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Innovations of the post-BB larger screen size
#19
Maybe take advantage of the size to perform large in game actions. Say a PQ obstacle of a raised bridge where a HP tank class goes inside a cannon and any fire skill is used to light the fuse, and once across they lower the bridge? I suppose it still wouldn't be large enough to see the whole thing since it would have to be large enough a gap that no skills would be able to get over it.

I'm not sure. As the scaling of character to map goes up, there is a large variety of things that can be done. I personally would like to see more reactor interaction and platforming influence without the annoyance of current PQs. Say in a pillar jump PQ there's a rising fluid that you want to stay away from, but even if you do fail it and fall, the fluid will make you rise with it and you would take 1/3rd dmg a second. Only condition would be at least one party member completing the JQ before the fluid hits the top.
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Innovations of the post-BB larger screen size - by ChaosCorpse - 2010-09-18, 08:45 PM

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