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Weapon Mastery
Description Improves mastery of swords and blunt weapons.
Max Level: 20
Final Attack
Description A follow-up attack follows an attacking skill at a certain success rate. Only works with swords and blunt weapons.
Weapon Mastery Lv. 3
Max Level: 20
Notes: Final Attack has no animation, i.e. it casts instantly.
Improved Fundamentals
Description Improves the base damage of Power Strike and Slash Blast.
Max Level: 10
Weapon Booster
Description Use MP to increase the weapon's attack speed by two stages. Can only be used with swords and blunt weapons.
Required skill: Weapon Mastery Lv. 5
Delay (ms): 600
Max Level: 20
Threaten
Description Threaten nearby enemies, lowering their attack, defense, and accuracy.
Delay (ms): 600
Max Level: 20
Range: 300% Range
Notes: Affects a maximum of 6 mobs at a time.
Power Guard
Description Temporarily absorbs some of the damage received from enemies and returns it. Cannot return more than half of the enemy's max HP.
Required skill: Threaten Lv. 3
Delay (ms): 600
Max Level: 20
Ground Smash
Description Shoot strong shockwaves forward. Can attack up to 3 enemies.
Delay (ms): Standard (see Attack Speed Reference)
Max Level: 20
Range: 200% Range
Weapon MasteryDescription Improves mastery of swords and blunt weapons.
Max Level: 20
| 1 | Sword and blunt weapon mastery +12%, accuracy +3 |
| 2 | Sword and blunt weapon mastery +14%, accuracy +6 |
| 3 | Sword and blunt weapon mastery +16%, accuracy +9 |
| 4 | Sword and blunt weapon mastery +18%, accuracy +12 |
| 5 | Sword and blunt weapon mastery +20%, accuracy +15 |
| 6 | Sword and blunt weapon mastery +22%, accuracy +18 |
| 7 | Sword and blunt weapon mastery +24%, accuracy +21 |
| 8 | Sword and blunt weapon mastery +26%, accuracy +24 |
| 9 | Sword and blunt weapon mastery +28%, accuracy +27 |
| 10 | Sword and blunt weapon mastery +30%, accuracy +30 |
| 11 | Sword and blunt weapon mastery +32%, accuracy +33 |
| 12 | Sword and blunt weapon mastery +34%, accuracy +36 |
| 13 | Sword and blunt weapon mastery +36%, accuracy +39 |
| 14 | Sword and blunt weapon mastery +38%, accuracy +42 |
| 15 | Sword and blunt weapon mastery +40%, accuracy +45 |
| 16 | Sword and blunt weapon mastery +42%, accuracy +48 |
| 17 | Sword and blunt weapon mastery +44%, accuracy +51 |
| 18 | Sword and blunt weapon mastery +46%, accuracy +54 |
| 19 | Sword and blunt weapon mastery +48%, accuracy +57 |
| 20 | Sword and blunt weapon mastery +50%, accuracy +60 |
Final AttackDescription A follow-up attack follows an attacking skill at a certain success rate. Only works with swords and blunt weapons.
Weapon Mastery Lv. 3
Max Level: 20
Notes: Final Attack has no animation, i.e. it casts instantly.
| 1 | 2% chance of Final Attack; 100% damage |
| 2 | 4% chance of Final Attack; 105% damage |
| 3 | 6% chance of Final Attack; 105% damage |
| 4 | 8% chance of Final Attack; 110% damage |
| 5 | 10% chance of Final Attack; 110% damage |
| 6 | 12% chance of Final Attack; 115% damage |
| 7 | 14% chance of Final Attack; 115% damage |
| 8 | 16% chance of Final Attack; 120% damage |
| 9 | 18% chance of Final Attack; 120% damage |
| 10 | 20% chance of Final Attack; 125% damage |
| 11 | 22% chance of Final Attack; 125% damage |
| 12 | 24% chance of Final Attack; 130% damage |
| 13 | 26% chance of Final Attack; 130% damage |
| 14 | 28% chance of Final Attack; 135% damage |
| 15 | 30% chance of Final Attack; 135% damage |
| 16 | 32% chance of Final Attack; 140% damage |
| 17 | 34% chance of Final Attack; 140% damage |
| 18 | 36% chance of Final Attack; 145% damage |
| 19 | 38% chance of Final Attack; 145% damage |
| 20 | 40% chance of Final Attack; 150% damage |
Improved FundamentalsDescription Improves the base damage of Power Strike and Slash Blast.
Max Level: 10
| 1 | Power Strike damage +12%, Slash Blast damage +7% |
| 2 | Power Strike damage +24%, Slash Blast damage +14% |
| 3 | Power Strike damage +36%, Slash Blast damage +21% |
| 4 | Power Strike damage +48%, Slash Blast damage +28% |
| 5 | Power Strike damage +60%, Slash Blast damage +35% |
| 6 | Power Strike damage +72%, Slash Blast damage +42% |
| 7 | Power Strike damage +84%, Slash Blast damage +49% |
| 8 | Power Strike damage +96%, Slash Blast damage +56% |
| 9 | Power Strike damage +108%, Slash Blast damage +63% |
| 10 | Power Strike damage +120%, Slash Blast damage +70% |
Weapon BoosterDescription Use MP to increase the weapon's attack speed by two stages. Can only be used with swords and blunt weapons.
Required skill: Weapon Mastery Lv. 5
Delay (ms): 600
Max Level: 20
| 1 | MP 30; Increased attack speed for 10 seconds |
| 2 | MP 29; Increased attack speed for 20 seconds |
| 3 | MP 28; Increased attack speed for 30 seconds |
| 4 | MP 27; Increased attack speed for 40 seconds |
| 5 | MP 26; Increased attack speed for 50 seconds |
| 6 | MP 25; Increased attack speed for 60 seconds |
| 7 | MP 24; Increased attack speed for 70 seconds |
| 8 | MP 23; Increased attack speed for 80 seconds |
| 9 | MP 22; Increased attack speed for 90 seconds |
| 10 | MP 21; Increased attack speed for 100 seconds |
| 11 | MP 20; Increased attack speed for 110 seconds |
| 12 | MP 19; Increased attack speed for 120 seconds |
| 13 | MP 18; Increased attack speed for 130 seconds |
| 14 | MP 17; Increased attack speed for 140 seconds |
| 15 | MP 16; Increased attack speed for 150 seconds |
| 16 | MP 15; Increased attack speed for 160 seconds |
| 17 | MP 14; Increased attack speed for 170 seconds |
| 18 | MP 13; Increased attack speed for 180 seconds |
| 19 | MP 12; Increased attack speed for 190 seconds |
| 20 | MP 11; Increased attack speed for 200 seconds |
ThreatenDescription Threaten nearby enemies, lowering their attack, defense, and accuracy.
Delay (ms): 600
Max Level: 20
Range: 300% Range
Notes: Affects a maximum of 6 mobs at a time.
| 1 | MP 15; For 42 seconds, enemy attack, defense -11%; for 4 seconds, accuracy -11% |
| 2 | MP 15; For 44 seconds, enemy attack, defense -12%; for 4 seconds, accuracy -12% |
| 3 | MP 15; For 46 seconds, enemy attack, defense -13%; for 4 seconds, accuracy -13% |
| 4 | MP 15; For 48 seconds, enemy attack, defense -14%; for 4 seconds, accuracy -14% |
| 5 | MP 15; For 50 seconds, enemy attack, defense -15%; for 5 seconds, accuracy -15% |
| 6 | MP 18; For 52 seconds, enemy attack, defense -16%; for 5 seconds, accuracy -16% |
| 7 | MP 18; For 54 seconds, enemy attack, defense -17%; for 5 seconds, accuracy -17% |
| 8 | MP 18; For 56 seconds, enemy attack, defense -18%; for 5 seconds, accuracy -18% |
| 9 | MP 18; For 58 seconds, enemy attack, defense -19%; for 6 seconds, accuracy -19% |
| 10 | MP 18; For 60 seconds, enemy attack, defense -20%; for 6 seconds, accuracy -20% |
| 11 | MP 21; For 62 seconds, enemy attack, defense -21%; for 6 seconds, accuracy -21% |
| 12 | MP 21; For 64 seconds, enemy attack, defense -22%; for 6 seconds, accuracy -22% |
| 13 | MP 21; For 66 seconds, enemy attack, defense -23%; for 7 seconds, accuracy -23% |
| 14 | MP 21; For 68 seconds, enemy attack, defense -24%; for 7 seconds, accuracy -24% |
| 15 | MP 21; For 70 seconds, enemy attack, defense -25%; for 7 seconds, accuracy -25% |
| 16 | MP 24; For 72 seconds, enemy attack, defense -26%; for 7 seconds, accuracy -26% |
| 17 | MP 24; For 74 seconds, enemy attack, defense -27%; for 8 seconds, accuracy -27% |
| 18 | MP 24; For 76 seconds, enemy attack, defense -28%; for 8 seconds, accuracy -28% |
| 19 | MP 24; For 78 seconds, enemy attack, defense -29%; for 8 seconds, accuracy -29% |
| 20 | MP 24; For 80 seconds, enemy attack, defense -30%; for 8 seconds, accuracy -30% |
Power GuardDescription Temporarily absorbs some of the damage received from enemies and returns it. Cannot return more than half of the enemy's max HP.
Required skill: Threaten Lv. 3
Delay (ms): 600
Max Level: 20
| 1 | MP 10; Absorb 12% of the damage received for 10 seconds |
| 2 | MP 11; Absorb 14% of the damage received for 10 seconds |
| 3 | MP 11; Absorb 16% of the damage received for 20 seconds |
| 4 | MP 12; Absorb 18% of the damage received for 20 seconds |
| 5 | MP 12; Absorb 20% of the damage received for 30 seconds |
| 6 | MP 13; Absorb 22% of the damage received for 30 seconds |
| 7 | MP 13; Absorb 24% of the damage received for 40 seconds |
| 8 | MP 14; Absorb 26% of the damage received for 40 seconds |
| 9 | MP 14; Absorb 28% of the damage received for 50 seconds |
| 10 | MP 15; Absorb 30% of the damage received for 50 seconds |
| 11 | MP 15; Absorb 32% of the damage received for 60 seconds |
| 12 | MP 16; Absorb 34% of the damage received for 60 seconds |
| 13 | MP 16; Absorb 36% of the damage received for 70 seconds |
| 14 | MP 17; Absorb 38% of the damage received for 70 seconds |
| 15 | MP 17; Absorb 40% of the damage received for 80 seconds |
| 16 | MP 18; Absorb 42% of the damage received for 80 seconds |
| 17 | MP 18; Absorb 44% of the damage received for 90 seconds |
| 18 | MP 19; Absorb 46% of the damage received for 90 seconds |
| 19 | MP 19; Absorb 48% of the damage received for 100 seconds |
| 20 | MP 20; Absorb 50% of the damage received for 100 seconds |
Ground SmashDescription Shoot strong shockwaves forward. Can attack up to 3 enemies.
Delay (ms): Standard (see Attack Speed Reference)
Max Level: 20
Range: 200% Range
| 1 | MP 6; 186% damage on up to 3 targets |
| 2 | MP 6; 192% damage on up to 3 targets |
| 3 | MP 7; 198% damage on up to 3 targets |
| 4 | MP 7; 204% damage on up to 3 targets |
| 5 | MP 8; 210% damage on up to 3 targets |
| 6 | MP 8; 216% damage on up to 3 targets |
| 7 | MP 9; 222% damage on up to 3 targets |
| 8 | MP 9; 228% damage on up to 3 targets |
| 9 | MP 10; 234% damage on up to 3 targets |
| 10 | MP 10; 240% damage on up to 3 targets |
| 11 | MP 11; 246% damage on up to 3 targets |
| 12 | MP 11; 252% damage on up to 3 targets |
| 13 | MP 12; 258% damage on up to 3 targets |
| 14 | MP 12; 264% damage on up to 3 targets |
| 15 | MP 13; 270% damage on up to 3 targets |
| 16 | MP 13; 276% damage on up to 3 targets |
| 17 | MP 14; 282% damage on up to 3 targets |
| 18 | MP 14; 288% damage on up to 3 targets |
| 19 | MP 15; 294% damage on up to 3 targets |
| 20 | MP 15; 300% damage on up to 3 targets |
White Knight
Shield Mastery
Description Boost physical and magical defense when a shield is equipped.
Max Level: 20
Notes: Shield Mastery's multiplier affects TOTAL defense.
Charge Blow
Description Use a charged weapon to attack multiple enemies. Can only be used when the weapon is charged, and has a chance to stun the target. The charged state will not be lost.
Delay (ms): 600
Max Level: 30
Range: 180% Range
Notes: Now a regular mob attack. Does not dispel charges, but does still require one to be active.
Fire Charge
Description Temporarily grants the weapon fire elemental properties and increases damage.
Delay (ms): 900
Max Level: 20
Notes: The Korean description for the charges still mention being dispelled upon using Charge Blow, but this is no longer the case.
Ice Charge
Description Temporarily grants the weapon ice elemental properties and increases damage.
Delay (ms): 900
Max Level: 20
Notes: The Korean description for the charges still mention being dispelled upon using Charge Blow, but this is no longer the case.
Lightning Charge
Description Temporarily grants the weapon lightning elemental properties and increases damage. Can be used together with other charges.
Delay (ms): 900
Max Level: 20
Notes: The Korean description for the charges still mention being dispelled upon using Charge Blow, but this is no longer the case.
Magic Crash
Description Dispel all enemy buffs and prevent enemies from casting buffs for a short time. [Cooldown: 1 minute]
Required skill: Charge Blow Lv. 3
Delay (ms): 1500
Max Level: 20
Range: 300% Range
Notes: Can dispel Weapon and Magic Cancel.
Restoration
Description Quickly restore strength.
Delay (ms): 1500
Max Level: 10
Combat Orders
Description Temporarily increase the skill levels of all party members. Only skills from the final job advancement can be increased beyond the mastery level.
Does not affect the level of beginner skills and Combat Orders.
Required skill: Restoration Lv. 5
Delay (ms): 1500
Max Level: 20
Range: 400% Range
Shield MasteryDescription Boost physical and magical defense when a shield is equipped.
Max Level: 20
Notes: Shield Mastery's multiplier affects TOTAL defense.
| 1 | 10% increased physical and magical defense |
| 2 | 20% increased physical and magical defense |
| 3 | 30% increased physical and magical defense |
| 4 | 40% increased physical and magical defense |
| 5 | 50% increased physical and magical defense |
| 6 | 60% increased physical and magical defense |
| 7 | 70% increased physical and magical defense |
| 8 | 80% increased physical and magical defense |
| 9 | 90% increased physical and magical defense |
| 10 | 100% increased physical and magical defense |
| 11 | 110% increased physical and magical defense |
| 12 | 120% increased physical and magical defense |
| 13 | 130% increased physical and magical defense |
| 14 | 140% increased physical and magical defense |
| 15 | 150% increased physical and magical defense |
| 16 | 160% increased physical and magical defense |
| 17 | 170% increased physical and magical defense |
| 18 | 180% increased physical and magical defense |
| 19 | 190% increased physical and magical defense |
| 20 | 200% increased physical and magical defense |
Charge BlowDescription Use a charged weapon to attack multiple enemies. Can only be used when the weapon is charged, and has a chance to stun the target. The charged state will not be lost.
Delay (ms): 600
Max Level: 30
Range: 180% Range
Notes: Now a regular mob attack. Does not dispel charges, but does still require one to be active.
| 1 | MP 12; 244% damage on up to 2 targets, 32% chance to stun for 2 seconds |
| 2 | MP 12; 248% damage on up to 2 targets, 34% chance to stun for 2 seconds |
| 3 | MP 12; 252% damage on up to 2 targets, 36% chance to stun for 2 seconds |
| 4 | MP 14; 256% damage on up to 2 targets, 38% chance to stun for 2 seconds |
| 5 | MP 14; 260% damage on up to 2 targets, 40% chance to stun for 2 seconds |
| 6 | MP 14; 264% damage on up to 2 targets, 42% chance to stun for 2 seconds |
| 7 | MP 16; 268% damage on up to 2 targets, 44% chance to stun for 3 seconds |
| 8 | MP 16; 272% damage on up to 2 targets, 46% chance to stun for 3 seconds |
| 9 | MP 16; 276% damage on up to 2 targets, 48% chance to stun for 3 seconds |
| 10 | MP 18; 280% damage on up to 2 targets, 50% chance to stun for 3 seconds |
| 11 | MP 18; 284% damage on up to 3 targets, 52% chance to stun for 3 seconds |
| 12 | MP 18; 288% damage on up to 3 targets, 54% chance to stun for 3 seconds |
| 13 | MP 20; 292% damage on up to 3 targets, 56% chance to stun for 4 seconds |
| 14 | MP 20; 296% damage on up to 3 targets, 58% chance to stun for 4 seconds |
| 15 | MP 20; 300% damage on up to 3 targets, 60% chance to stun for 4 seconds |
| 16 | MP 22; 304% damage on up to 3 targets, 62% chance to stun for 4 seconds |
| 17 | MP 22; 308% damage on up to 3 targets, 64% chance to stun for 4 seconds |
| 18 | MP 22; 312% damage on up to 3 targets, 66% chance to stun for 4 seconds |
| 19 | MP 24; 316% damage on up to 3 targets, 68% chance to stun for 5 seconds |
| 20 | MP 24; 320% damage on up to 3 targets, 70% chance to stun for 5 seconds |
| 21 | MP 24; 324% damage on up to 4 targets, 72% chance to stun for 5 seconds |
| 22 | MP 26; 328% damage on up to 4 targets, 74% chance to stun for 5 seconds |
| 23 | MP 26; 332% damage on up to 4 targets, 76% chance to stun for 5 seconds |
| 24 | MP 26; 336% damage on up to 4 targets, 78% chance to stun for 5 seconds |
| 25 | MP 28; 340% damage on up to 4 targets, 80% chance to stun for 6 seconds |
| 26 | MP 28; 344% damage on up to 4 targets, 82% chance to stun for 6 seconds |
| 27 | MP 28; 348% damage on up to 4 targets, 84% chance to stun for 6 seconds |
| 28 | MP 30; 352% damage on up to 4 targets, 86% chance to stun for 6 seconds |
| 29 | MP 30; 356% damage on up to 4 targets, 88% chance to stun for 6 seconds |
| 30 | MP 30; 360% damage on up to 4 targets, 90% chance to stun for 6 seconds |
Fire ChargeDescription Temporarily grants the weapon fire elemental properties and increases damage.
Delay (ms): 900
Max Level: 20
Notes: The Korean description for the charges still mention being dispelled upon using Charge Blow, but this is no longer the case.
| 1 | MP 25; weapon gains fire element for 10 seconds, 111% damage |
| 2 | MP 25; weapon gains fire element for 20 seconds, 112% damage |
| 3 | MP 25; weapon gains fire element for 30 seconds, 113% damage |
| 4 | MP 25; weapon gains fire element for 40 seconds, 114% damage |
| 5 | MP 25; weapon gains fire element for 50 seconds, 115% damage |
| 6 | MP 25; weapon gains fire element for 60 seconds, 116% damage |
| 7 | MP 25; weapon gains fire element for 70 seconds, 117% damage |
| 8 | MP 30; weapon gains fire element for 80 seconds, 118% damage |
| 9 | MP 30; weapon gains fire element for 90 seconds, 119% damage |
| 10 | MP 30; weapon gains fire element for 100 seconds, 120% damage |
| 11 | MP 30; weapon gains fire element for 110 seconds, 121% damage |
| 12 | MP 30; weapon gains fire element for 120 seconds, 122% damage |
| 13 | MP 30; weapon gains fire element for 130 seconds, 123% damage |
| 14 | MP 30; weapon gains fire element for 140 seconds, 124% damage |
| 15 | MP 35; weapon gains fire element for 150 seconds, 125% damage |
| 16 | MP 35; weapon gains fire element for 160 seconds, 126% damage |
| 17 | MP 35; weapon gains fire element for 170 seconds, 127% damage |
| 18 | MP 35; weapon gains fire element for 180 seconds, 128% damage |
| 19 | MP 35; weapon gains fire element for 190 seconds, 129% damage |
| 20 | MP 35; weapon gains fire element for 200 seconds, 130% damage |
Ice ChargeDescription Temporarily grants the weapon ice elemental properties and increases damage.
Delay (ms): 900
Max Level: 20
Notes: The Korean description for the charges still mention being dispelled upon using Charge Blow, but this is no longer the case.
| 1 | MP 25; weapon gains ice element for 10 seconds, 101% damage |
| 2 | MP 25; weapon gains ice element for 20 seconds, 102% damage |
| 3 | MP 25; weapon gains ice element for 30 seconds, 103% damage |
| 4 | MP 25; weapon gains ice element for 40 seconds, 104% damage |
| 5 | MP 25; weapon gains ice element for 50 seconds, 105% damage |
| 6 | MP 25; weapon gains ice element for 60 seconds, 106% damage |
| 7 | MP 25; weapon gains ice element for 70 seconds, 107% damage |
| 8 | MP 30; weapon gains ice element for 80 seconds, 108% damage |
| 9 | MP 30; weapon gains ice element for 90 seconds, 109% damage |
| 10 | MP 30; weapon gains ice element for 100 seconds, 110% damage |
| 11 | MP 30; weapon gains ice element for 110 seconds, 111% damage |
| 12 | MP 30; weapon gains ice element for 120 seconds, 112% damage |
| 13 | MP 30; weapon gains ice element for 130 seconds, 113% damage |
| 14 | MP 30; weapon gains ice element for 140 seconds, 114% damage |
| 15 | MP 35; weapon gains ice element for 150 seconds, 115% damage |
| 16 | MP 35; weapon gains ice element for 160 seconds, 116% damage |
| 17 | MP 35; weapon gains ice element for 170 seconds, 117% damage |
| 18 | MP 35; weapon gains ice element for 180 seconds, 118% damage |
| 19 | MP 35; weapon gains ice element for 190 seconds, 119% damage |
| 20 | MP 35; weapon gains ice element for 200 seconds, 120% damage |
Lightning ChargeDescription Temporarily grants the weapon lightning elemental properties and increases damage. Can be used together with other charges.
Delay (ms): 900
Max Level: 20
Notes: The Korean description for the charges still mention being dispelled upon using Charge Blow, but this is no longer the case.
| 1 | MP 25; weapon gains lightning element for 10 seconds, 106% damage |
| 2 | MP 25; weapon gains lightning element for 20 seconds, 107% damage |
| 3 | MP 25; weapon gains lightning element for 30 seconds, 108% damage |
| 4 | MP 25; weapon gains lightning element for 40 seconds, 109% damage |
| 5 | MP 25; weapon gains lightning element for 50 seconds, 110% damage |
| 6 | MP 25; weapon gains lightning element for 60 seconds, 111% damage |
| 7 | MP 25; weapon gains lightning element for 70 seconds, 112% damage |
| 8 | MP 30; weapon gains lightning element for 80 seconds, 113% damage |
| 9 | MP 30; weapon gains lightning element for 90 seconds, 114% damage |
| 10 | MP 30; weapon gains lightning element for 100 seconds, 115% damage |
| 11 | MP 30; weapon gains lightning element for 110 seconds, 116% damage |
| 12 | MP 30; weapon gains lightning element for 120 seconds, 117% damage |
| 13 | MP 30; weapon gains lightning element for 130 seconds, 118% damage |
| 14 | MP 30; weapon gains lightning element for 140 seconds, 119% damage |
| 15 | MP 35; weapon gains lightning element for 150 seconds, 120% damage |
| 16 | MP 35; weapon gains lightning element for 160 seconds, 121% damage |
| 17 | MP 35; weapon gains lightning element for 170 seconds, 122% damage |
| 18 | MP 35; weapon gains lightning element for 180 seconds, 123% damage |
| 19 | MP 35; weapon gains lightning element for 190 seconds, 124% damage |
| 20 | MP 35; weapon gains lightning element for 200 seconds, 125% damage |
Magic CrashDescription Dispel all enemy buffs and prevent enemies from casting buffs for a short time. [Cooldown: 1 minute]
Required skill: Charge Blow Lv. 3
Delay (ms): 1500
Max Level: 20
Range: 300% Range
Notes: Can dispel Weapon and Magic Cancel.
| 1 | MP 35; 24% chance to dispel and prevent buffs for 8 seconds |
| 2 | MP 33; 28% chance to dispel and prevent buffs for 8 seconds |
| 3 | MP 33; 32% chance to dispel and prevent buffs for 8 seconds |
| 4 | MP 31; 36% chance to dispel and prevent buffs for 10 seconds |
| 5 | MP 31; 40% chance to dispel and prevent buffs for 10 seconds |
| 6 | MP 29; 44% chance to dispel and prevent buffs for 10 seconds |
| 7 | MP 29; 48% chance to dispel and prevent buffs for 12 seconds |
| 8 | MP 27; 52% chance to dispel and prevent buffs for 12 seconds |
| 9 | MP 27; 56% chance to dispel and prevent buffs for 12 seconds |
| 10 | MP 25; 60% chance to dispel and prevent buffs for 14 seconds |
| 11 | MP 25; 64% chance to dispel and prevent buffs for 14 seconds |
| 12 | MP 23; 68% chance to dispel and prevent buffs for 14 seconds |
| 13 | MP 23; 72% chance to dispel and prevent buffs for 16 seconds |
| 14 | MP 21; 76% chance to dispel and prevent buffs for 16 seconds |
| 15 | MP 21; 80% chance to dispel and prevent buffs for 16 seconds |
| 16 | MP 19; 84% chance to dispel and prevent buffs for 18 seconds |
| 17 | MP 19; 88% chance to dispel and prevent buffs for 18 seconds |
| 18 | MP 17; 92% chance to dispel and prevent buffs for 18 seconds |
| 19 | MP 17; 96% chance to dispel and prevent buffs for 20 seconds |
| 20 | MP 15; 100% chance to dispel and prevent buffs for 20 seconds |
RestorationDescription Quickly restore strength.
Delay (ms): 1500
Max Level: 10
| 1 | MP 24; instantly restore 44% of max HP; 93 second cooldown |
| 2 | MP 24; instantly restore 48% of max HP; 86 second cooldown |
| 3 | MP 28; instantly restore 52% of max HP; 79 second cooldown |
| 4 | MP 28; instantly restore 56% of max HP; 72 second cooldown |
| 5 | MP 32; instantly restore 60% of max HP; 65 second cooldown |
| 6 | MP 32; instantly restore 64% of max HP; 58 second cooldown |
| 7 | MP 36; instantly restore 68% of max HP; 51 second cooldown |
| 8 | MP 36; instantly restore 72% of max HP; 44 second cooldown |
| 9 | MP 40; instantly restore 76% of max HP; 37 second cooldown |
| 10 | MP 40; instantly restore 80% of max HP; 30 second cooldown |
Combat OrdersDescription Temporarily increase the skill levels of all party members. Only skills from the final job advancement can be increased beyond the mastery level.
Does not affect the level of beginner skills and Combat Orders.
Required skill: Restoration Lv. 5
Delay (ms): 1500
Max Level: 20
Range: 400% Range
| 1 | MP 24; for 66 seconds, all skill levels increase by 1 |
| 2 | MP 24; for 72 seconds, all skill levels increase by 1 |
| 3 | MP 24; for 78 seconds, all skill levels increase by 1 |
| 4 | MP 24; for 84 seconds, all skill levels increase by 1 |
| 5 | MP 24; for 90 seconds, all skill levels increase by 1 |
| 6 | MP 28; for 96 seconds, all skill levels increase by 1 |
| 7 | MP 28; for 102 seconds, all skill levels increase by 1 |
| 8 | MP 28; for 108 seconds, all skill levels increase by 1 |
| 9 | MP 28; for 114 seconds, all skill levels increase by 1 |
| 10 | MP 28; for 120 seconds, all skill levels increase by 1 |
| 11 | MP 32; for 126 seconds, all skill levels increase by 1 |
| 12 | MP 32; for 132 seconds, all skill levels increase by 1 |
| 13 | MP 32; for 138 seconds, all skill levels increase by 1 |
| 14 | MP 32; for 144 seconds, all skill levels increase by 1 |
| 15 | MP 32; for 150 seconds, all skill levels increase by 1 |
| 16 | MP 36; for 156 seconds, all skill levels increase by 1 |
| 17 | MP 36; for 162 seconds, all skill levels increase by 1 |
| 18 | MP 36; for 168 seconds, all skill levels increase by 1 |
| 19 | MP 36; for 174 seconds, all skill levels increase by 1 |
| 20 | MP 36; for 180 seconds, all skill levels increase by 2 |
Paladin
Achilles
Description Permanently reduce damage received from enemies by strengthening the body.
Max Level: 30
Guardian
Description Increases elemental resistance and status immunity. When a shield is equipped, block attacks at a set chance. Also, when blocking a melee attack, the attacker can be stunned for a short time.
Max Level: 30
Advanced Charge Blow
Description Increase the damage, the number of targets, and the mastery of Charge Blow.
Required skill: Charge Blow Lv. 30
Max Level: 10
Blessing Armor
Description At a set chance, generate a personal barrier to absorb damage up to 5 times and improve physical damage. The barrier lasts up to 60 seconds and will not regenerate for a period of time after it expires.
Max Level: 10
Notes: The attack buff stacks with other attack buffs.
Maple Warrior
Description Temporarily increase the stats of all party members.
Delay (ms): 1500
Max Level: 30
Range: 400% Range
Power Stance
Description Temporarily prevent being knocked back after being attacked.
Delay (ms): 900
Max Level: 30
Holy Charge
Description Temporarily grants the weapon holy elemental properties and increases damage.
Delay (ms): 900
Max Level: 20
Rush
Description Lunge forward, pushing up to 15 monsters.
Delay (ms): 600
Max Level: 30
Range: 270% Range
Blast
Description Launch a powerful multi-hit attack. Blast increases critical chance, ignores a portion of the target's defense, and adds a chance to kill the target instantly.
Delay (ms): 840
Max Level: 30
Notes: In addition to the numerous modifiers already listed, Blast also has an innate minimum critical damage increase of 5+u(x/2), (6% at level 1, 20% at level 30).
Heaven's Hammer
Description Slam a huge hammer into the ground to attack up to 15 enemies. Targets are left with 10k HP.
Delay (ms): 3300
Max Level: 30
Range: 400% Range
Hero's Will
Description Escape from the state of seduction. The cooldown is reduced at higher levels.
Max Level: 5
AchillesDescription Permanently reduce damage received from enemies by strengthening the body.
Max Level: 30
| 1 | 0.5% damage reduction |
| 2 | 1.0% damage reduction |
| 3 | 1.5% damage reduction |
| 4 | 2.0% damage reduction |
| 5 | 2.5% damage reduction |
| 6 | 3.0% damage reduction |
| 7 | 3.5% damage reduction |
| 8 | 4.0% damage reduction |
| 9 | 4.5% damage reduction |
| 10 | 5.0% damage reduction |
| 11 | 5.5% damage reduction |
| 12 | 6.0% damage reduction |
| 13 | 6.5% damage reduction |
| 14 | 7.0% damage reduction |
| 15 | 7.5% damage reduction |
| 16 | 8.0% damage reduction |
| 17 | 8.5% damage reduction |
| 18 | 9.0% damage reduction |
| 19 | 9.5% damage reduction |
| 20 | 10.0% damage reduction |
| 21 | 10.5% damage reduction |
| 22 | 11.0% damage reduction |
| 23 | 11.5% damage reduction |
| 24 | 12.0% damage reduction |
| 25 | 12.5% damage reduction |
| 26 | 13.0% damage reduction |
| 27 | 13.5% damage reduction |
| 28 | 14.0% damage reduction |
| 29 | 14.5% damage reduction |
| 30 | 15.0% damage reduction |
| 31 | 15.5% damage reduction |
| 32 | 16.0% damage reduction |
GuardianDescription Increases elemental resistance and status immunity. When a shield is equipped, block attacks at a set chance. Also, when blocking a melee attack, the attacker can be stunned for a short time.
Max Level: 30
| 1 | 1% resistance to all elements, 1% immunity to status, 11% chance to block enemy attack, stun for 2 seconds when blocking melee attacks |
| 2 | 2% resistance to all elements, 2% immunity to status, 12% chance to block enemy attack, stun for 2 seconds when blocking melee attacks |
| 3 | 3% resistance to all elements, 3% immunity to status, 13% chance to block enemy attack, stun for 2 seconds when blocking melee attacks |
| 4 | 4% resistance to all elements, 4% immunity to status, 14% chance to block enemy attack, stun for 2 seconds when blocking melee attacks |
| 5 | 5% resistance to all elements, 5% immunity to status, 15% chance to block enemy attack, stun for 2 seconds when blocking melee attacks |
| 6 | 6% resistance to all elements, 6% immunity to status, 16% chance to block enemy attack, stun for 2 seconds when blocking melee attacks |
| 7 | 7% resistance to all elements, 7% immunity to status, 17% chance to block enemy attack, stun for 2 seconds when blocking melee attacks |
| 8 | 8% resistance to all elements, 8% immunity to status, 18% chance to block enemy attack, stun for 2 seconds when blocking melee attacks |
| 9 | 9% resistance to all elements, 9% immunity to status, 19% chance to block enemy attack, stun for 2 seconds when blocking melee attacks |
| 10 | 10% resistance to all elements, 10% immunity to status, 20% chance to block enemy attack, stun for 2 seconds when blocking melee attacks |
| 11 | 11% resistance to all elements, 11% immunity to status, 21% chance to block enemy attack, stun for 4 seconds when blocking melee attacks |
| 12 | 12% resistance to all elements, 12% immunity to status, 22% chance to block enemy attack, stun for 4 seconds when blocking melee attacks |
| 13 | 13% resistance to all elements, 13% immunity to status, 23% chance to block enemy attack, stun for 4 seconds when blocking melee attacks |
| 14 | 14% resistance to all elements, 14% immunity to status, 24% chance to block enemy attack, stun for 4 seconds when blocking melee attacks |
| 15 | 15% resistance to all elements, 15% immunity to status, 25% chance to block enemy attack, stun for 4 seconds when blocking melee attacks |
| 16 | 16% resistance to all elements, 16% immunity to status, 26% chance to block enemy attack, stun for 4 seconds when blocking melee attacks |
| 17 | 17% resistance to all elements, 17% immunity to status, 27% chance to block enemy attack, stun for 4 seconds when blocking melee attacks |
| 18 | 18% resistance to all elements, 18% immunity to status, 28% chance to block enemy attack, stun for 4 seconds when blocking melee attacks |
| 19 | 19% resistance to all elements, 19% immunity to status, 29% chance to block enemy attack, stun for 4 seconds when blocking melee attacks |
| 20 | 20% resistance to all elements, 20% immunity to status, 30% chance to block enemy attack, stun for 4 seconds when blocking melee attacks |
| 21 | 21% resistance to all elements, 21% immunity to status, 31% chance to block enemy attack, stun for 6 seconds when blocking melee attacks |
| 22 | 22% resistance to all elements, 22% immunity to status, 32% chance to block enemy attack, stun for 6 seconds when blocking melee attacks |
| 23 | 23% resistance to all elements, 23% immunity to status, 33% chance to block enemy attack, stun for 6 seconds when blocking melee attacks |
| 24 | 24% resistance to all elements, 24% immunity to status, 34% chance to block enemy attack, stun for 6 seconds when blocking melee attacks |
| 25 | 25% resistance to all elements, 25% immunity to status, 35% chance to block enemy attack, stun for 6 seconds when blocking melee attacks |
| 26 | 26% resistance to all elements, 26% immunity to status, 36% chance to block enemy attack, stun for 6 seconds when blocking melee attacks |
| 27 | 27% resistance to all elements, 27% immunity to status, 37% chance to block enemy attack, stun for 6 seconds when blocking melee attacks |
| 28 | 28% resistance to all elements, 28% immunity to status, 38% chance to block enemy attack, stun for 6 seconds when blocking melee attacks |
| 29 | 29% resistance to all elements, 29% immunity to status, 39% chance to block enemy attack, stun for 6 seconds when blocking melee attacks |
| 30 | 30% resistance to all elements, 30% immunity to status, 40% chance to block enemy attack, stun for 6 seconds when blocking melee attacks |
| 31 | 31% resistance to all elements, 31% immunity to status, 41% chance to block enemy attack, stun for 8 seconds when blocking melee attacks |
| 32 | 32% resistance to all elements, 32% immunity to status, 42% chance to block enemy attack, stun for 8 seconds when blocking melee attacks |
Advanced Charge BlowDescription Increase the damage, the number of targets, and the mastery of Charge Blow.
Required skill: Charge Blow Lv. 30
Max Level: 10
| 1 | Charge Blow 370% damage, 5 maximum targets, 52% mastery |
| 2 | Charge Blow 380% damage, 5 maximum targets, 54% mastery |
| 3 | Charge Blow 390% damage, 5 maximum targets, 56% mastery |
| 4 | Charge Blow 400% damage, 5 maximum targets, 58% mastery |
| 5 | Charge Blow 410% damage, 5 maximum targets, 60% mastery |
| 6 | Charge Blow 420% damage, 6 maximum targets, 62% mastery |
| 7 | Charge Blow 430% damage, 6 maximum targets, 64% mastery |
| 8 | Charge Blow 440% damage, 6 maximum targets, 66% mastery |
| 9 | Charge Blow 450% damage, 6 maximum targets, 68% mastery |
| 10 | Charge Blow 460% damage, 6 maximum targets, 70% mastery |
| 11 | Charge Blow 470% damage, 7 maximum targets, 72% mastery |
| 12 | Charge Blow 480% damage, 7 maximum targets, 74% mastery |
Blessing ArmorDescription At a set chance, generate a personal barrier to absorb damage up to 5 times and improve physical damage. The barrier lasts up to 60 seconds and will not regenerate for a period of time after it expires.
Max Level: 10
Notes: The attack buff stacks with other attack buffs.
| 1 | 2% chance of creating a barrier, barrier adds 12 weapon attack while maintained and absorbs 1 hit(s), 30 second cooldown |
| 2 | 4% chance of creating a barrier, barrier adds 14 weapon attack while maintained and absorbs 1 hit(s), 30 second cooldown |
| 3 | 6% chance of creating a barrier, barrier adds 16 weapon attack while maintained and absorbs 2 hit(s), 30 second cooldown |
| 4 | 8% chance of creating a barrier, barrier adds 18 weapon attack while maintained and absorbs 2 hit(s), 30 second cooldown |
| 5 | 10% chance of creating a barrier, barrier adds 20 weapon attack while maintained and absorbs 3 hit(s), 30 second cooldown |
| 6 | 12% chance of creating a barrier, barrier adds 22 weapon attack while maintained and absorbs 3 hit(s), 30 second cooldown |
| 7 | 14% chance of creating a barrier, barrier adds 24 weapon attack while maintained and absorbs 4 hit(s), 30 second cooldown |
| 8 | 16% chance of creating a barrier, barrier adds 26 weapon attack while maintained and absorbs 4 hit(s), 30 second cooldown |
| 9 | 18% chance of creating a barrier, barrier adds 28 weapon attack while maintained and absorbs 5 hit(s), 30 second cooldown |
| 10 | 20% chance of creating a barrier, barrier adds 30 weapon attack while maintained and absorbs 5 hit(s), 30 second cooldown |
| 11 | 22% chance of creating a barrier, barrier adds 32 weapon attack while maintained and absorbs 6 hit(s), 30 second cooldown |
| 12 | 24% chance of creating a barrier, barrier adds 34 weapon attack while maintained and absorbs 6 hit(s), 30 second cooldown |
Maple WarriorDescription Temporarily increase the stats of all party members.
Delay (ms): 1500
Max Level: 30
Range: 400% Range
| 1 | MP 10; 30 seconds, All stats +1% |
| 2 | MP 10; 60 seconds, All stats +1% |
| 3 | MP 10; 90 seconds, All stats +2% |
| 4 | MP 10; 120 seconds, All stats +2% |
| 5 | MP 20; 150 seconds, All stats +3% |
| 6 | MP 20; 180 seconds, All stats +3% |
| 7 | MP 20; 210 seconds, All stats +4% |
| 8 | MP 20; 240 seconds, All stats +4% |
| 9 | MP 20; 270 seconds, All stats +5% |
| 10 | MP 30; 300 seconds, All stats +5% |
| 11 | MP 30; 330 seconds, All stats +6% |
| 12 | MP 30; 360 seconds, All stats +6% |
| 13 | MP 30; 390 seconds, All stats +7% |
| 14 | MP 30; 420 seconds, All stats +7% |
| 15 | MP 40; 450 seconds, All stats +8% |
| 16 | MP 40; 480 seconds, All stats +8% |
| 17 | MP 40; 510 seconds, All stats +9% |
| 18 | MP 40; 540 seconds, All stats +9% |
| 19 | MP 40; 570 seconds, All stats +10% |
| 20 | MP 50; 600 seconds, All stats +10% |
| 21 | MP 50; 630 seconds, All stats +11% |
| 22 | MP 50; 660 seconds, All stats +11% |
| 23 | MP 50; 690 seconds, All stats +12% |
| 24 | MP 50; 720 seconds, All stats +12% |
| 25 | MP 60; 750 seconds, All stats +13% |
| 26 | MP 60; 780 seconds, All stats +13% |
| 27 | MP 60; 810 seconds, All stats +14% |
| 28 | MP 60; 840 seconds, All stats +14% |
| 29 | MP 60; 870 seconds, All stats +15% |
| 30 | MP 70; 900 seconds, All stats +15% |
| 31 | MP 70; 930 seconds, All stats +16% |
| 32 | MP 70; 960 seconds, All stats +16% |
Power StanceDescription Temporarily prevent being knocked back after being attacked.
Delay (ms): 900
Max Level: 30
| 1 | MP 30; for 10 seconds, 32% chance to prevent knockback. |
| 2 | MP 30; for 20 seconds, 34% chance to prevent knockback. |
| 3 | MP 30; for 30 seconds, 36% chance to prevent knockback. |
| 4 | MP 30; for 40 seconds, 38% chance to prevent knockback. |
| 5 | MP 35; for 50 seconds, 40% chance to prevent knockback. |
| 6 | MP 35; for 60 seconds, 42% chance to prevent knockback. |
| 7 | MP 35; for 70 seconds, 44% chance to prevent knockback. |
| 8 | MP 35; for 80 seconds, 46% chance to prevent knockback. |
| 9 | MP 35; for 90 seconds, 48% chance to prevent knockback. |
| 10 | MP 40; for 100 seconds, 50% chance to prevent knockback. |
| 11 | MP 40; for 110 seconds, 52% chance to prevent knockback. |
| 12 | MP 40; for 120 seconds, 54% chance to prevent knockback. |
| 13 | MP 40; for 130 seconds, 56% chance to prevent knockback. |
| 14 | MP 40; for 140 seconds, 58% chance to prevent knockback. |
| 15 | MP 45; for 150 seconds, 60% chance to prevent knockback. |
| 16 | MP 45; for 160 seconds, 62% chance to prevent knockback. |
| 17 | MP 45; for 170 seconds, 64% chance to prevent knockback. |
| 18 | MP 45; for 180 seconds, 66% chance to prevent knockback. |
| 19 | MP 45; for 190 seconds, 68% chance to prevent knockback. |
| 20 | MP 50; for 200 seconds, 70% chance to prevent knockback. |
| 21 | MP 50; for 210 seconds, 72% chance to prevent knockback. |
| 22 | MP 50; for 220 seconds, 74% chance to prevent knockback. |
| 23 | MP 50; for 230 seconds, 76% chance to prevent knockback. |
| 24 | MP 50; for 240 seconds, 78% chance to prevent knockback. |
| 25 | MP 55; for 250 seconds, 80% chance to prevent knockback. |
| 26 | MP 55; for 260 seconds, 82% chance to prevent knockback. |
| 27 | MP 55; for 270 seconds, 84% chance to prevent knockback. |
| 28 | MP 55; for 280 seconds, 86% chance to prevent knockback. |
| 29 | MP 55; for 290 seconds, 88% chance to prevent knockback. |
| 30 | MP 60; for 300 seconds, 90% chance to prevent knockback. |
| 31 | MP 60; for 310 seconds, 92% chance to prevent knockback. |
| 32 | MP 60; for 320 seconds, 94% chance to prevent knockback. |
Holy ChargeDescription Temporarily grants the weapon holy elemental properties and increases damage.
Delay (ms): 900
Max Level: 20
| 1 | MP 25; weapon gains holy element for 15 seconds, 116% damage |
| 2 | MP 25; weapon gains holy element for 30 seconds, 117% damage |
| 3 | MP 25; weapon gains holy element for 45 seconds, 118% damage |
| 4 | MP 25; weapon gains holy element for 60 seconds, 119% damage |
| 5 | MP 25; weapon gains holy element for 75 seconds, 120% damage |
| 6 | MP 25; weapon gains holy element for 90 seconds, 121% damage |
| 7 | MP 25; weapon gains holy element for 105 seconds, 122% damage |
| 8 | MP 30; weapon gains holy element for 120 seconds, 123% damage |
| 9 | MP 30; weapon gains holy element for 135 seconds, 124% damage |
| 10 | MP 30; weapon gains holy element for 150 seconds, 125% damage |
| 11 | MP 30; weapon gains holy element for 165 seconds, 126% damage |
| 12 | MP 30; weapon gains holy element for 180 seconds, 127% damage |
| 13 | MP 30; weapon gains holy element for 195 seconds, 128% damage |
| 14 | MP 30; weapon gains holy element for 210 seconds, 129% damage |
| 15 | MP 35; weapon gains holy element for 225 seconds, 130% damage |
| 16 | MP 35; weapon gains holy element for 240 seconds, 131% damage |
| 17 | MP 35; weapon gains holy element for 255 seconds, 132% damage |
| 18 | MP 35; weapon gains holy element for 270 seconds, 133% damage |
| 19 | MP 35; weapon gains holy element for 285 seconds, 134% damage |
| 20 | MP 35; weapon gains holy element for 300 seconds, 135% damage |
| 21 | MP 35; weapon gains holy element for 315 seconds, 136% damage |
| 22 | MP 40; weapon gains holy element for 330 seconds, 137% damage |
RushDescription Lunge forward, pushing up to 15 monsters.
Delay (ms): 600
Max Level: 30
Range: 270% Range
| 1 | MP 20; 134% damage, push up to 15 targets |
| 2 | MP 20; 138% damage, push up to 15 targets |
| 3 | MP 20; 142% damage, push up to 15 targets |
| 4 | MP 23; 146% damage, push up to 15 targets |
| 5 | MP 23; 150% damage, push up to 15 targets |
| 6 | MP 23; 154% damage, push up to 15 targets |
| 7 | MP 26; 158% damage, push up to 15 targets |
| 8 | MP 26; 162% damage, push up to 15 targets |
| 9 | MP 26; 166% damage, push up to 15 targets |
| 10 | MP 29; 170% damage, push up to 15 targets |
| 11 | MP 29; 174% damage, push up to 15 targets |
| 12 | MP 29; 178% damage, push up to 15 targets |
| 13 | MP 32; 182% damage, push up to 15 targets |
| 14 | MP 32; 186% damage, push up to 15 targets |
| 15 | MP 32; 190% damage, push up to 15 targets |
| 16 | MP 35; 194% damage, push up to 15 targets |
| 17 | MP 35; 198% damage, push up to 15 targets |
| 18 | MP 35; 202% damage, push up to 15 targets |
| 19 | MP 38; 206% damage, push up to 15 targets |
| 20 | MP 38; 210% damage, push up to 15 targets |
| 21 | MP 38; 214% damage, push up to 15 targets |
| 22 | MP 41; 218% damage, push up to 15 targets |
| 23 | MP 41; 222% damage, push up to 15 targets |
| 24 | MP 41; 226% damage, push up to 15 targets |
| 25 | MP 44; 230% damage, push up to 15 targets |
| 26 | MP 44; 234% damage, push up to 15 targets |
| 27 | MP 44; 238% damage, push up to 15 targets |
| 28 | MP 47; 242% damage, push up to 15 targets |
| 29 | MP 47; 246% damage, push up to 15 targets |
| 30 | MP 47; 250% damage, push up to 15 targets |
| 31 | MP 50; 254% damage, push up to 15 targets |
| 32 | MP 50; 258% damage, push up to 15 targets |
BlastDescription Launch a powerful multi-hit attack. Blast increases critical chance, ignores a portion of the target's defense, and adds a chance to kill the target instantly.
Delay (ms): 840
Max Level: 30
Notes: In addition to the numerous modifiers already listed, Blast also has an innate minimum critical damage increase of 5+u(x/2), (6% at level 1, 20% at level 30).
| 1 | MP 15; attack 3 times for 222% damage, ignore 6% defense, add 21% critical chance, and a 1% chance of instant death |
| 2 | MP 15; attack 3 times for 224% damage, ignore 6% defense, add 22% critical chance, and a 1% chance of instant death |
| 3 | MP 15; attack 3 times for 226% damage, ignore 7% defense, add 23% critical chance, and a 1% chance of instant death |
| 4 | MP 16; attack 3 times for 228% damage, ignore 7% defense, add 24% critical chance, and a 2% chance of instant death |
| 5 | MP 16; attack 3 times for 230% damage, ignore 8% defense, add 25% critical chance, and a 2% chance of instant death |
| 6 | MP 16; attack 3 times for 232% damage, ignore 8% defense, add 26% critical chance, and a 2% chance of instant death |
| 7 | MP 17; attack 3 times for 234% damage, ignore 9% defense, add 27% critical chance, and a 3% chance of instant death |
| 8 | MP 17; attack 3 times for 236% damage, ignore 9% defense, add 28% critical chance, and a 3% chance of instant death |
| 9 | MP 17; attack 3 times for 238% damage, ignore 10% defense, add 29% critical chance, and a 3% chance of instant death |
| 10 | MP 18; attack 3 times for 240% damage, ignore 10% defense, add 30% critical chance, and a 4% chance of instant death |
| 11 | MP 18; attack 3 times for 242% damage, ignore 11% defense, add 31% critical chance, and a 4% chance of instant death |
| 12 | MP 18; attack 3 times for 244% damage, ignore 11% defense, add 32% critical chance, and a 4% chance of instant death |
| 13 | MP 19; attack 3 times for 246% damage, ignore 12% defense, add 33% critical chance, and a 5% chance of instant death |
| 14 | MP 19; attack 3 times for 248% damage, ignore 12% defense, add 34% critical chance, and a 5% chance of instant death |
| 15 | MP 19; attack 3 times for 250% damage, ignore 13% defense, add 35% critical chance, and a 5% chance of instant death |
| 16 | MP 20; attack 3 times for 252% damage, ignore 13% defense, add 36% critical chance, and a 6% chance of instant death |
| 17 | MP 20; attack 3 times for 254% damage, ignore 14% defense, add 37% critical chance, and a 6% chance of instant death |
| 18 | MP 20; attack 3 times for 256% damage, ignore 14% defense, add 38% critical chance, and a 6% chance of instant death |
| 19 | MP 21; attack 3 times for 258% damage, ignore 15% defense, add 39% critical chance, and a 7% chance of instant death |
| 20 | MP 21; attack 3 times for 260% damage, ignore 15% defense, add 40% critical chance, and a 7% chance of instant death |
| 21 | MP 21; attack 3 times for 262% damage, ignore 16% defense, add 41% critical chance, and a 7% chance of instant death |
| 22 | MP 22; attack 3 times for 264% damage, ignore 16% defense, add 42% critical chance, and a 8% chance of instant death |
| 23 | MP 22; attack 3 times for 266% damage, ignore 17% defense, add 43% critical chance, and a 8% chance of instant death |
| 24 | MP 22; attack 3 times for 268% damage, ignore 17% defense, add 44% critical chance, and a 8% chance of instant death |
| 25 | MP 23; attack 3 times for 270% damage, ignore 18% defense, add 45% critical chance, and a 9% chance of instant death |
| 26 | MP 23; attack 3 times for 272% damage, ignore 18% defense, add 46% critical chance, and a 9% chance of instant death |
| 27 | MP 23; attack 3 times for 274% damage, ignore 19% defense, add 47% critical chance, and a 9% chance of instant death |
| 28 | MP 24; attack 3 times for 276% damage, ignore 19% defense, add 48% critical chance, and a 10% chance of instant death |
| 29 | MP 24; attack 3 times for 278% damage, ignore 20% defense, add 49% critical chance, and a 10% chance of instant death |
| 30 | MP 24; attack 3 times for 280% damage, ignore 20% defense, add 50% critical chance, and a 10% chance of instant death |
| 31 | MP 25; attack 3 times for 282% damage, ignore 21% defense, add 51% critical chance, and a 11% chance of instant death |
| 32 | MP 25; attack 3 times for 284% damage, ignore 21% defense, add 52% critical chance, and a 11% chance of instant death |
Heaven's HammerDescription Slam a huge hammer into the ground to attack up to 15 enemies. Targets are left with 10k HP.
Delay (ms): 3300
Max Level: 30
Range: 400% Range
| 1 | MP 31; 820% damage to up to 15 targets, 330 second cooldown |
| 2 | MP 32; 840% damage to up to 15 targets, 320 second cooldown |
| 3 | MP 33; 860% damage to up to 15 targets, 310 second cooldown |
| 4 | MP 34; 880% damage to up to 15 targets, 300 second cooldown |
| 5 | MP 35; 900% damage to up to 15 targets, 290 second cooldown |
| 6 | MP 36; 920% damage to up to 15 targets, 280 second cooldown |
| 7 | MP 37; 940% damage to up to 15 targets, 270 second cooldown |
| 8 | MP 38; 960% damage to up to 15 targets, 260 second cooldown |
| 9 | MP 39; 980% damage to up to 15 targets, 250 second cooldown |
| 10 | MP 40; 1000% damage to up to 15 targets, 240 second cooldown |
| 11 | MP 41; 1020% damage to up to 15 targets, 230 second cooldown |
| 12 | MP 42; 1040% damage to up to 15 targets, 220 second cooldown |
| 13 | MP 43; 1060% damage to up to 15 targets, 210 second cooldown |
| 14 | MP 44; 1080% damage to up to 15 targets, 200 second cooldown |
| 15 | MP 45; 1100% damage to up to 15 targets, 190 second cooldown |
| 16 | MP 46; 1120% damage to up to 15 targets, 180 second cooldown |
| 17 | MP 47; 1140% damage to up to 15 targets, 170 second cooldown |
| 18 | MP 48; 1160% damage to up to 15 targets, 160 second cooldown |
| 19 | MP 49; 1180% damage to up to 15 targets, 150 second cooldown |
| 20 | MP 50; 1200% damage to up to 15 targets, 140 second cooldown |
| 21 | MP 51; 1220% damage to up to 15 targets, 130 second cooldown |
| 22 | MP 52; 1240% damage to up to 15 targets, 120 second cooldown |
| 23 | MP 53; 1260% damage to up to 15 targets, 110 second cooldown |
| 24 | MP 54; 1280% damage to up to 15 targets, 100 second cooldown |
| 25 | MP 55; 1300% damage to up to 15 targets, 90 second cooldown |
| 26 | MP 56; 1320% damage to up to 15 targets, 80 second cooldown |
| 27 | MP 57; 1340% damage to up to 15 targets, 70 second cooldown |
| 28 | MP 58; 1360% damage to up to 15 targets, 60 second cooldown |
| 29 | MP 59; 1380% damage to up to 15 targets, 50 second cooldown |
| 30 | MP 60; 1400% damage to up to 15 targets, 40 second cooldown |
| 31 | MP 61; 1420% damage to up to 15 targets, 30 second cooldown |
| 32 | MP 62; 1440% damage to up to 15 targets, 20 second cooldown |
Hero's WillDescription Escape from the state of seduction. The cooldown is reduced at higher levels.
Max Level: 5
| 1 | MP 30; cooldown 600 seconds |
| 2 | MP 30; cooldown 540 seconds |
| 3 | MP 30; cooldown 480 seconds |
| 4 | MP 30; cooldown 420 seconds |
| 5 | MP 30; cooldown 360 seconds |
| 6 | MP 30; cooldown 300 seconds |
| 7 | MP 30; cooldown 240 seconds |

