2010-09-12, 11:42 PM
Nexon Wrote:Each version of MapleStory is a unique game, with its own code base
Nexon Wrote:While all MapleStory developers work for Nexon in the same office
Isn't this a contradiction? Client-side data structure seems to indicate standardized data structure (otherwise Fiel wouldn't be able to extract from different versions of the game using the same extractor).
Takebacker Wrote:Then don't do the quests and level your ass up. You have no real argument for neo tokyo being hard now that potential is out.
Trust me, it's not DPS that's the problem. It's the 0.00001% drop rate. You could down a Horntail with the total damage you dish out to beat Neo Tokyo, excluding bosses. Also no one mentioned 2x drop tickets/family drop is a req, meaning you need to buy a cash item to beat it.
Combattente Wrote:Orly? What about some boss attacks which deal 12k+? You would have not to fight and let people with enough HP fight instead to get through some of the bosses as an unwashed ranged class.
I crunched some numbers last month and it turns out potential HP equips will be enough to get a 16x marksmen through Aufheben or any other boss except Pink Been.
Cancambo Wrote:I keep reading it as "yuri dice" but that is pretty irrelevant.
Yuri is good on paper. So is getting "Eurydice" to write a dev blog.
Takebacker Wrote:Yeah, I think they'd opt for leveling npc instead though. Much faster results that way.
Plus it doesn't skew the

