10% extra hp from marksmanship, that still isn't much since I think hp growth stays the same even after BB?
20% is basically three to five guaranteed all criticals on Ultimate Strafe. An all Critical Ultimate Strafe on average will do 1890%. A regular Ultimate Strafe with average criticals will do 1768.5%. It's not significant mainly due to Bowmen having 65% critical rate, not considering that most people will likely have an Adventurer Ring of some sort.
It has significance in training to guarantee a certain XHKO on monsters when you notice you've been missed on, but most training is on mobs anyways, and Dodge's critical guarantee is worthless for mob skills.

