2010-09-18, 08:45 PM
Maybe take advantage of the size to perform large in game actions. Say a PQ obstacle of a raised bridge where a HP tank class goes inside a cannon and any fire skill is used to light the fuse, and once across they lower the bridge? I suppose it still wouldn't be large enough to see the whole thing since it would have to be large enough a gap that no skills would be able to get over it.
I'm not sure. As the scaling of character to map goes up, there is a large variety of things that can be done. I personally would like to see more reactor interaction and platforming influence without the annoyance of current PQs. Say in a pillar jump PQ there's a rising fluid that you want to stay away from, but even if you do fail it and fall, the fluid will make you rise with it and you would take 1/3rd dmg a second. Only condition would be at least one party member completing the JQ before the fluid hits the top.
I'm not sure. As the scaling of character to map goes up, there is a large variety of things that can be done. I personally would like to see more reactor interaction and platforming influence without the annoyance of current PQs. Say in a pillar jump PQ there's a rising fluid that you want to stay away from, but even if you do fail it and fall, the fluid will make you rise with it and you would take 1/3rd dmg a second. Only condition would be at least one party member completing the JQ before the fluid hits the top.

