2008-07-02, 02:29 AM
Because of certain fears of my assumptions being correct and publicized at Sleepywood, I decided to ask here in front of a more condensed (and probably better educated and understanding) audience. It's a simple question, really. As my title says, do you believe the drops of Horntail were raised intentionally? Or was it a simple accident of increasing the drop rate that could be possibly fixed in the coming patches/server checks?
If the drop rates were intentionally raised, why would they do so? Now the only reasons I could see was that either they also intentionally nerfed Zakum's drop rate so there could be a balance somewhat, although that makes no sense to me. They also might have just increased the drop rate just for the fact that it would be financially easier to run, since it's so damn expensive every single time I go (considering apple prices increased by nearly 50% due to the recent patch changes). The other reason could just be so that people would get their equipment and skills faster and get out of Horntail faster, which I could see as the most viable reason and I have nothing against.
I love running Horntail, but it's a pain in the ass to plan and host every single run a few days ahead of time. Sometimes I think it would have been better to not have Horntail at all, since all it's spawned for me other than drops was drama, but that's going off the topic so I'll leave that be for the moment.
Anyways, I'm rambling too much. So the question is are these drop rates intentional or not? If so why and should they stay?
If the drop rates were intentionally raised, why would they do so? Now the only reasons I could see was that either they also intentionally nerfed Zakum's drop rate so there could be a balance somewhat, although that makes no sense to me. They also might have just increased the drop rate just for the fact that it would be financially easier to run, since it's so damn expensive every single time I go (considering apple prices increased by nearly 50% due to the recent patch changes). The other reason could just be so that people would get their equipment and skills faster and get out of Horntail faster, which I could see as the most viable reason and I have nothing against.
I love running Horntail, but it's a pain in the ass to plan and host every single run a few days ahead of time. Sometimes I think it would have been better to not have Horntail at all, since all it's spawned for me other than drops was drama, but that's going off the topic so I'll leave that be for the moment.
Anyways, I'm rambling too much. So the question is are these drop rates intentional or not? If so why and should they stay?

