2010-09-15, 10:33 PM
That only works on half of the room as the assassin type ones are ice resistant.
In regards to what you call the cleric boss aka The blaze wizard:
I'd also like to mention that arans are easily capable of rendering her useless. She's ice weak. Also, if the aran manages to hit her during certain frames when she's not attacking they can KB her once and it's basically all over. With a normal speed weapon, an aran can keep the blaze wizard in it's knock back animation and it'll basically be pinned and unable to do anything so long as the aran can keep connecting. This means no dispel, no going into heal mode, and an easy kill.
I've done this multiple times on my aran during the lvl 60 PQ. I can't survive the lvl 120 pq without HB so I can't test whether it ends up being like this in the lvl 120 PQ.
In regards to what you call the cleric boss aka The blaze wizard:
I'd also like to mention that arans are easily capable of rendering her useless. She's ice weak. Also, if the aran manages to hit her during certain frames when she's not attacking they can KB her once and it's basically all over. With a normal speed weapon, an aran can keep the blaze wizard in it's knock back animation and it'll basically be pinned and unable to do anything so long as the aran can keep connecting. This means no dispel, no going into heal mode, and an easy kill.
I've done this multiple times on my aran during the lvl 60 PQ. I can't survive the lvl 120 pq without HB so I can't test whether it ends up being like this in the lvl 120 PQ.

