2010-10-05, 12:17 AM
CrimsonJohnny Wrote:Over in this thread, I couldn't help but notice that Octopus got changed from 'base attack' to a percentage...450% when Wrath is maxed (And it's 5 seconds longer.) Did Octo just go from decent to pineappleing awesome?Air Strike sucks. Rapid Fire is meh. Boat+Torpedo kicks even more ass than it used to, Cannon is about the same but has a lot more uptime because of Boat, and Counterattack rocks. Assuming Octo works like we think it works, it'll be amazing.
Also, I'd like to hear other peoples' opinions on Air Strike and Rapid Fire post BB; AS seems useless with a 20 second cooldown, and then that's only at max. RF seems to be outshined by ship cooling off in 30 seconds, though it's nice to have a decently damaging skill while still being mobile.
I say Cannon -> Ship -> Torp -> Counter -> Bullseye -> Octo -> MW -> don' matta, but it's up for debate. It's a tossup between Counter, Bullseye, and Octo since they're all so phenomenal. I chose Counter since it takes the least SP.

