2008-09-01, 04:56 PM
Harrisonized Wrote:My guess is that the server handles the HP in fractions. The client will take your damage (for example, 5,000 damage) and divide it over the monster's HP (for example, 100,000 HP), which is also in your client. It will then sent to the server that you damaged the monster by 5% of it's HP, showing that the monster has 95,000 HP left in your client.How would you store a fraction, though? As a real decimal approximation?

