2008-09-01, 04:47 PM
I don't know if maple actually does, but it could just broadcast "average stats monster spawned" as a simple packet containing location+monsterid, and just assume client+server agree about those stats. Then if HP is wrong, it can send an update HP packet.
I guess they just wanted to keep the concept "monster stats" in a single place in the data, the monster attacks are all done client side and then sent to the server (to reduce lag in monsters "noticing" the player I guess) and of course monster graphics are client sided.
I guess they just wanted to keep the concept "monster stats" in a single place in the data, the monster attacks are all done client side and then sent to the server (to reduce lag in monsters "noticing" the player I guess) and of course monster graphics are client sided.

