2008-09-01, 04:27 PM
What's the point of putting monster HP, EXP, etc in the data?
I mean, theoretically, if someone had an erroneous WZ file, according to which Gatekeepers had 1 HP... dealing 1 damage wouldn't actually kill the Gatekeeper, right? Since applying the damage is handled by the server, and the server must keep a current HP value of each monster in order for split kills to be possible, it must also store the max HP that the monster's 'supposed' to have.
So why bother having the value in the data if it doesn't do anything? Or are they purely for stuff like monster HP bars, to make sure the data matches with the server?
I mean, theoretically, if someone had an erroneous WZ file, according to which Gatekeepers had 1 HP... dealing 1 damage wouldn't actually kill the Gatekeeper, right? Since applying the damage is handled by the server, and the server must keep a current HP value of each monster in order for split kills to be possible, it must also store the max HP that the monster's 'supposed' to have.
So why bother having the value in the data if it doesn't do anything? Or are they purely for stuff like monster HP bars, to make sure the data matches with the server?

