2010-10-06, 05:43 PM
LongShotJohn Wrote:Not certain projectile skills. Farther away they can hit higher than closer from my experience. But I get what you were trying to say; all area of effect skills are a rectangle.
Those skills are not defined with a range box in the data.
I'm stuck on Tornado Spin. There's a whole bunch of variables and I have no idea what the hell this skill even does, and I'm sure Fiel's tables are wrong, too.
Skill description: Dash forward to inflict a powerful spin attack on multiple enemies.\nActivate Dash: Arrow key →→ or ←←, Spin Attack: Press the skill key while dashing.\nCan be used with Lv. 10 or higher Flying Assaulter.\nSkill level 6 and above: Mastery Book required
Skill detail: MP %s; %s%% speed dash, spin attack %s%% damage on up to %s targets
4321000.common.maxLevel 20
4321000.common.mpCon 50-2*d(x/4) <- mp cost of dash
4321000.common.x 140+3*d(x/4) <- speed?
4321000.common.y 0
4321000.common.u 150+5*x <- ?
4321000.common.v 3+d(x/4) <- ?
4321000.common.time 1 <- ?
4321001.common.maxLevel 20
4321001.common.mpCon 12+2*d(x/4) <- mp cost of attack
4321001.common.damage 190+5*x <- damage
4321001.common.mobCount 3+d(x/6) <- # mobs
4321001.common.lt.x -280 <- range
4321001.common.lt.y -80
4321001.common.rb.x 0
4321001.common.rb.y 0
What the hell are u and v?

