2010-09-12, 07:04 PM
RADRaze2KX Wrote:c'mon fiel, are you telling me that it's more efficient to unpack a database of sound files prior to loading a game, than it would be to have them extracted as intended and call them when needed? you're serious?The files need to be copied into the RAM / Swapfile for the game to be accessible (and then in the texture buffer of your graphics card, and in the end there is the frame buffer for the final picture), this is all done when you enter the map. But it's not the cause of the low FPS, because kMS works exactly the same and doesn't suffer from the low FPS and periodical framedrops.
The cause of the low FPS is just the bad coding / some weird home made hack protection from Nexon America in the core game files that show the content on your screen. Most likely gMS has some form of memory leak or some sort of loop-while like code inside of itself that is out of control (permanent CRC checks?
), or maybe the HSR coding not implemented or texture compression is disabled, or maybe Nexon disabled hardware accelleration partially... I dunno... All I know that gMS has a serious graphics coding problem.

