Gunslinger
Gun Mastery
Description Improves mastery of guns, and the maximum bullet capacity.
Max Level: 20
Critical Shot
Description Increases critical chance and minimum critical damage.
Max Level: 10
Invisible Shot
Description Fire bullets too quickly for the eye to see, hitting three targets.
Delay (ms): Standard (see Attack Speed Reference)
Max Level: 20
Range: 250% Range
Grenade
Description Attack multiple monsters simultaneously by throwing a grenade. Hold the skill key to increase the range of the skill.
Delay (ms): Standard (see Attack Speed Reference)
Max Level: 20
Range: 50% Range
Notes: The range in the picture is the splash range on impact. The attack range itself is based on the length of the charge.
Gun Booster
Description Use MP to increase the weapon's attack speed by two stages. Can only be used with guns.
Required skill: Gun Mastery Lv. 5
Delay (ms): 600
Max Level: 20
Blank Shot
Description Pretend to shoot a gun, but fire a flag instead, making the enemy panic and stunning them.
Delay (ms): 810
Max Level: 20
Range: 250% Range
Wings
Description Allows for a longer, more sustained jump than a regular jump.
Max Level: 10
Notes: Lasts up to 5 seconds. If the key is pressed again while in midair, the float time can be extended without consuming any additional MP.
Recoil Shot
Description Use the gun's recoil to launch yourself backward.
Required skill: Wings Lv. 5
Delay (ms): 300
Max Level: 20
Notes: Has an attack range of 210+2*x.
Gun MasteryDescription Improves mastery of guns, and the maximum bullet capacity.
Max Level: 20
| 1 | Gun mastery +12%, accuracy +3, maximum capacity +10 |
| 2 | Gun mastery +14%, accuracy +6, maximum capacity +20 |
| 3 | Gun mastery +16%, accuracy +9, maximum capacity +30 |
| 4 | Gun mastery +18%, accuracy +12, maximum capacity +40 |
| 5 | Gun mastery +20%, accuracy +15, maximum capacity +50 |
| 6 | Gun mastery +22%, accuracy +18, maximum capacity +60 |
| 7 | Gun mastery +24%, accuracy +21, maximum capacity +70 |
| 8 | Gun mastery +26%, accuracy +24, maximum capacity +80 |
| 9 | Gun mastery +28%, accuracy +27, maximum capacity +90 |
| 10 | Gun mastery +30%, accuracy +30, maximum capacity +100 |
| 11 | Gun mastery +32%, accuracy +33, maximum capacity +110 |
| 12 | Gun mastery +34%, accuracy +36, maximum capacity +120 |
| 13 | Gun mastery +36%, accuracy +39, maximum capacity +130 |
| 14 | Gun mastery +38%, accuracy +42, maximum capacity +140 |
| 15 | Gun mastery +40%, accuracy +45, maximum capacity +150 |
| 16 | Gun mastery +42%, accuracy +48, maximum capacity +160 |
| 17 | Gun mastery +44%, accuracy +51, maximum capacity +170 |
| 18 | Gun mastery +46%, accuracy +54, maximum capacity +180 |
| 19 | Gun mastery +48%, accuracy +57, maximum capacity +190 |
| 20 | Gun mastery +50%, accuracy +60, maximum capacity +200 |
Critical ShotDescription Increases critical chance and minimum critical damage.
Max Level: 10
| 1 | +2% chance of critical attack, +1% minimum critical damage |
| 2 | +4% chance of critical attack, +2% minimum critical damage |
| 3 | +6% chance of critical attack, +3% minimum critical damage |
| 4 | +8% chance of critical attack, +4% minimum critical damage |
| 5 | +10% chance of critical attack, +5% minimum critical damage |
| 6 | +12% chance of critical attack, +6% minimum critical damage |
| 7 | +14% chance of critical attack, +7% minimum critical damage |
| 8 | +16% chance of critical attack, +8% minimum critical damage |
| 9 | +18% chance of critical attack, +9% minimum critical damage |
| 10 | +20% chance of critical attack, +10% minimum critical damage |
Invisible ShotDescription Fire bullets too quickly for the eye to see, hitting three targets.
Delay (ms): Standard (see Attack Speed Reference)
Max Level: 20
Range: 250% Range
| 1 | MP 12; 264% damage on up to 3 targets |
| 2 | MP 15; 268% damage on up to 3 targets |
| 3 | MP 15; 272% damage on up to 3 targets |
| 4 | MP 18; 276% damage on up to 3 targets |
| 5 | MP 18; 280% damage on up to 3 targets |
| 6 | MP 21; 284% damage on up to 3 targets |
| 7 | MP 21; 288% damage on up to 3 targets |
| 8 | MP 24; 292% damage on up to 3 targets |
| 9 | MP 24; 296% damage on up to 3 targets |
| 10 | MP 27; 300% damage on up to 3 targets |
| 11 | MP 27; 304% damage on up to 3 targets |
| 12 | MP 30; 308% damage on up to 3 targets |
| 13 | MP 30; 312% damage on up to 3 targets |
| 14 | MP 33; 316% damage on up to 3 targets |
| 15 | MP 33; 320% damage on up to 3 targets |
| 16 | MP 36; 324% damage on up to 3 targets |
| 17 | MP 36; 328% damage on up to 3 targets |
| 18 | MP 39; 332% damage on up to 3 targets |
| 19 | MP 39; 336% damage on up to 3 targets |
| 20 | MP 42; 340% damage on up to 3 targets |
GrenadeDescription Attack multiple monsters simultaneously by throwing a grenade. Hold the skill key to increase the range of the skill.
Delay (ms): Standard (see Attack Speed Reference)
Max Level: 20
Range: 50% Range
Notes: The range in the picture is the splash range on impact. The attack range itself is based on the length of the charge.
| 1 | MP 15; 204% damage on up to 3 targets, targets sustain 5 seconds of 32% damage per second |
| 2 | MP 15; 208% damage on up to 3 targets, targets sustain 5 seconds of 34% damage per second |
| 3 | MP 15; 212% damage on up to 3 targets, targets sustain 5 seconds of 36% damage per second |
| 4 | MP 15; 216% damage on up to 3 targets, targets sustain 5 seconds of 38% damage per second |
| 5 | MP 15; 220% damage on up to 3 targets, targets sustain 5 seconds of 40% damage per second |
| 6 | MP 20; 224% damage on up to 4 targets, targets sustain 6 seconds of 42% damage per second |
| 7 | MP 20; 228% damage on up to 4 targets, targets sustain 6 seconds of 44% damage per second |
| 8 | MP 20; 232% damage on up to 4 targets, targets sustain 6 seconds of 46% damage per second |
| 9 | MP 20; 236% damage on up to 4 targets, targets sustain 6 seconds of 48% damage per second |
| 10 | MP 20; 240% damage on up to 4 targets, targets sustain 6 seconds of 50% damage per second |
| 11 | MP 20; 244% damage on up to 4 targets, targets sustain 7 seconds of 52% damage per second |
| 12 | MP 25; 248% damage on up to 5 targets, targets sustain 7 seconds of 54% damage per second |
| 13 | MP 25; 252% damage on up to 5 targets, targets sustain 7 seconds of 56% damage per second |
| 14 | MP 25; 256% damage on up to 5 targets, targets sustain 7 seconds of 58% damage per second |
| 15 | MP 25; 260% damage on up to 5 targets, targets sustain 7 seconds of 60% damage per second |
| 16 | MP 25; 264% damage on up to 5 targets, targets sustain 8 seconds of 62% damage per second |
| 17 | MP 25; 268% damage on up to 5 targets, targets sustain 8 seconds of 64% damage per second |
| 18 | MP 30; 272% damage on up to 6 targets, targets sustain 8 seconds of 66% damage per second |
| 19 | MP 30; 276% damage on up to 6 targets, targets sustain 8 seconds of 68% damage per second |
| 20 | MP 30; 280% damage on up to 6 targets, targets sustain 8 seconds of 70% damage per second |
Gun BoosterDescription Use MP to increase the weapon's attack speed by two stages. Can only be used with guns.
Required skill: Gun Mastery Lv. 5
Delay (ms): 600
Max Level: 20
| 1 | MP 30; Increased attack speed for 10 seconds |
| 2 | MP 29; Increased attack speed for 20 seconds |
| 3 | MP 28; Increased attack speed for 30 seconds |
| 4 | MP 27; Increased attack speed for 40 seconds |
| 5 | MP 26; Increased attack speed for 50 seconds |
| 6 | MP 25; Increased attack speed for 60 seconds |
| 7 | MP 24; Increased attack speed for 70 seconds |
| 8 | MP 23; Increased attack speed for 80 seconds |
| 9 | MP 22; Increased attack speed for 90 seconds |
| 10 | MP 21; Increased attack speed for 100 seconds |
| 11 | MP 20; Increased attack speed for 110 seconds |
| 12 | MP 19; Increased attack speed for 120 seconds |
| 13 | MP 18; Increased attack speed for 130 seconds |
| 14 | MP 17; Increased attack speed for 140 seconds |
| 15 | MP 16; Increased attack speed for 150 seconds |
| 16 | MP 15; Increased attack speed for 160 seconds |
| 17 | MP 14; Increased attack speed for 170 seconds |
| 18 | MP 13; Increased attack speed for 180 seconds |
| 19 | MP 12; Increased attack speed for 190 seconds |
| 20 | MP 11; Increased attack speed for 200 seconds |
Blank ShotDescription Pretend to shoot a gun, but fire a flag instead, making the enemy panic and stunning them.
Delay (ms): 810
Max Level: 20
Range: 250% Range
| 1 | MP 10; 204% damage on up to 3 targets, 43% chance to stun for 2 seconds |
| 2 | MP 10; 208% damage on up to 3 targets, 46% chance to stun for 2 seconds |
| 3 | MP 10; 212% damage on up to 3 targets, 49% chance to stun for 2 seconds |
| 4 | MP 10; 216% damage on up to 3 targets, 52% chance to stun for 2 seconds |
| 5 | MP 10; 220% damage on up to 3 targets, 55% chance to stun for 2 seconds |
| 6 | MP 15; 224% damage on up to 3 targets, 58% chance to stun for 3 seconds |
| 7 | MP 15; 228% damage on up to 3 targets, 61% chance to stun for 3 seconds |
| 8 | MP 15; 232% damage on up to 3 targets, 64% chance to stun for 3 seconds |
| 9 | MP 15; 236% damage on up to 3 targets, 67% chance to stun for 3 seconds |
| 10 | MP 15; 240% damage on up to 3 targets, 70% chance to stun for 3 seconds |
| 11 | MP 20; 244% damage on up to 3 targets, 73% chance to stun for 4 seconds |
| 12 | MP 20; 248% damage on up to 3 targets, 76% chance to stun for 4 seconds |
| 13 | MP 20; 252% damage on up to 3 targets, 79% chance to stun for 4 seconds |
| 14 | MP 20; 256% damage on up to 3 targets, 82% chance to stun for 4 seconds |
| 15 | MP 20; 260% damage on up to 3 targets, 85% chance to stun for 4 seconds |
| 16 | MP 25; 264% damage on up to 3 targets, 88% chance to stun for 5 seconds |
| 17 | MP 25; 268% damage on up to 3 targets, 91% chance to stun for 5 seconds |
| 18 | MP 25; 272% damage on up to 3 targets, 94% chance to stun for 5 seconds |
| 19 | MP 25; 276% damage on up to 3 targets, 97% chance to stun for 5 seconds |
| 20 | MP 25; 280% damage on up to 3 targets, 100% chance to stun for 5 seconds |
WingsDescription Allows for a longer, more sustained jump than a regular jump.
Max Level: 10
Notes: Lasts up to 5 seconds. If the key is pressed again while in midair, the float time can be extended without consuming any additional MP.
| 1 | MP 50; fall speed 280 |
| 2 | MP 46; fall speed 260 |
| 3 | MP 42; fall speed 240 |
| 4 | MP 38; fall speed 220 |
| 5 | MP 34; fall speed 200 |
| 6 | MP 30; fall speed 180 |
| 7 | MP 26; fall speed 160 |
| 8 | MP 22; fall speed 140 |
| 9 | MP 18; fall speed 120 |
| 10 | MP 14; fall speed 100 |
Recoil ShotDescription Use the gun's recoil to launch yourself backward.
Required skill: Wings Lv. 5
Delay (ms): 300
Max Level: 20
Notes: Has an attack range of 210+2*x.
| 1 | MP 12; 186% damage |
| 2 | MP 12; 192% damage |
| 3 | MP 12; 198% damage |
| 4 | MP 12; 204% damage |
| 5 | MP 15; 210% damage |
| 6 | MP 15; 216% damage |
| 7 | MP 15; 222% damage |
| 8 | MP 15; 228% damage |
| 9 | MP 15; 234% damage |
| 10 | MP 18; 240% damage |
| 11 | MP 18; 246% damage |
| 12 | MP 18; 252% damage |
| 13 | MP 18; 258% damage |
| 14 | MP 18; 264% damage |
| 15 | MP 21; 270% damage |
| 16 | MP 21; 276% damage |
| 17 | MP 21; 282% damage |
| 18 | MP 21; 288% damage |
| 19 | MP 21; 294% damage |
| 20 | MP 24; 300% damage |
Outlaw
Burst Fire
Description Improves Double Shot to fire more bullets and to deal more damage.
Required skill: Double Shot Lv. 20
Delay (ms): 800
Max Level: 20
Octopus
Description Summon an octopus to aid your attacks. The summoned Octopus can not move.
Delay (ms): 810
Max Level: 30
Gaviota
Description Summon Gaviota, who is trained to bomb the enemy. After throwing the bomb, it disappears.
Max Level: 30
Notes: Only appears to hit one monster now.
Flamethrower
Description Attack enemies with a burst of fire. Targets briefly sustain damage over time.
Delay (ms): 600
Max Level: 20
Range: 380% Range
Notes: Blaze capsules are no longer required for full damage.
Ice Splitter
Description Attack enemies with a blast of ice. Briefly freezes targets.
Delay (ms): 600
Max Level: 20
Range: 380% Range
Notes: Glaze capsules are no longer required for full damage.
Homing Beacon
Description Send a parrot to mark an enemy. All of your attacks will be focused on that enemy.
Delay (ms): 960
Max Level: 20
Lucky Dice
Description Throw the dice to test your luck. Depending on the outcome of the dice roll, you may earn a random buff, or nothing may happen if you roll a one.
Delay (ms): 1500
Max Level: 20
Notes: Possible buffs: 1) dud, 2) +30% weapon defense, 3) +20% max HP/MP, 4) +15% critical rate, 5) +20% total damage, 6) +30% experience gain.
Burst FireDescription Improves Double Shot to fire more bullets and to deal more damage.
Required skill: Double Shot Lv. 20
Delay (ms): 800
Max Level: 20
| 1 | MP 10; attack 3 times for 172% damage, maximum range 350 |
| 2 | MP 11; attack 3 times for 174% damage, maximum range 350 |
| 3 | MP 11; attack 3 times for 176% damage, maximum range 350 |
| 4 | MP 12; attack 3 times for 178% damage, maximum range 350 |
| 5 | MP 12; attack 3 times for 180% damage, maximum range 350 |
| 6 | MP 13; attack 3 times for 182% damage, maximum range 350 |
| 7 | MP 13; attack 3 times for 184% damage, maximum range 350 |
| 8 | MP 14; attack 3 times for 186% damage, maximum range 350 |
| 9 | MP 14; attack 3 times for 188% damage, maximum range 350 |
| 10 | MP 15; attack 3 times for 190% damage, maximum range 350 |
| 11 | MP 15; attack 3 times for 192% damage, maximum range 350 |
| 12 | MP 16; attack 3 times for 194% damage, maximum range 350 |
| 13 | MP 16; attack 3 times for 196% damage, maximum range 350 |
| 14 | MP 17; attack 3 times for 198% damage, maximum range 350 |
| 15 | MP 17; attack 3 times for 200% damage, maximum range 350 |
| 16 | MP 18; attack 3 times for 202% damage, maximum range 350 |
| 17 | MP 18; attack 3 times for 204% damage, maximum range 350 |
| 18 | MP 19; attack 3 times for 206% damage, maximum range 350 |
| 19 | MP 19; attack 3 times for 208% damage, maximum range 350 |
| 20 | MP 20; attack 3 times for 210% damage, maximum range 350 |
OctopusDescription Summon an octopus to aid your attacks. The summoned Octopus can not move.
Delay (ms): 810
Max Level: 30
| 1 | MP 10; summon octopus for 10 seconds, 184% damage, 10 second cooldown |
| 2 | MP 10; summon octopus for 10 seconds, 188% damage, 10 second cooldown |
| 3 | MP 10; summon octopus for 12 seconds, 192% damage, 10 second cooldown |
| 4 | MP 10; summon octopus for 12 seconds, 196% damage, 10 second cooldown |
| 5 | MP 10; summon octopus for 12 seconds, 200% damage, 10 second cooldown |
| 6 | MP 10; summon octopus for 14 seconds, 204% damage, 10 second cooldown |
| 7 | MP 10; summon octopus for 14 seconds, 208% damage, 10 second cooldown |
| 8 | MP 10; summon octopus for 14 seconds, 212% damage, 10 second cooldown |
| 9 | MP 10; summon octopus for 16 seconds, 216% damage, 10 second cooldown |
| 10 | MP 10; summon octopus for 16 seconds, 220% damage, 10 second cooldown |
| 11 | MP 10; summon octopus for 16 seconds, 224% damage, 10 second cooldown |
| 12 | MP 10; summon octopus for 18 seconds, 228% damage, 10 second cooldown |
| 13 | MP 10; summon octopus for 18 seconds, 232% damage, 10 second cooldown |
| 14 | MP 10; summon octopus for 18 seconds, 236% damage, 10 second cooldown |
| 15 | MP 18; summon octopus for 20 seconds, 240% damage, 10 second cooldown |
| 16 | MP 18; summon octopus for 20 seconds, 244% damage, 10 second cooldown |
| 17 | MP 18; summon octopus for 20 seconds, 248% damage, 10 second cooldown |
| 18 | MP 18; summon octopus for 22 seconds, 252% damage, 10 second cooldown |
| 19 | MP 18; summon octopus for 22 seconds, 256% damage, 10 second cooldown |
| 20 | MP 18; summon octopus for 22 seconds, 260% damage, 10 second cooldown |
| 21 | MP 18; summon octopus for 24 seconds, 264% damage, 10 second cooldown |
| 22 | MP 18; summon octopus for 24 seconds, 268% damage, 10 second cooldown |
| 23 | MP 18; summon octopus for 24 seconds, 272% damage, 10 second cooldown |
| 24 | MP 18; summon octopus for 26 seconds, 276% damage, 10 second cooldown |
| 25 | MP 18; summon octopus for 26 seconds, 280% damage, 10 second cooldown |
| 26 | MP 18; summon octopus for 26 seconds, 284% damage, 10 second cooldown |
| 27 | MP 18; summon octopus for 28 seconds, 288% damage, 10 second cooldown |
| 28 | MP 18; summon octopus for 28 seconds, 292% damage, 10 second cooldown |
| 29 | MP 18; summon octopus for 28 seconds, 296% damage, 10 second cooldown |
| 30 | MP 26; summon octopus for 30 seconds, 300% damage, 10 second cooldown |
GaviotaDescription Summon Gaviota, who is trained to bomb the enemy. After throwing the bomb, it disappears.
Max Level: 30
Notes: Only appears to hit one monster now.
| 1 | MP 40; summon Gaviota for 10 seconds, 410% damage, 5 second cooldown |
| 2 | MP 40; summon Gaviota for 10 seconds, 420% damage, 5 second cooldown |
| 3 | MP 40; summon Gaviota for 12 seconds, 430% damage, 5 second cooldown |
| 4 | MP 40; summon Gaviota for 12 seconds, 440% damage, 5 second cooldown |
| 5 | MP 40; summon Gaviota for 12 seconds, 450% damage, 5 second cooldown |
| 6 | MP 40; summon Gaviota for 14 seconds, 460% damage, 5 second cooldown |
| 7 | MP 40; summon Gaviota for 14 seconds, 470% damage, 5 second cooldown |
| 8 | MP 40; summon Gaviota for 14 seconds, 480% damage, 5 second cooldown |
| 9 | MP 40; summon Gaviota for 16 seconds, 490% damage, 5 second cooldown |
| 10 | MP 40; summon Gaviota for 16 seconds, 500% damage, 5 second cooldown |
| 11 | MP 40; summon Gaviota for 16 seconds, 510% damage, 5 second cooldown |
| 12 | MP 40; summon Gaviota for 18 seconds, 520% damage, 5 second cooldown |
| 13 | MP 40; summon Gaviota for 18 seconds, 530% damage, 5 second cooldown |
| 14 | MP 40; summon Gaviota for 18 seconds, 540% damage, 5 second cooldown |
| 15 | MP 60; summon Gaviota for 20 seconds, 550% damage, 5 second cooldown |
| 16 | MP 60; summon Gaviota for 20 seconds, 560% damage, 5 second cooldown |
| 17 | MP 60; summon Gaviota for 20 seconds, 570% damage, 5 second cooldown |
| 18 | MP 60; summon Gaviota for 22 seconds, 580% damage, 5 second cooldown |
| 19 | MP 60; summon Gaviota for 22 seconds, 590% damage, 5 second cooldown |
| 20 | MP 60; summon Gaviota for 22 seconds, 600% damage, 5 second cooldown |
| 21 | MP 60; summon Gaviota for 24 seconds, 610% damage, 5 second cooldown |
| 22 | MP 60; summon Gaviota for 24 seconds, 620% damage, 5 second cooldown |
| 23 | MP 60; summon Gaviota for 24 seconds, 630% damage, 5 second cooldown |
| 24 | MP 60; summon Gaviota for 26 seconds, 640% damage, 5 second cooldown |
| 25 | MP 60; summon Gaviota for 26 seconds, 650% damage, 5 second cooldown |
| 26 | MP 60; summon Gaviota for 26 seconds, 660% damage, 5 second cooldown |
| 27 | MP 60; summon Gaviota for 28 seconds, 670% damage, 5 second cooldown |
| 28 | MP 60; summon Gaviota for 28 seconds, 680% damage, 5 second cooldown |
| 29 | MP 60; summon Gaviota for 28 seconds, 690% damage, 5 second cooldown |
| 30 | MP 80; summon Gaviota for 30 seconds, 700% damage, 5 second cooldown |
FlamethrowerDescription Attack enemies with a burst of fire. Targets briefly sustain damage over time.
Delay (ms): 600
Max Level: 20
Range: 380% Range
Notes: Blaze capsules are no longer required for full damage.
| 1 | MP 25; 285% damage on up to 2 targets, targets sustain 5 seconds of 42% damage per second |
| 2 | MP 25; 290% damage on up to 2 targets, targets sustain 5 seconds of 44% damage per second |
| 3 | MP 25; 295% damage on up to 2 targets, targets sustain 5 seconds of 46% damage per second |
| 4 | MP 28; 300% damage on up to 2 targets, targets sustain 5 seconds of 48% damage per second |
| 5 | MP 28; 305% damage on up to 3 targets, targets sustain 5 seconds of 50% damage per second |
| 6 | MP 28; 310% damage on up to 3 targets, targets sustain 6 seconds of 52% damage per second |
| 7 | MP 28; 315% damage on up to 3 targets, targets sustain 6 seconds of 54% damage per second |
| 8 | MP 31; 320% damage on up to 3 targets, targets sustain 6 seconds of 56% damage per second |
| 9 | MP 31; 325% damage on up to 3 targets, targets sustain 6 seconds of 58% damage per second |
| 10 | MP 31; 330% damage on up to 4 targets, targets sustain 6 seconds of 60% damage per second |
| 11 | MP 31; 335% damage on up to 4 targets, targets sustain 7 seconds of 62% damage per second |
| 12 | MP 34; 340% damage on up to 4 targets, targets sustain 7 seconds of 64% damage per second |
| 13 | MP 34; 345% damage on up to 4 targets, targets sustain 7 seconds of 66% damage per second |
| 14 | MP 34; 350% damage on up to 4 targets, targets sustain 7 seconds of 68% damage per second |
| 15 | MP 34; 355% damage on up to 5 targets, targets sustain 7 seconds of 70% damage per second |
| 16 | MP 37; 360% damage on up to 5 targets, targets sustain 8 seconds of 72% damage per second |
| 17 | MP 37; 365% damage on up to 5 targets, targets sustain 8 seconds of 74% damage per second |
| 18 | MP 37; 370% damage on up to 5 targets, targets sustain 8 seconds of 76% damage per second |
| 19 | MP 37; 375% damage on up to 5 targets, targets sustain 8 seconds of 78% damage per second |
| 20 | MP 40; 380% damage on up to 6 targets, targets sustain 8 seconds of 80% damage per second |
Ice SplitterDescription Attack enemies with a blast of ice. Briefly freezes targets.
Delay (ms): 600
Max Level: 20
Range: 380% Range
Notes: Glaze capsules are no longer required for full damage.
| 1 | MP 25; 264% damage on up to 2 targets, 2 second freeze |
| 2 | MP 25; 268% damage on up to 2 targets, 2 second freeze |
| 3 | MP 25; 272% damage on up to 2 targets, 2 second freeze |
| 4 | MP 28; 276% damage on up to 2 targets, 2 second freeze |
| 5 | MP 28; 280% damage on up to 3 targets, 2 second freeze |
| 6 | MP 28; 284% damage on up to 3 targets, 2 second freeze |
| 7 | MP 28; 288% damage on up to 3 targets, 2 second freeze |
| 8 | MP 31; 292% damage on up to 3 targets, 2 second freeze |
| 9 | MP 31; 296% damage on up to 3 targets, 2 second freeze |
| 10 | MP 31; 300% damage on up to 4 targets, 3 second freeze |
| 11 | MP 31; 304% damage on up to 4 targets, 3 second freeze |
| 12 | MP 34; 308% damage on up to 4 targets, 3 second freeze |
| 13 | MP 34; 312% damage on up to 4 targets, 3 second freeze |
| 14 | MP 34; 316% damage on up to 4 targets, 3 second freeze |
| 15 | MP 34; 320% damage on up to 5 targets, 3 second freeze |
| 16 | MP 37; 324% damage on up to 5 targets, 3 second freeze |
| 17 | MP 37; 328% damage on up to 5 targets, 3 second freeze |
| 18 | MP 37; 332% damage on up to 5 targets, 3 second freeze |
| 19 | MP 37; 336% damage on up to 5 targets, 3 second freeze |
| 20 | MP 40; 340% damage on up to 6 targets, 4 second freeze |
Homing BeaconDescription Send a parrot to mark an enemy. All of your attacks will be focused on that enemy.
Delay (ms): 960
Max Level: 20
| 1 | MP 20; 325% damage |
| 2 | MP 20; 330% damage |
| 3 | MP 20; 335% damage |
| 4 | MP 20; 340% damage |
| 5 | MP 24; 345% damage |
| 6 | MP 24; 350% damage |
| 7 | MP 24; 355% damage |
| 8 | MP 24; 360% damage |
| 9 | MP 24; 365% damage |
| 10 | MP 28; 370% damage |
| 11 | MP 28; 375% damage |
| 12 | MP 28; 380% damage |
| 13 | MP 28; 385% damage |
| 14 | MP 28; 390% damage |
| 15 | MP 32; 395% damage |
| 16 | MP 32; 400% damage |
| 17 | MP 32; 405% damage |
| 18 | MP 32; 410% damage |
| 19 | MP 32; 415% damage |
| 20 | MP 36; 420% damage |
Lucky DiceDescription Throw the dice to test your luck. Depending on the outcome of the dice roll, you may earn a random buff, or nothing may happen if you roll a one.
Delay (ms): 1500
Max Level: 20
Notes: Possible buffs: 1) dud, 2) +30% weapon defense, 3) +20% max HP/MP, 4) +15% critical rate, 5) +20% total damage, 6) +30% experience gain.
| 1 | MP 40; 66 second buff duration, 500 second cooldown |
| 2 | MP 40; 72 second buff duration, 470 second cooldown |
| 3 | MP 40; 78 second buff duration, 470 second cooldown |
| 4 | MP 40; 84 second buff duration, 440 second cooldown |
| 5 | MP 45; 90 second buff duration, 440 second cooldown |
| 6 | MP 45; 96 second buff duration, 410 second cooldown |
| 7 | MP 45; 102 second buff duration, 410 second cooldown |
| 8 | MP 45; 108 second buff duration, 380 second cooldown |
| 9 | MP 45; 114 second buff duration, 380 second cooldown |
| 10 | MP 50; 120 second buff duration, 350 second cooldown |
| 11 | MP 50; 126 second buff duration, 350 second cooldown |
| 12 | MP 50; 132 second buff duration, 320 second cooldown |
| 13 | MP 50; 138 second buff duration, 320 second cooldown |
| 14 | MP 50; 144 second buff duration, 290 second cooldown |
| 15 | MP 55; 150 second buff duration, 290 second cooldown |
| 16 | MP 55; 156 second buff duration, 260 second cooldown |
| 17 | MP 55; 162 second buff duration, 260 second cooldown |
| 18 | MP 55; 168 second buff duration, 230 second cooldown |
| 19 | MP 55; 174 second buff duration, 230 second cooldown |
| 20 | MP 60; 180 second buff duration, 200 second cooldown |
Corsair
Elemental Boost
Description Improves the damage and enhances the effects of Flamethrower and Ice Splitter.
Max Level: 30
Advanced Octopus
Description Summon an additional octopus, increasing firing rate and damage.
Required skill: Octopus Lv. 30
Max Level: 20
Bullseye
Description Improves the damage of Homing Beacon. The marked monster will also take additional damage from your attacks.
Required skill: Homing Beacon Lv. 20
Max Level: 20
Counter Attack
Description Increases damage when attacked. Duration increases at higher skill levels. The effect can only activate once every 50 seconds.
Max Level: 10
Maple Warrior
Description Temporarily increase the stats of all party members.
Delay (ms): 1500
Max Level: 30
Range: 400% Range
Aerial Strike
Description Use Gaviota's bombs to attack many enemies.
Required skill: Gaviota Lv. 15
Delay (ms): 2880
Max Level: 30
Range: 400% Range
Rapid Fire
Description Fire bullets at extremely high speeds. Bullets will be continously fired while the skill key is held.
Required skill: Burst Fire Lv. 20
Delay (ms): 120
Max Level: 30
Battleship
Description Boards a pirate ship. While on board, your skills are limited, and the durability of the ship decrease when you take damage. If the durability reaches 0, you will not be able to board again for a short period of time.
[Available skills: Battleship only skills, Grenade, Gun Booster, Flamethrower and Ice Splitter, Gaviota, Octopus, Maple Warrior, Hero's Will]
Max Level: 10
Notes: All of Battleship's buffs stack with other buffs.
Battleship Cannon
Description Rapidly fire multiple cannonballs. Can only be used while on board the Battleship, and carries an additional critical chance.
Required skill: Battleship Lv. 1
Delay (ms): 780
Max Level: 30
Battleship Torpedo
Description Fire a reinforced cannonball to penetrate multiple monsters. Can only be used while on board the Battleship.
Required skill: Battleship Lv. 1
Delay (ms): 990
Max Level: 30
Range: 450% Range
Hypnotize
Description Temporarily hypnotizes a monster to make it attack other monsters instead of you.
Delay (ms): Standard (see Attack Speed Reference)
Max Level: 20
Hero's Will
Description Escape from the state of seduction. The cooldown is reduced at higher levels.
Max Level: 5
Elemental BoostDescription Improves the damage and enhances the effects of Flamethrower and Ice Splitter.
Max Level: 30
| 1 | Flamethrower and Ice Splitter damage +22%, 1% increase in Flamethrower's damage over time, 1 second increase in Ice Splitter's freeze duration |
| 2 | Flamethrower and Ice Splitter damage +24%, 2% increase in Flamethrower's damage over time, 1 second increase in Ice Splitter's freeze duration |
| 3 | Flamethrower and Ice Splitter damage +26%, 3% increase in Flamethrower's damage over time, 1 second increase in Ice Splitter's freeze duration |
| 4 | Flamethrower and Ice Splitter damage +28%, 4% increase in Flamethrower's damage over time, 1 second increase in Ice Splitter's freeze duration |
| 5 | Flamethrower and Ice Splitter damage +30%, 5% increase in Flamethrower's damage over time, 1 second increase in Ice Splitter's freeze duration |
| 6 | Flamethrower and Ice Splitter damage +32%, 6% increase in Flamethrower's damage over time, 1 second increase in Ice Splitter's freeze duration |
| 7 | Flamethrower and Ice Splitter damage +34%, 7% increase in Flamethrower's damage over time, 1 second increase in Ice Splitter's freeze duration |
| 8 | Flamethrower and Ice Splitter damage +36%, 8% increase in Flamethrower's damage over time, 1 second increase in Ice Splitter's freeze duration |
| 9 | Flamethrower and Ice Splitter damage +38%, 9% increase in Flamethrower's damage over time, 1 second increase in Ice Splitter's freeze duration |
| 10 | Flamethrower and Ice Splitter damage +40%, 10% increase in Flamethrower's damage over time, 2 second increase in Ice Splitter's freeze duration |
| 11 | Flamethrower and Ice Splitter damage +42%, 11% increase in Flamethrower's damage over time, 2 second increase in Ice Splitter's freeze duration |
| 12 | Flamethrower and Ice Splitter damage +44%, 12% increase in Flamethrower's damage over time, 2 second increase in Ice Splitter's freeze duration |
| 13 | Flamethrower and Ice Splitter damage +46%, 13% increase in Flamethrower's damage over time, 2 second increase in Ice Splitter's freeze duration |
| 14 | Flamethrower and Ice Splitter damage +48%, 14% increase in Flamethrower's damage over time, 2 second increase in Ice Splitter's freeze duration |
| 15 | Flamethrower and Ice Splitter damage +50%, 15% increase in Flamethrower's damage over time, 2 second increase in Ice Splitter's freeze duration |
| 16 | Flamethrower and Ice Splitter damage +52%, 16% increase in Flamethrower's damage over time, 2 second increase in Ice Splitter's freeze duration |
| 17 | Flamethrower and Ice Splitter damage +54%, 17% increase in Flamethrower's damage over time, 2 second increase in Ice Splitter's freeze duration |
| 18 | Flamethrower and Ice Splitter damage +56%, 18% increase in Flamethrower's damage over time, 2 second increase in Ice Splitter's freeze duration |
| 19 | Flamethrower and Ice Splitter damage +58%, 19% increase in Flamethrower's damage over time, 2 second increase in Ice Splitter's freeze duration |
| 20 | Flamethrower and Ice Splitter damage +60%, 20% increase in Flamethrower's damage over time, 3 second increase in Ice Splitter's freeze duration |
| 21 | Flamethrower and Ice Splitter damage +62%, 21% increase in Flamethrower's damage over time, 3 second increase in Ice Splitter's freeze duration |
| 22 | Flamethrower and Ice Splitter damage +64%, 22% increase in Flamethrower's damage over time, 3 second increase in Ice Splitter's freeze duration |
| 23 | Flamethrower and Ice Splitter damage +66%, 23% increase in Flamethrower's damage over time, 3 second increase in Ice Splitter's freeze duration |
| 24 | Flamethrower and Ice Splitter damage +68%, 24% increase in Flamethrower's damage over time, 3 second increase in Ice Splitter's freeze duration |
| 25 | Flamethrower and Ice Splitter damage +70%, 25% increase in Flamethrower's damage over time, 3 second increase in Ice Splitter's freeze duration |
| 26 | Flamethrower and Ice Splitter damage +72%, 26% increase in Flamethrower's damage over time, 3 second increase in Ice Splitter's freeze duration |
| 27 | Flamethrower and Ice Splitter damage +74%, 27% increase in Flamethrower's damage over time, 3 second increase in Ice Splitter's freeze duration |
| 28 | Flamethrower and Ice Splitter damage +76%, 28% increase in Flamethrower's damage over time, 3 second increase in Ice Splitter's freeze duration |
| 29 | Flamethrower and Ice Splitter damage +78%, 29% increase in Flamethrower's damage over time, 3 second increase in Ice Splitter's freeze duration |
| 30 | Flamethrower and Ice Splitter damage +80%, 30% increase in Flamethrower's damage over time, 4 second increase in Ice Splitter's freeze duration |
| 31 | Flamethrower and Ice Splitter damage +82%, 31% increase in Flamethrower's damage over time, 4 second increase in Ice Splitter's freeze duration |
| 32 | Flamethrower and Ice Splitter damage +84%, 32% increase in Flamethrower's damage over time, 4 second increase in Ice Splitter's freeze duration |
Advanced OctopusDescription Summon an additional octopus, increasing firing rate and damage.
Required skill: Octopus Lv. 30
Max Level: 20
| 1 | MP 28; summon octopi for 35 seconds, 355% damage, 10 second cooldown |
| 2 | MP 28; summon octopi for 35 seconds, 360% damage, 10 second cooldown |
| 3 | MP 28; summon octopi for 35 seconds, 365% damage, 10 second cooldown |
| 4 | MP 28; summon octopi for 35 seconds, 370% damage, 10 second cooldown |
| 5 | MP 28; summon octopi for 35 seconds, 375% damage, 10 second cooldown |
| 6 | MP 28; summon octopi for 35 seconds, 380% damage, 10 second cooldown |
| 7 | MP 28; summon octopi for 35 seconds, 385% damage, 10 second cooldown |
| 8 | MP 28; summon octopi for 35 seconds, 390% damage, 10 second cooldown |
| 9 | MP 28; summon octopi for 35 seconds, 395% damage, 10 second cooldown |
| 10 | MP 36; summon octopi for 40 seconds, 400% damage, 10 second cooldown |
| 11 | MP 36; summon octopi for 40 seconds, 405% damage, 10 second cooldown |
| 12 | MP 36; summon octopi for 40 seconds, 410% damage, 10 second cooldown |
| 13 | MP 36; summon octopi for 40 seconds, 415% damage, 10 second cooldown |
| 14 | MP 36; summon octopi for 40 seconds, 420% damage, 10 second cooldown |
| 15 | MP 36; summon octopi for 40 seconds, 425% damage, 10 second cooldown |
| 16 | MP 36; summon octopi for 40 seconds, 430% damage, 10 second cooldown |
| 17 | MP 36; summon octopi for 40 seconds, 435% damage, 10 second cooldown |
| 18 | MP 36; summon octopi for 40 seconds, 440% damage, 10 second cooldown |
| 19 | MP 36; summon octopi for 40 seconds, 445% damage, 10 second cooldown |
| 20 | MP 44; summon octopi for 45 seconds, 450% damage, 10 second cooldown |
| 21 | MP 44; summon octopi for 45 seconds, 455% damage, 10 second cooldown |
| 22 | MP 44; summon octopi for 45 seconds, 460% damage, 10 second cooldown |
BullseyeDescription Improves the damage of Homing Beacon. The marked monster will also take additional damage from your attacks.
Required skill: Homing Beacon Lv. 20
Max Level: 20
| 1 | MP 35; 430% damage, marked monster takes 1% increased damage |
| 2 | MP 35; 440% damage, marked monster takes 2% increased damage |
| 3 | MP 35; 450% damage, marked monster takes 3% increased damage |
| 4 | MP 35; 460% damage, marked monster takes 4% increased damage |
| 5 | MP 35; 470% damage, marked monster takes 5% increased damage |
| 6 | MP 35; 480% damage, marked monster takes 6% increased damage |
| 7 | MP 35; 490% damage, marked monster takes 7% increased damage |
| 8 | MP 35; 500% damage, marked monster takes 8% increased damage |
| 9 | MP 35; 510% damage, marked monster takes 9% increased damage |
| 10 | MP 40; 520% damage, marked monster takes 10% increased damage |
| 11 | MP 40; 530% damage, marked monster takes 11% increased damage |
| 12 | MP 40; 540% damage, marked monster takes 12% increased damage |
| 13 | MP 40; 550% damage, marked monster takes 13% increased damage |
| 14 | MP 40; 560% damage, marked monster takes 14% increased damage |
| 15 | MP 40; 570% damage, marked monster takes 15% increased damage |
| 16 | MP 40; 580% damage, marked monster takes 16% increased damage |
| 17 | MP 40; 590% damage, marked monster takes 17% increased damage |
| 18 | MP 40; 600% damage, marked monster takes 18% increased damage |
| 19 | MP 40; 610% damage, marked monster takes 19% increased damage |
| 20 | MP 45; 620% damage, marked monster takes 20% increased damage |
| 21 | MP 45; 630% damage, marked monster takes 21% increased damage |
| 22 | MP 45; 640% damage, marked monster takes 22% increased damage |
Counter AttackDescription Increases damage when attacked. Duration increases at higher skill levels. The effect can only activate once every 50 seconds.
Max Level: 10
| 1 | 4% chance of activation, +6% damage for 18 seconds |
| 2 | 8% chance of activation, +7% damage for 21 seconds |
| 3 | 12% chance of activation, +8% damage for 24 seconds |
| 4 | 16% chance of activation, +9% damage for 27 seconds |
| 5 | 20% chance of activation, +10% damage for 30 seconds |
| 6 | 24% chance of activation, +11% damage for 33 seconds |
| 7 | 28% chance of activation, +12% damage for 36 seconds |
| 8 | 32% chance of activation, +13% damage for 39 seconds |
| 9 | 36% chance of activation, +14% damage for 42 seconds |
| 10 | 40% chance of activation, +15% damage for 45 seconds |
| 11 | 44% chance of activation, +16% damage for 48 seconds |
| 12 | 48% chance of activation, +17% damage for 51 seconds |
Maple WarriorDescription Temporarily increase the stats of all party members.
Delay (ms): 1500
Max Level: 30
Range: 400% Range
| 1 | MP 10; 30 seconds, All stats +1% |
| 2 | MP 10; 60 seconds, All stats +1% |
| 3 | MP 10; 90 seconds, All stats +2% |
| 4 | MP 10; 120 seconds, All stats +2% |
| 5 | MP 20; 150 seconds, All stats +3% |
| 6 | MP 20; 180 seconds, All stats +3% |
| 7 | MP 20; 210 seconds, All stats +4% |
| 8 | MP 20; 240 seconds, All stats +4% |
| 9 | MP 20; 270 seconds, All stats +5% |
| 10 | MP 30; 300 seconds, All stats +5% |
| 11 | MP 30; 330 seconds, All stats +6% |
| 12 | MP 30; 360 seconds, All stats +6% |
| 13 | MP 30; 390 seconds, All stats +7% |
| 14 | MP 30; 420 seconds, All stats +7% |
| 15 | MP 40; 450 seconds, All stats +8% |
| 16 | MP 40; 480 seconds, All stats +8% |
| 17 | MP 40; 510 seconds, All stats +9% |
| 18 | MP 40; 540 seconds, All stats +9% |
| 19 | MP 40; 570 seconds, All stats +10% |
| 20 | MP 50; 600 seconds, All stats +10% |
| 21 | MP 50; 630 seconds, All stats +11% |
| 22 | MP 50; 660 seconds, All stats +11% |
| 23 | MP 50; 690 seconds, All stats +12% |
| 24 | MP 50; 720 seconds, All stats +12% |
| 25 | MP 60; 750 seconds, All stats +13% |
| 26 | MP 60; 780 seconds, All stats +13% |
| 27 | MP 60; 810 seconds, All stats +14% |
| 28 | MP 60; 840 seconds, All stats +14% |
| 29 | MP 60; 870 seconds, All stats +15% |
| 30 | MP 70; 900 seconds, All stats +15% |
| 31 | MP 70; 930 seconds, All stats +16% |
| 32 | MP 70; 960 seconds, All stats +16% |
Aerial StrikeDescription Use Gaviota's bombs to attack many enemies.
Required skill: Gaviota Lv. 15
Delay (ms): 2880
Max Level: 30
Range: 400% Range
| 1 | MP 60; 715% damage on up to 10 targets, 40 second cooldown |
| 2 | MP 60; 730% damage on up to 10 targets, 40 second cooldown |
| 3 | MP 60; 745% damage on up to 10 targets, 38 second cooldown |
| 4 | MP 60; 760% damage on up to 10 targets, 38 second cooldown |
| 5 | MP 60; 775% damage on up to 10 targets, 38 second cooldown |
| 6 | MP 60; 790% damage on up to 10 targets, 36 second cooldown |
| 7 | MP 60; 805% damage on up to 10 targets, 36 second cooldown |
| 8 | MP 60; 820% damage on up to 10 targets, 36 second cooldown |
| 9 | MP 60; 835% damage on up to 10 targets, 34 second cooldown |
| 10 | MP 100; 850% damage on up to 10 targets, 34 second cooldown |
| 11 | MP 100; 865% damage on up to 10 targets, 34 second cooldown |
| 12 | MP 100; 880% damage on up to 10 targets, 32 second cooldown |
| 13 | MP 100; 895% damage on up to 10 targets, 32 second cooldown |
| 14 | MP 100; 910% damage on up to 10 targets, 32 second cooldown |
| 15 | MP 100; 925% damage on up to 10 targets, 30 second cooldown |
| 16 | MP 100; 940% damage on up to 10 targets, 30 second cooldown |
| 17 | MP 100; 955% damage on up to 10 targets, 30 second cooldown |
| 18 | MP 100; 970% damage on up to 10 targets, 28 second cooldown |
| 19 | MP 100; 985% damage on up to 10 targets, 28 second cooldown |
| 20 | MP 140; 1000% damage on up to 10 targets, 28 second cooldown |
| 21 | MP 140; 1015% damage on up to 10 targets, 26 second cooldown |
| 22 | MP 140; 1030% damage on up to 10 targets, 26 second cooldown |
| 23 | MP 140; 1045% damage on up to 10 targets, 26 second cooldown |
| 24 | MP 140; 1060% damage on up to 10 targets, 24 second cooldown |
| 25 | MP 140; 1075% damage on up to 10 targets, 24 second cooldown |
| 26 | MP 140; 1090% damage on up to 10 targets, 24 second cooldown |
| 27 | MP 140; 1105% damage on up to 10 targets, 22 second cooldown |
| 28 | MP 140; 1120% damage on up to 10 targets, 22 second cooldown |
| 29 | MP 140; 1135% damage on up to 10 targets, 22 second cooldown |
| 30 | MP 180; 1150% damage on up to 10 targets, 20 second cooldown |
| 31 | MP 180; 1165% damage on up to 10 targets, 20 second cooldown |
| 32 | MP 180; 1180% damage on up to 10 targets, 20 second cooldown |
Rapid FireDescription Fire bullets at extremely high speeds. Bullets will be continously fired while the skill key is held.
Required skill: Burst Fire Lv. 20
Delay (ms): 120
Max Level: 30
| 1 | MP 6; 137% damage per bullet |
| 2 | MP 6; 139% damage per bullet |
| 3 | MP 6; 141% damage per bullet |
| 4 | MP 6; 143% damage per bullet |
| 5 | MP 6; 145% damage per bullet |
| 6 | MP 6; 147% damage per bullet |
| 7 | MP 6; 149% damage per bullet |
| 8 | MP 6; 151% damage per bullet |
| 9 | MP 6; 153% damage per bullet |
| 10 | MP 7; 155% damage per bullet |
| 11 | MP 7; 157% damage per bullet |
| 12 | MP 7; 159% damage per bullet |
| 13 | MP 7; 161% damage per bullet |
| 14 | MP 7; 163% damage per bullet |
| 15 | MP 7; 165% damage per bullet |
| 16 | MP 7; 167% damage per bullet |
| 17 | MP 7; 169% damage per bullet |
| 18 | MP 7; 171% damage per bullet |
| 19 | MP 7; 173% damage per bullet |
| 20 | MP 8; 175% damage per bullet |
| 21 | MP 8; 177% damage per bullet |
| 22 | MP 8; 179% damage per bullet |
| 23 | MP 8; 181% damage per bullet |
| 24 | MP 8; 183% damage per bullet |
| 25 | MP 8; 185% damage per bullet |
| 26 | MP 8; 187% damage per bullet |
| 27 | MP 8; 189% damage per bullet |
| 28 | MP 8; 191% damage per bullet |
| 29 | MP 8; 193% damage per bullet |
| 30 | MP 9; 195% damage per bullet |
| 31 | MP 9; 197% damage per bullet |
| 32 | MP 9; 199% damage per bullet |
BattleshipDescription Boards a pirate ship. While on board, your skills are limited, and the durability of the ship decrease when you take damage. If the durability reaches 0, you will not be able to board again for a short period of time.
[Available skills: Battleship only skills, Grenade, Gun Booster, Flamethrower and Ice Splitter, Gaviota, Octopus, Maple Warrior, Hero's Will]
Max Level: 10
Notes: All of Battleship's buffs stack with other buffs.
| 1 | MP 11; +2 weapon attack, +330 max HP, +330 max MP, +430 weapon defense, +430 magic defense, 84 second cooldown when durability runs out |
| 2 | MP 12; +4 weapon attack, +360 max HP, +360 max MP, +460 weapon defense, +460 magic defense, 78 second cooldown when durability runs out |
| 3 | MP 13; +6 weapon attack, +390 max HP, +390 max MP, +490 weapon defense, +490 magic defense, 72 second cooldown when durability runs out |
| 4 | MP 14; +8 weapon attack, +420 max HP, +420 max MP, +520 weapon defense, +520 magic defense, 66 second cooldown when durability runs out |
| 5 | MP 15; +10 weapon attack, +450 max HP, +450 max MP, +550 weapon defense, +550 magic defense, 60 second cooldown when durability runs out |
| 6 | MP 16; +12 weapon attack, +480 max HP, +480 max MP, +580 weapon defense, +580 magic defense, 54 second cooldown when durability runs out |
| 7 | MP 17; +14 weapon attack, +510 max HP, +510 max MP, +610 weapon defense, +610 magic defense, 48 second cooldown when durability runs out |
| 8 | MP 18; +16 weapon attack, +540 max HP, +540 max MP, +640 weapon defense, +640 magic defense, 42 second cooldown when durability runs out |
| 9 | MP 19; +18 weapon attack, +570 max HP, +570 max MP, +670 weapon defense, +670 magic defense, 36 second cooldown when durability runs out |
| 10 | MP 20; +20 weapon attack, +600 max HP, +600 max MP, +700 weapon defense, +700 magic defense, 30 second cooldown when durability runs out |
| 11 | MP 21; +22 weapon attack, +630 max HP, +630 max MP, +730 weapon defense, +730 magic defense, 24 second cooldown when durability runs out |
| 12 | MP 22; +24 weapon attack, +660 max HP, +660 max MP, +760 weapon defense, +760 magic defense, 18 second cooldown when durability runs out |
Battleship CannonDescription Rapidly fire multiple cannonballs. Can only be used while on board the Battleship, and carries an additional critical chance.
Required skill: Battleship Lv. 1
Delay (ms): 780
Max Level: 30
| 1 | MP 20; attack 5 times for 213% damage, 6% additional critical chance |
| 2 | MP 20; attack 5 times for 216% damage, 6% additional critical chance |
| 3 | MP 20; attack 5 times for 219% damage, 7% additional critical chance |
| 4 | MP 20; attack 5 times for 222% damage, 7% additional critical chance |
| 5 | MP 20; attack 5 times for 225% damage, 8% additional critical chance |
| 6 | MP 24; attack 5 times for 228% damage, 8% additional critical chance |
| 7 | MP 24; attack 5 times for 231% damage, 9% additional critical chance |
| 8 | MP 24; attack 5 times for 234% damage, 9% additional critical chance |
| 9 | MP 24; attack 5 times for 237% damage, 10% additional critical chance |
| 10 | MP 24; attack 5 times for 240% damage, 10% additional critical chance |
| 11 | MP 24; attack 5 times for 243% damage, 11% additional critical chance |
| 12 | MP 28; attack 5 times for 246% damage, 11% additional critical chance |
| 13 | MP 28; attack 5 times for 249% damage, 12% additional critical chance |
| 14 | MP 28; attack 5 times for 252% damage, 12% additional critical chance |
| 15 | MP 28; attack 5 times for 255% damage, 13% additional critical chance |
| 16 | MP 28; attack 5 times for 258% damage, 13% additional critical chance |
| 17 | MP 28; attack 5 times for 261% damage, 14% additional critical chance |
| 18 | MP 32; attack 5 times for 264% damage, 14% additional critical chance |
| 19 | MP 32; attack 5 times for 267% damage, 15% additional critical chance |
| 20 | MP 32; attack 5 times for 270% damage, 15% additional critical chance |
| 21 | MP 32; attack 5 times for 273% damage, 16% additional critical chance |
| 22 | MP 32; attack 5 times for 276% damage, 16% additional critical chance |
| 23 | MP 32; attack 5 times for 279% damage, 17% additional critical chance |
| 24 | MP 36; attack 5 times for 282% damage, 17% additional critical chance |
| 25 | MP 36; attack 5 times for 285% damage, 18% additional critical chance |
| 26 | MP 36; attack 5 times for 288% damage, 18% additional critical chance |
| 27 | MP 36; attack 5 times for 291% damage, 19% additional critical chance |
| 28 | MP 36; attack 5 times for 294% damage, 19% additional critical chance |
| 29 | MP 36; attack 5 times for 297% damage, 20% additional critical chance |
| 30 | MP 40; attack 5 times for 300% damage, 20% additional critical chance |
| 31 | MP 40; attack 5 times for 303% damage, 21% additional critical chance |
| 32 | MP 40; attack 5 times for 306% damage, 21% additional critical chance |
Battleship TorpedoDescription Fire a reinforced cannonball to penetrate multiple monsters. Can only be used while on board the Battleship.
Required skill: Battleship Lv. 1
Delay (ms): 990
Max Level: 30
Range: 450% Range
| 1 | MP 30; 755% damage on up to 4 targets |
| 2 | MP 30; 760% damage on up to 4 targets |
| 3 | MP 30; 765% damage on up to 4 targets |
| 4 | MP 30; 770% damage on up to 4 targets |
| 5 | MP 30; 775% damage on up to 4 targets |
| 6 | MP 30; 780% damage on up to 4 targets |
| 7 | MP 35; 785% damage on up to 4 targets |
| 8 | MP 35; 790% damage on up to 4 targets |
| 9 | MP 35; 795% damage on up to 4 targets |
| 10 | MP 35; 800% damage on up to 4 targets |
| 11 | MP 35; 805% damage on up to 4 targets |
| 12 | MP 35; 810% damage on up to 4 targets |
| 13 | MP 35; 815% damage on up to 4 targets |
| 14 | MP 40; 820% damage on up to 4 targets |
| 15 | MP 40; 825% damage on up to 5 targets |
| 16 | MP 40; 830% damage on up to 5 targets |
| 17 | MP 40; 835% damage on up to 5 targets |
| 18 | MP 40; 840% damage on up to 5 targets |
| 19 | MP 40; 845% damage on up to 5 targets |
| 20 | MP 40; 850% damage on up to 5 targets |
| 21 | MP 45; 855% damage on up to 5 targets |
| 22 | MP 45; 860% damage on up to 5 targets |
| 23 | MP 45; 865% damage on up to 5 targets |
| 24 | MP 45; 870% damage on up to 5 targets |
| 25 | MP 45; 875% damage on up to 5 targets |
| 26 | MP 45; 880% damage on up to 5 targets |
| 27 | MP 45; 885% damage on up to 5 targets |
| 28 | MP 50; 890% damage on up to 5 targets |
| 29 | MP 50; 895% damage on up to 5 targets |
| 30 | MP 50; 900% damage on up to 6 targets |
| 31 | MP 50; 905% damage on up to 6 targets |
| 32 | MP 50; 910% damage on up to 6 targets |
HypnotizeDescription Temporarily hypnotizes a monster to make it attack other monsters instead of you.
Delay (ms): Standard (see Attack Speed Reference)
Max Level: 20
| 1 | MP 31; 37% chance of hypnotizing a monster for 21 seconds |
| 2 | MP 32; 40% chance of hypnotizing a monster for 22 seconds |
| 3 | MP 33; 43% chance of hypnotizing a monster for 23 seconds |
| 4 | MP 34; 46% chance of hypnotizing a monster for 24 seconds |
| 5 | MP 35; 49% chance of hypnotizing a monster for 25 seconds |
| 6 | MP 36; 52% chance of hypnotizing a monster for 26 seconds |
| 7 | MP 37; 55% chance of hypnotizing a monster for 27 seconds |
| 8 | MP 38; 58% chance of hypnotizing a monster for 28 seconds |
| 9 | MP 39; 61% chance of hypnotizing a monster for 29 seconds |
| 10 | MP 40; 64% chance of hypnotizing a monster for 30 seconds |
| 11 | MP 41; 67% chance of hypnotizing a monster for 31 seconds |
| 12 | MP 42; 70% chance of hypnotizing a monster for 32 seconds |
| 13 | MP 43; 73% chance of hypnotizing a monster for 33 seconds |
| 14 | MP 44; 76% chance of hypnotizing a monster for 34 seconds |
| 15 | MP 45; 79% chance of hypnotizing a monster for 35 seconds |
| 16 | MP 46; 82% chance of hypnotizing a monster for 36 seconds |
| 17 | MP 47; 85% chance of hypnotizing a monster for 37 seconds |
| 18 | MP 48; 88% chance of hypnotizing a monster for 38 seconds |
| 19 | MP 49; 91% chance of hypnotizing a monster for 39 seconds |
| 20 | MP 50; 94% chance of hypnotizing a monster for 40 seconds |
| 21 | MP 51; 97% chance of hypnotizing a monster for 41 seconds |
| 22 | MP 52; 100% chance of hypnotizing a monster for 42 seconds |
Hero's WillDescription Escape from the state of seduction. The cooldown is reduced at higher levels.
Max Level: 5
| 1 | MP 30; cooldown 600 seconds |
| 2 | MP 30; cooldown 540 seconds |
| 3 | MP 30; cooldown 480 seconds |
| 4 | MP 30; cooldown 420 seconds |
| 5 | MP 30; cooldown 360 seconds |
| 6 | MP 30; cooldown 300 seconds |
| 7 | MP 30; cooldown 240 seconds |

