2010-09-11, 03:41 AM
rayhovite Wrote:what? no.
Dual monitors running code preview..... easily match up the differences. And that's the hard pain-in-the-ass way. I'm sure there are easier methods than the ones I used when i hex edited SNES code eons ago to compare differences in code from JPN and US versions.
If Maple code modding (or porting if you prefer that term) is anything like Call of Duty modding, then you would need the client and server code for one monitor and the client/server code for the father code on the other. I would guess they face the same issues as some things should only come server side but the client module can't have conflict. And this is all going without a SDK. You're telling me the Korean MS dev team provides barebone code to the other teams throughout the globe? That would be a drag, but you still wouldn't need months if you have even a DM setup. I'm very interested to know how they do the process.
You're assuming the recipients actually have the full code for both their systems and the systems they're trying to upgrade to.
For all you know they get nothing more than a differential patch of the before/after for the updates from the original codebase and the developer notes, then have to reverse engineer that to determine applicable changes on their own codebase.
Your frame of reference is too limited if you automatically assume making segmented changes from inconsistent versions of both a client and server is somehow comparable to just modding an SNES game.

