2010-10-06, 02:05 PM
My Paladin is going (you could follow this for a new warrior lol):
Swordsman
20 Power Strike
11 Slash Blast
10 HP Increase
20 Iron Body
Page
20 Mastery
[Points here for early Booster]
[Points here for early Groundsmash/Fundamentals]
20 Final Attack
20 Booster
20 Power Guard
20 Threaten
21 Groundsmash/Improved Fundamentals
White Knight
20 Fire Charge
20 Lightning Charge
30 Charged Blow
20 Ice Charge
10 Restoration
20 Combat Orders
20 Shield Mastery
11 Magic Crash (or for earlier job skills w/e it doesn't matter)
Paladin
1 Rush
1 Guardian (Combat Orders pushes it to 13% Block rate)
1 Blast (Combat Orders pushes it to 226% x 3 damage)
1 Bossing (Bracing) Armor [w/e you wanna call it] (CO pushes it to 6% chance of barrier for blocking 2 hits)
1 MW (CO pushes it to 90s for 2% stats)
10 Advanced Charge Blow
0-6 Power Stance (CO pushes it to 30-90 seconds)
2 Paths for whatever you want to get first:
- HH first (30 Points)
- Holy Charge (20 points) [Holy Charge is only 7% more damage than Fire, so some people delay it like me]
Then finish Blast (29 Points) [Blast and Power Stance before HH/Holy Charge if you want to BF earlier]
Then finish Power Stance (to Boss with )
(This is around Level 152-157)
{1 Achilles (1.5% less damage) [wouldn't really matter but ok, you'll be at 449 HP after taking a 1/1 when you're at 30k HP]}
Bossing Armor/MW/Guardian/[HolyCharge/HeavenHammer] In any order, I would do HC (Because I did HH first) then Bossing Armor, MW, Guardian.
Hero's Will
Achilles/Rush
----
- HH pretty much loses most of its practical use because BB pushes monsters' levels and HP higher as well as general damage, so you'll probably be killing monsters in 1-3 hits with Blast/ACB which is faster than HH + Rush
- If above statement is not true, HH is pretty good lol, it means whatever weapon you have no matter how weak it is doesn't matter when training at all
Swordsman
20 Power Strike
11 Slash Blast
10 HP Increase
20 Iron Body
Page
20 Mastery
[Points here for early Booster]
[Points here for early Groundsmash/Fundamentals]
20 Final Attack
20 Booster
20 Power Guard
20 Threaten
21 Groundsmash/Improved Fundamentals
White Knight
20 Fire Charge
20 Lightning Charge
30 Charged Blow
20 Ice Charge
10 Restoration
20 Combat Orders
20 Shield Mastery
11 Magic Crash (or for earlier job skills w/e it doesn't matter)
Paladin
1 Rush
1 Guardian (Combat Orders pushes it to 13% Block rate)
1 Blast (Combat Orders pushes it to 226% x 3 damage)
1 Bossing (Bracing) Armor [w/e you wanna call it] (CO pushes it to 6% chance of barrier for blocking 2 hits)
1 MW (CO pushes it to 90s for 2% stats)
10 Advanced Charge Blow
0-6 Power Stance (CO pushes it to 30-90 seconds)
2 Paths for whatever you want to get first:
- HH first (30 Points)
- Holy Charge (20 points) [Holy Charge is only 7% more damage than Fire, so some people delay it like me]
Then finish Blast (29 Points) [Blast and Power Stance before HH/Holy Charge if you want to BF earlier]
Then finish Power Stance (to Boss with )
(This is around Level 152-157)
{1 Achilles (1.5% less damage) [wouldn't really matter but ok, you'll be at 449 HP after taking a 1/1 when you're at 30k HP]}
Bossing Armor/MW/Guardian/[HolyCharge/HeavenHammer] In any order, I would do HC (Because I did HH first) then Bossing Armor, MW, Guardian.
Hero's Will
Achilles/Rush
----
- HH pretty much loses most of its practical use because BB pushes monsters' levels and HP higher as well as general damage, so you'll probably be killing monsters in 1-3 hits with Blast/ACB which is faster than HH + Rush
- If above statement is not true, HH is pretty good lol, it means whatever weapon you have no matter how weak it is doesn't matter when training at all

