2010-09-13, 04:44 PM
You guys got lucky with the drop 
The 2 bosses before final boss dropped nothing
Final boss dropped a vip mace
A party of 2 ice archmages, 1 bishop, 1 BM, 1 NL, 1 Hero. None of us really funded a lot on those characters were able to finish.
- The bomb stage is very easy with 1 ice archmage (blizzard keeps them frozen and warrior mobs being ice weak) and 1 bishop just spamming ultimates. Just need to be sure they don't die and waste time from that.
- The stage where the lights go off is easy with someone that can do poison like damage (poison mist, ice/fire demon, shadow web etc) or just spam ultimates. Using puppet on the light ball after light goes out makes it easy. You can use puppet to make the light ball stay right where you want to break it.
- For jump quest stage, just wait till timer runs out if you have a warrior in there that can't do jump quest and then have 1 person do it. If no warrior, just let the people that can't JQ kill themself while the rest of them finish.
- In the cleric room have mages stand on bottom and spam ultimates. It keeps the mobs away from rest of the attackers and at the same time do a lot of damage. With ice archmages doing 199,999 each ultimate, it didn't take very long to finish the stage. Don't know if that boss is also fire weak. Rest of the attackers just focus on 1 boss at a time. Just shout out when its healing so everyone stops.
- Same with the mini warrior room that cast weapon damage reflect. Strong ice archmages make it easy here. All the other attackers just focus on the mini boss when it doesn't have reflect on. Each mini boss has to be taken down very fast. Last time I went in there, they just kept summoning so many monsters that the whole map was full of them. Just focus on getting rid of that mini boss before the next one spawns.
- For the aran like boss, you really need a tanker. Maxed stance warrior is really nice here. The ranged attackers can just stand back and attack while the warrior is keeping the boss busy. Archmages can spam ultimates (ice weak boss) to do lots of damage while disabling the bombs that appear. Using slow is also helpfull if the boss decide to move away from the warrior.
- The speedy alien room can be made a lot easier with maxed stance warrior and slow.
- The boss on the bottom room was a bit hard because of its AoE attacks with high damage. We managed to finish it by just spliting up and confusing the boss, KBing it from both direction. I think just a lot of damage quickly is the key here. Our warrior DC'd by this stage, but I don't think being a tanker here really helps that much because of its AoE attacks.
- The last boss was obviously the hardest. I didn't think we could take it down. Heard its easy for warriors to do this stage, and we lost the only warrior we had. But after a couple of tries, we managed to split up and attack from both sides. NLs can lure the boss here with their high avoid and attack at same time. Rest of the attackers can stand behind the boss and spam away.
NLs shouldn't use their skill that saves stars (shadow star or shadow claw) in this pq. Because of a lot of death and dispell, they run out of stars faster using that. Had 2 attempts before this, each time the NL ran out of stars lol.

The 2 bosses before final boss dropped nothing

Final boss dropped a vip mace

A party of 2 ice archmages, 1 bishop, 1 BM, 1 NL, 1 Hero. None of us really funded a lot on those characters were able to finish.
- The bomb stage is very easy with 1 ice archmage (blizzard keeps them frozen and warrior mobs being ice weak) and 1 bishop just spamming ultimates. Just need to be sure they don't die and waste time from that.
- The stage where the lights go off is easy with someone that can do poison like damage (poison mist, ice/fire demon, shadow web etc) or just spam ultimates. Using puppet on the light ball after light goes out makes it easy. You can use puppet to make the light ball stay right where you want to break it.
- For jump quest stage, just wait till timer runs out if you have a warrior in there that can't do jump quest and then have 1 person do it. If no warrior, just let the people that can't JQ kill themself while the rest of them finish.
- In the cleric room have mages stand on bottom and spam ultimates. It keeps the mobs away from rest of the attackers and at the same time do a lot of damage. With ice archmages doing 199,999 each ultimate, it didn't take very long to finish the stage. Don't know if that boss is also fire weak. Rest of the attackers just focus on 1 boss at a time. Just shout out when its healing so everyone stops.
- Same with the mini warrior room that cast weapon damage reflect. Strong ice archmages make it easy here. All the other attackers just focus on the mini boss when it doesn't have reflect on. Each mini boss has to be taken down very fast. Last time I went in there, they just kept summoning so many monsters that the whole map was full of them. Just focus on getting rid of that mini boss before the next one spawns.
- For the aran like boss, you really need a tanker. Maxed stance warrior is really nice here. The ranged attackers can just stand back and attack while the warrior is keeping the boss busy. Archmages can spam ultimates (ice weak boss) to do lots of damage while disabling the bombs that appear. Using slow is also helpfull if the boss decide to move away from the warrior.
- The speedy alien room can be made a lot easier with maxed stance warrior and slow.
- The boss on the bottom room was a bit hard because of its AoE attacks with high damage. We managed to finish it by just spliting up and confusing the boss, KBing it from both direction. I think just a lot of damage quickly is the key here. Our warrior DC'd by this stage, but I don't think being a tanker here really helps that much because of its AoE attacks.
- The last boss was obviously the hardest. I didn't think we could take it down. Heard its easy for warriors to do this stage, and we lost the only warrior we had. But after a couple of tries, we managed to split up and attack from both sides. NLs can lure the boss here with their high avoid and attack at same time. Rest of the attackers can stand behind the boss and spam away.
NLs shouldn't use their skill that saves stars (shadow star or shadow claw) in this pq. Because of a lot of death and dispell, they run out of stars faster using that. Had 2 attempts before this, each time the NL ran out of stars lol.

